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Messages - alexgbright

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1
Mods / Re: Paper War
« on: 17 August 2021, 06:28:09 »
I know it has been awhile, to give you guys an update to whats going on is way overdue and i feel i have also disrespected yall a little for not clearing things up. and for that i am sorry, some of you tested my little mod out and took time to help me with some things and i am very grateful for all that and the community that this game still has is wonderful.

I had to stop working on the mod for a few reasons, main on was for almost year i had gone through an rehab type program to deal with some addictions, but during all this my wife and I separated and i am working on restoring our marriage, somethings will just take time to heal. but on a good note, i am set free from those nasty addictions and making great progress on my marriage and my life.   

my mod was a collaboration i was doing with my wife, she did the artwork for all the drawings and i handled the glest part, ive always wanted to get back to the mod but with out her, i don't think i am able or even have the interest to because it was something we were doing together, i also don't have the image editing skills she has, even tho they are simple designs, i have tried and failed. lol   

so to end things up, the mod is certainly dead. Thanks again for all who remembers helping me out with it, i was very proud of the progress we were making and how happy i would get when yall gave positive feedback. Maybe ill come up with another project I can work on to fill this void i now have.

2
Mods / Re: Paper War
« on: 8 June 2020, 14:00:09 »
Thanks Andy.

That's my bad about the versions, when my friends join, they download the updated version by joining the game, it does it automatically but for some reason the file has to be called different for it to download, it wont do it if it's the same name from the last download, I guess I just used those files for the git. Should I change it back or will it make it worse for you guys?

Still learning all this..

I'll change the speed of the units, when I first started the project, I had small maps in mind, but now I see its better if I up the speed

I had the battering rams in mind but didn't know if I was going to safe it for a different faction, but I also don't see why the human s can't be able to use both the catapult (range) and the the battering  ram (melee) for siege.

Also by your request andy, I added in the upgrades for different weapons and armor types In the blacksmith. What did you think?

As for the pencil drawing the units, I'm not sure if I will change that.. kinda fits the theme more also it makes the game different  then other rts. Only having one builder, gives everyone the same opportunity. I was also never that big of a fan of people making like a bunch of barracks just to spam out tons of units at one time, to me that doesn't look authentic to a "kingdom" and to me just silly... although this might just be a pet peeve I have..

I get the meeting point deal tho.. having units go straight to work does help a bunch, I was just trying to think if a new way of playing,  that the look of the game is not the only unique thing about it but also a refreshing  play style.. not sure I've made up my mind on it.

As always thanks for the feedback, it really helps

3
Mods / Re: Paper War
« on: 6 June 2020, 21:49:23 »
updated it at github.

I changed the strategy some by having the pencil draw everything that's needed, even the units. you still need to draw a blacksmith and a barracks to enable them to be drawn but it all goes thru the pencil, by doing this, it makes your pencil even more valuable and the last thing you want destroyed.

added housing.

added a siege workshop building for siege units

changed the animation of the units construction building, i did this to make it look even more like the building is being drawn.

i hope you guys check it out and let me know what y'all think


4
Mods / Re: Paper War
« on: 19 May 2020, 07:37:04 »
Thanks Andy!
you are always a big help! will be looking into this, and ask if i run into problems ;D

5
Mods / Re: Paper War
« on: 9 May 2020, 13:28:15 »
I was wondering what all do I need to do to make this mod a standalone game?
the mod is different from MG in that you need separate maps and tileset just to play it correctly, and its not compatible to play against with MG tech, MGs maps and tilesets, or any other mod.
as I plan to add more fractions, i was also thinking maybe making this a separate game.. or more like a total conversion standalone mod.

do i just need to change the main menu look..? also how would i also go about getting my own multiplayer servers?

I know its been done before, and any info on starting this project would be very helpful and very appreciated 

6
Mods / Re: Paper War
« on: 16 April 2020, 21:53:43 »
that's interesting, Ima have to try it out

7
Mods / Re: Paper War
« on: 16 April 2020, 21:40:41 »
Awesome!
Thanks!  ;D

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Mods / Re: Paper War
« on: 16 April 2020, 20:19:29 »
i made a couple changes and updated it on github, but Andy, you said my version doesn't work with linux users and you could fix that for me so i wouldn't have to go thru the hassle of searching... that would be very appreciated.

added a remake of some maps to be able to play with my mod, hope y'all enjoy   :D

9
Mods / Re: Paper War
« on: 12 April 2020, 08:37:56 »
Here is a download for the state that its currently in: https://drive.google.com/file/d/12I7W27lo-rrHkXfOzEey0abIccNcDxrf/view?usp=sharing

just extract the files and put in their proper folders in your main MegaGlest folder.
this mod will not be able to play with any other tech or tile set, you have to use the ones i made or else the look would be way off

to be clear, this is not a release in any sense, i'm just wanting feedback from a select few, there is a bit more i would like to put in before i make a public version release. this is also why there is only one map. this is just for testing purposes only.

the tech faction has two types, "knights" and "knights_no_walls" since the walls are experiential, this will give you a chance to play it without the ability to make them if you so desire, also i tend to have the AI play as the "knights_no_walls" or else they start building the gates and walls in random areas.. 

to rotate the walls, just type the "R" key.

looking forward to hearing back from anyone who might have any advise or criticism. :)   

10
Mods / Re: Paper War
« on: 20 March 2020, 09:03:35 »
i posted about this project before, but im letting anyone know that its still being worked on by my wife and I as we get free time, she draws, I put them in blender and animate them, then put it in megaglest, so heres a small trailer of some gameplay to give you guys a view of how its played. let me know some thoughts and criticism so i can grow in this project.

The mod is called "Paper War"

https://www.youtube.com/watch?v=8_qBnwOihwU

11
Mods / Re: Paper War
« on: 15 November 2019, 06:08:16 »
here is an update look

building: https://imgur.com/iYFBcOj

walls: https://imgur.com/y6cUmdm

walls aren't perfect but they work

the gate opens and closes
https://imgur.com/bciIxhR

here is a small attack
https://imgur.com/8Js9gcV

the units: swordmen, archers, guard, horseman, and catapults
buildings: castle, barracks, farm, blacksmith

walls: the walls work by connecting them your self as seen in the photos, you have corner walls, front and side walls and a front gate and a side gate

12
Mods / Re: Paper War
« on: 5 November 2019, 10:39:35 »
No, sadly I'm still figuring things in, would love to get a few more screenshots or maybe even a video of a test play with some friends to show the gameplay

13
Mods / Paper War
« on: 27 October 2019, 23:01:57 »
heres a little mod project im working on, its supposed to look like one big drawing

https://imgur.com/a/KR4CMM1

14
Mods / need help building a resource
« on: 13 October 2019, 02:54:39 »
I was wondering if it was possible to build a resource that could then be harvested by a worker, like for example, if i had a i had a unit that could "build" a tree perhaps, that then could be cut down for wood.. if this is possible how would i go about setting it up?

15
Mods / Re: Need a little help
« on: 23 December 2013, 22:03:59 »
I got it working, I think i did have the non-selectable setting on.
Thanks a bunch PT

16
Mods / Need a little help
« on: 23 December 2013, 19:55:34 »
So i was doing a little playin around and I made a model in Blender, exported it to a g3d, i see it in Megaglest but i can't move the unit or select it.
I have it acting like the swordman from tech so i just went into the xml file and changed the standing model to mine. it looks good and everything but i just can't select him..

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