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Messages - John Xenir

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1
Feature requests / Re: enable hotkeys for all unit's actions
« on: 19 November 2015, 23:49:28 »
I thought of units and buildings having their build/train icons. Here are my ideas:

Building: (tech faction)
Press 'B' to open build menu
Press 'Q' to build the first building (farm), 'W' second building (barracks), 'E' third building (blacksmith), 'R' fourth building (castle)

Press 'V' to open advanced build menu
Press 'Q' to build first building (technodrome), 'W' second building (tower)

Training: (barracks example)
press 'Q' to train first unit (swordsman), 'W' second (archer), 'E' third (guard), 'R' fourth (horseman)

Summoning: (summoner)
press 'Q' to summon first unit (daemon), 'W' second unit (ghost armor), 'E' third unit (dragon)

This hotkeys can be of course changed, retaining it for first, second, ... units will be consistent with all factions and mods, generally first letter hotkeys are already passe. Also to be able to change it may fix some issues with different keyboard (like AZERTY instead of QWERTZ and so on). The problem may arise if too many units/buildings are available at single factory.

2
MegaGlest / Re: Problems with compiling and windows deps
« on: 18 November 2015, 21:16:57 »
Not much of a problem, just I took time to find out this was an error. However maps with scenario triggers (such as amazones are storming) crash.

3
MegaGlest / Re: Problems with compiling and windows deps
« on: 16 November 2015, 18:07:56 »
Odd, somewhat I managed to make it work. But for that I had to run the project as 'Release', not as 'Debug'. I still don't know what's the difference though.

4
MegaGlest / Re: Problems with compiling and windows deps
« on: 16 November 2015, 12:32:54 »
With 2015 batch file there don't seem to be errors (I used 2012 batches before), however I still have problems running in visual studio 2015, again with windows deps it seems. Now include files switched SDL to 1.2.15, while now in windows deps is 2.0.3.

This is my include paths in visual studio (this particular example is for glest_game), can someone check if they are all correct?

Quote
../../../source/shared_lib/include/graphics;../../../source/shared_lib/include/graphics/gl;../../../source/shared_lib/include/platform;../../../source/shared_lib/include/platform/win32;../../../source/shared_lib/include/sound;../../../source/shared_lib/include/util;../../../source/shared_lib/include/lua;../../../source/shared_lib/include/xml;../../../source/shared_lib/include/xml/rapidxml;../../../source/glest_game/ai;../../../source/glest_game/facilities;../../../source/glest_game/game;../../../source/glest_game/global;../../../source/glest_game/graphics;../../../source/glest_game/gui;../../../source/glest_game/main;../../../source/glest_game/menu;../../../source/glest_game/network;../../../source/glest_game/sound;../../../source/glest_game/type_instances;../../../source/glest_game/types;../../../source/glest_game/world;../../../source/windows_deps_2015/include;../../../source/windows_deps_2015/xerces-c-3.1.1/src;../../../source/windows_deps_2015/SDL-1.2.15/include;../../../source/shared_lib/include/platform/sdl;../../../source/shared_lib/include/sound/openal;../../../source/windows_deps_2015/openal-soft-1.14/include;../../../source/shared_lib/include/platform/posix;../../../source/shared_lib/include/streflop;../../../source/shared_lib/include/platform/common;../../../source/windows_deps_2015/curl-7.21.3/include;../../../source/shared_lib/include/map;../../../source/windows_deps_2015/libircclient/include;../../../source/windows_deps_2015/glew-1.7.0/include;../../../source/shared_lib/include/compression

5
MegaGlest / Problems with compiling and windows deps
« on: 15 November 2015, 14:01:06 »
I followed this guide to get the code https://docs.megaglest.org/MG/Getting_The_Code and this guide to compile https://docs.megaglest.org/MG/Windows_Compiling GUI approach, because CLI does not work at all and there is nothing that can be done, but I get plenty of errors, presumably because of windows deps. I am using visual express 2012, which windows deps should I get from here http://sourceforge.net/projects/megaglest/files/ if this is even the right location to get it? I get most error related to SDL. The biggest dilemma is whether to get windows_deps or windows_deps_2012. Also I noticed that in include path there is SDL2-2.0.3, while in windows deps I downloaded I found SDL-1.2.1, which I guess is older.

P.S. I am D.U.P.A., but I cannot reactivate my account anymore, because it was tied to email that exists no more.

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