big maps are big requirements for your pc i guess. the bigger the map, the more it loads, the more it loads, the slower it is :D empty or not empty its still big.
thats my guess at least im no expert
thats my guess at least im no expert
MegaGlests' game mods menu let's you install many new mods. Even more are available on the MegaGlest Wiki and the Mods forum.
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Show posts MenuQuote from: Pizza90 on 5 June 2019, 08:54:02i guess the trojan horse and the ball guys tell its not really realistic :D
Are you going to stick to some historical realism or more fantasy?
Quote from: jammyjamjamman on 8 April 2019, 19:06:30
Thanks err... where do you mean I should publish it? I suppose it could be added to the megaglest docs...
Ps. There was an error in the original video (black screen at the end) so I re-published it. Could you check if the new video works for you? :-)
Quote from: Elvas on 7 April 2019, 08:44:52
hey huys, i have a cuple of questions:
i am using blender v2.79.2 btw.
1: it keeps giving me an error: "first texture slot in first material isn't of type IMAGE or it's not unwrapped, texture ignored" whatewer i change. i tried a tons of things to make it work, but couldnt. (for example, unwrapping first, trying cycle render, and blender render, making a metarial plus texture, making texture trought material, and a few stuff i find in tutorials how they done)
2: i followed the instructions on the glest wiki, and it gives me the error abowe. i made a video what i do, and please tell me what do i miss to make it work!
3:can someone make a short video just showing how you make a modell with texture and render it into a g3d file, and show it rendering out ?
Quote from: Pizza90 on 5 April 2019, 16:09:07
Which wiki are you talking about?
This? https://docs.megaglest.org/Main_Page
Or this? https://glest.fandom.com/wiki/Main_Page
They are both accessible to me.
Do you have any idea on what factions to work on?:)
Quote from: andy_5995 on 5 April 2019, 19:15:48
Hi Elvas. Welcome to MG.
I think the link you want is at https://docs.megaglest.org/G3D_support
As for the sizes, it depends. If you load a few existing models into blender you can see how big they are. For example, the "main" building for each faction is about the same size. Fighters are about the same size as well.
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