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Feature requests / Re: View extra unit/building details before building begins.
« on: 7 May 2019, 09:20:41 »
I think the attack strength is obvious enough. At least i had no problem to find it.
Maybe we should change the dots to a minus (so "100-300" instead of "100...300"), but thats all.
The main problem is, that this number does not state a lot.
The actual damage output is heavily dependent on the damage type of the attack and the armor type of the target.
For example "slashing" damage deals only half of its value to units with "stone" armor.
This is why stickfighters are very ineffective against buildings and catapults can easily destroy a building (well this fact + splash damage)
The only place where you can look up those values is the megapack.xml
I have no idea how you could inform the player about this values. You can't really print them under the damage value because there are up to 5 of them. Or would this be fine?
I think if we would print all information about a unit, there would be a very great amount of text on the screen.
Maybe we should change the dots to a minus (so "100-300" instead of "100...300"), but thats all.
The main problem is, that this number does not state a lot.
The actual damage output is heavily dependent on the damage type of the attack and the armor type of the target.
For example "slashing" damage deals only half of its value to units with "stone" armor.
This is why stickfighters are very ineffective against buildings and catapults can easily destroy a building (well this fact + splash damage)
The only place where you can look up those values is the megapack.xml
I have no idea how you could inform the player about this values. You can't really print them under the damage value because there are up to 5 of them. Or would this be fine?
I think if we would print all information about a unit, there would be a very great amount of text on the screen.



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