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Messages - galaxy

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1
Closed feature requests / Re: Moving along specified path
« on: 21 July 2015, 20:53:41 »
It really exists  :)
I didn't know that
Thanks filux

2
Closed feature requests / Moving along specified path
« on: 21 July 2015, 10:13:13 »
All know that there situations when moving units stuck or jam in certain locations due to map complexity or existence of buildings on path. I suggest developing the ability to multiple destination points. Such that the unit move to specified points in order to reach the final destination. I'm not familiar with the code of the game, but I think the algorithm of medication  wouldn't be very complex (or impossible ::)). Instead of having one destination point for unit, there might be more. once first point is reached, the following point is the new destination.
This might vacillate improvements in playing strategy by surprising opponent by attack from unexpected positions.
Thanks

3
Hello,
As I'm having problems with my internet connection lately (which cases me to disconnect frequently), I really want to see progress in this issue. It's really disappointing to disconnect suddenly after playing in a game for 40 minutes.
The idea of a joining player that could replace an AI slot is also interesting

Thank you for the effort guys...

4
Mods / Re: Tower Defense
« on: 8 September 2014, 15:04:56 »
Hi,
After a couple of games with this tech, I have the following notes;
1- Good addition to the game, new idea (especially Defender)'
2- The music could've been better for both attacker and defender.
3- There is something wrong with playing against computer. Its easy to beat cpu 4.9 when playing attacker against defender cpu 4.9 or  the opposite.  Map was "Paraiso Br". Normally I can not beat cpu 4.0 on this map with any of Megapack.

Congrats  :thumbup: and best regards  :)

5
Mods / Re: Prax Mod (new version 0.5.9.1)
« on: 4 December 2013, 17:03:48 »
Hi atze,
Actually I'm still getting German names for units, buildings, workers, etc.
There is only a button of advanced translation (under Misc options), and it requires "Transifex" user name and password.
Its obvious that you have a good programing ability and art sense. I have few ideas if would like to add to your nice design;
1- Adding another abilities to the sorcerer of hiding things (workers, troops, buildings, etc.) and make them invisible, to avoid enemy attacks (or make better surprising attacks),
2- The ability of the sorcerer of shielding troops (totally or partially) during battles,
3- The sorcerer’s ability to change resources type (change stone to gold).
Thank you.

6
Mods / Re: Prax Mod (new version 0.5.9.1)
« on: 3 December 2013, 21:33:37 »
Good work atze,  i liked it.
only i had a problem in installing the english version.

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