News:

If you are a developer, please build MegaGlest on your own and get in touch to contribute (or post your patches on the forums).

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - titi

#1
Mods / Re: I've Created a 3D Camel Rider
3 November 2025, 17:55:36
nice! The rider looks a bit big. Maybe he can be smaller when sitting on the camel.
#2
Mods / Re: MegaGlest Improved Mod
9 November 2024, 00:17:03
Is this update the current state on github too ?
#3
Nice! something new to play. Thank you
#4
thats sadly not possible
#5
MegaGlest / Re: megaglest source code question?
21 October 2021, 22:52:48
in metrics.cpp change this:

   minimapX= 10;
   minimapY= 750-128-30+16;

the virtual resolution of MG is 1000x750 ( no matter which real resolution of the screen )
#6
Uh I missed this question. I dont understand what you are trying to do. what is the problem?
#7
Mods / Re: Assault Command MOD v3
7 April 2021, 22:00:38
[h2]V3 is in the ingame modcenter now. THIS VERSION IS NOT COMPATIBLE with original V3 ishmaru did! [/h2]
But for playing its the same,

It's a lot smaller because I removed/edited:
- removed all unneeded files
- converted all textures to png ( before many huge TGA )
- fixed upcase problems so it works for linux too out of the box

So please use the one from ingame.
#8
Bug reports / Re: Bugs for the percentage upgrades
20 December 2020, 20:04:09
https://docs.megaglest.org/index.php?title=XML/Upgrade#max-hp

What you wanted to do is:
<max-hp value="110" value-percent-multiplier="true"/>

this will do +10%  ( because it's 110% of the original value )
#9
Maps, tilesets and scenarios / Re: atze forest
16 December 2020, 22:08:56
updated to version 4 ( see first post ). Now with green forest ground ( I like it better)

Which one do you like more ?
#10
Bug reports / Re: Bugs for the percentage upgrades
12 December 2020, 19:50:35
Do you still have trouble with this ? Is it really a bug? If you think so please show us an example xml.
#11
Maps, tilesets and scenarios / atze forest
12 December 2020, 11:19:39
I am working on a new tileset ::)   
download for current version: http://titi.megaglest.org/tmp/atze_forest/atze_forest_a4.7z



OLD version a3 pictures:
[spoiler]



[/spoiler]
#12
Feature requests / Re: New type of walking field
2 December 2020, 21:48:38
nope, will not be added. We already tried it and had nothing but trouble with the CPU player. He simply cannot play it.
#13
Mods / Re: The Greeks
1 December 2020, 00:37:21
we played this a bit today and I think we should reduce the build times for some buildings ( especially barracks)  and we should play around with lowering  the production time of some units too. This makes the gameplay a bit faster and lets the CPU-player play better because he gets more advantages form his gold fake.

Is it ok if I play around with it and check in if I have something good ?

#14
Maps, tilesets and scenarios / new map "hei"
25 November 2020, 00:44:55
Please test, is A1 already good ?
http://titi.megaglest.org/maps/new_maps/hei_A1.mgm

#15
 ;D
#16
Blender 2.8 has a completly changed internal API. Thats why it does not work. Jammy is working on it atm. A problem is, that the blender guys did not update their API-Description yet, so its hard to do.
Jammy said the exporter needs a complete rewrite as everything works different now. I bet we are not the only ones affected.

Meanwhile use blender 2.79. the last working version.
#17
lol, pushing this up after 9 years ? seriously andy ?  :O :D

yeah its a good idea. not sure how hard to do
#18
If you wait for a server or player ( very typically ) you are idleling in the lobby. And as you do other things, like beeing afk for a moment you miss the trumpet. The you come back and ... silence. You miss the other player/server because MG is ideling in the background. Thats the reason why I made it like it is. Maybe a switch in the options ?  :D
#19
Feature requests / Re: save game setups
1 November 2019, 13:44:40
this was made in git version now. Currently I am a bit undecided if I should have saved setups seperated for each techtree or not. What do you think?
#20
Feature requests / Re: User Profiles
1 November 2019, 12:59:02
Just a bit more brainstorming:

What should be recorded in this profile are all kind of stats. This fits with steam settings too and is a good base for achievements.
- number of games played
- number of games lost
- number of games won
- kill Count ( summary of all games )
- number of win/loose/count for network games
- number of win/loose/count games played for each techtree
- number of win/loose/count games played for each faction
- number of win/loose/count per map
- number of single player games.
- marker for each scenario which was won

more ideas ?
#21
does it still happen?
#22
does this still happen? can we close it ?
#23
We played a bit with current git version ...

What you can see is:
- new tileset Coconut island
- multiselect meeting points
- Icons shown red if not enough resources to produce things ( yellow icon, if not all of a selected group can produce )
- new menu, with comboboxes  ( still had a bit bad layout in this version )

https://www.youtube.com/watch?v=i7CX7ch5Tmw
#24
its more 9-11 pm for Europeans.

Checkout http://play.mg to see when games took place. ( Time shown here is mid european time! Germany/France )
#25
I just played through this scenario and had no problems.