Hi guys, for anyone looking for the VBros mods I took down the soft-haus.com website but moved the mods to vejvoda.com/glest all subfolders etc are in there for the mods, maps etc
Your help in translating MegaGlest is much appreciated.
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Show posts Menu <skill>
<type value="produce"/>
<name value="produce_skill"/>
<ep-cost value="0" />
<speed value="300" />
<anim-speed value="300" />
<animation path="models/dungeon1.g3d" minHp="1" maxHp="160"/>
<particles value="true">
<particle-file path="no_particles.xml" minHp="1" maxHp="5998" minmaxEnabled="true"/>
<particle-file path="fire_particles.xml" minHp="5999" maxHp="6000" minmaxEnabled="true"/>
</particles>
<sound enabled="false" />
</skill> 
megaglest --create-data-archives=all<startup>
-- register day and night events
registerDayNightEvent()
</startup>
<dayNightTriggerEvent>
if getIsDayTime() == 1 then
setDisplayText('It is day time, a safer time to roam!')
else
setDisplayText('**It is night time, WATCH OUT!**')
end
--print('getIsDayTime() =' .. getIsDayTime() .. ' getIsNightTime() = ' .. getIsNightTime() .. ' getTimeOfDay() = ' .. getTimeOfDay())
</dayNightTriggerEvent>
<startup>
createUnit('battle_machine', 1, startLocation(1))
player2_battlemachine= lastCreatedUnit()
registerUnitTriggerEvent(player2_battlemachine)
</startup>
<unitTriggerEvent>
if player2_battlemachine == lastUnitTriggerEventUnit() then
if lastUnitTriggerEventType() == 1 then -- hp changed
print('Unit hp is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 2 then -- ep changed
print('Unit ep is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 3 then -- level changed
print('Unit level is now: ' .. getUnitPropertyName(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 4 then -- field changed
print('Unit field is now: ' .. getUnitProperty(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
elseif lastUnitTriggerEventType() == 5 then -- skill changed
print('Unit skill is now: ' .. getUnitPropertyName(lastUnitTriggerEventUnit(),lastUnitTriggerEventType()))
end
end
</unitTriggerEvent>
/megaglest --validate-techtrees=ultrapack/megaglest --validate-techtrees=ultrapack=hideduplicatesPage created in 0.040 seconds with 17 queries.