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Topics - hailstone

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151
Mods / Fixed cursor showing in windowed mode
« on: 23 September 2007, 00:13:27 »
This was tested using openSUSE 10.2

When the windowed option was set to 1 the cursor would also show with the game cursor underneath. This is because in main.cpp - glestMain() the showCursor function is setup like:
Code: [Select]
showCursor(config.getBool("Windowed"));To fix this all I did was create another option in glest.ini and change Windowed to it.
Code: [Select]
showCursor(config.getBool("ShowCursor"));
showCursor is now independant of being Windowed.

152
Mods / Added No Sound Option
« on: 18 September 2007, 06:48:35 »
Here are the changes that I made:
    Added shared_lib/include/sound/nosound/sound_factory_nosound.h
    Added shared_lib/include/sound/nosound/sound_player_nosound.h
    Changed shared_lib/sources/platform/sdl/factory_repository.cpp
    Changed shared_lib/sources/platform/sdl/factory_repository.h
    Changed glest.ini ( FactorySound=NoSound )
    Changed Jamfile ( LIB_DIRS = platform/sdl util graphics graphics/gl sound sound/openal sound/nosound xml glew ; )

Diffs
========
factory_repository.cpp
========

Code: [Select]
37,39d36
<         if(name == "NoSound") {
<                 return &soundFactoryNoSound;
<         }

========
factory_repository.h
========

Code: [Select]
22d21
< #include "sound_factory_nosound.h"
30d28
< using Shared::Sound::NoSound::SoundFactoryNoSound;
47,48d44
<         SoundFactoryNoSound soundFactoryNoSound;
<         SoundFactory soundFactory;


All the files are in nosound.tar.gz

153
Mods / Scripting and Feedback
« on: 6 September 2007, 08:48:20 »
It might be interesting to one day in the future include Python or Lua, or other, scripting.

Also there is a 'Showcase & Ask For Feedback'  forum at Game Producer Forums if you ever wanted additional feedback on a project.

154
Mods / K-3D and Kommander
« on: 27 August 2007, 06:13:02 »
Another modeling/animation program:
K-3D features a robust plugin architecture and visualization pipeline, designed to scale to the needs of professional artists. K-3D has been written from the ground up to generate motion picture quality animation using RenderMan render engines.

It might be possible to create a linux installer with this:
Kommander consists of an editor and a program executor. It uses the *.ui files generated by Qt Designer and used by KDE and extends the simple preview to a full on interactive window using DCOP to communicate with widgets.

155
Mods / Improving ease of use
« on: 19 August 2007, 21:21:08 »
How could we make Glest easier to use, install etc. Tutorials? More documentation?

Post your suggestions.

156
General discussion / School Multimedia Project
« on: 12 July 2007, 08:05:28 »
For a school assessment I am required to create something which contains multimedia. I thought I might make something to add to Glest in some way.

Quote
You are to develop a substantial multimedia product/s for a client submitted on CD/DVD. The product must include a minimum of 3 multimedia elements (audio, video, images, website, interactivity, 2d animation, 3d animation).  Note:  Text / information must be included but isn’t considered a multimedia element. Examples -  Digital Marketing Presentation, Website, Video, 3D, Game, Interactive Book


Have you got any ideas? I was thinking maybe a tutorial video or maybe a promotion video for Glest modding? What about a website tour of Glest for new players?

157
General discussion / Another 3d Modeller
« on: 24 June 2007, 13:07:08 »
I found another one  :D http://wolfpack.twu.net/Vertex/

158
Mods / Compiled Shared Lib
« on: 4 June 2007, 11:10:38 »
It might be a bit easier for people to compile if the shared lib was already compiled. Then people wouldn't need to worry about it.

159
General discussion / Advanced Modding
« on: 1 June 2007, 13:04:39 »
I was thinking to make the modding a bit more advanced Python might be used to extend the xml files so that things like AI can be more controlled. Here is some information on doing this.

160
General discussion / Tips for Build Scripts
« on: 18 May 2007, 23:28:08 »
There is good information about things to keep in mind when building build scripts at the IBM website.

Title: Automation for the people: Remove the smell from your build scripts

161
General discussion / Art of Illusion 3d Animator
« on: 30 April 2007, 13:08:44 »
I was wondering if anyone has tried Art of Illusion

Quote
Art of Illusion is a free, open source 3D modelling and rendering studio. It is written entirely in Java, and should be usable on any Java Virtual Machine which is compatible with J2SE 1.4 or later.

162
Mods / GUI Editor for Tech Tree
« on: 19 April 2007, 11:42:10 »
What do people think of using a GUI program for editing the XML files (tech tree)? It could also be used to create easyExtension files, provide previews, error checking and other features. I've been learning QT to create it but I would like to know if people would use it before I commit myself to it.

163
General discussion / Login Problems
« on: 14 April 2007, 06:35:56 »
Several times I have tried to login but it doesn't seem to create a session or something becuase it doesn't say that I am logged in and I can't use any member functions, although it says I have logged in down the bottom in the stats. After a few tries I manage to login but the 'view posts since last visit' doesn't show the posts that I havn't read.

164
Linux and other ports / Jam
« on: 10 April 2007, 02:02:26 »
There is currently a Jam file available to compile on Linux. Has anyone considered using other variations of this original Perforce Jam tool such as KJam or Boost Jam which seem to have more documentation, KJam especially. I tried using Boost Jam to compile becuase it is meant to be backward compatible with Perforce Jam but it didn't work.

165
General discussion / Group Discussion Times
« on: 5 April 2007, 11:31:12 »
What would be a good time for discussing glest coding on instant messenger (irc or msn)?

My MSN: hailstone3 'at' hotmail 'dot' com

Here is a website with Time Zones
I'm in UTC/GMT +10 hours (Australian Eastern Standard Time)

166
General discussion / New Posts to email
« on: 6 March 2007, 13:10:57 »
Is it possible to get the new posts sent to email for the whole board not just individual topics?

167
Mods / Testing missing file situation
« on: 24 February 2007, 09:50:44 »
I changed the name of a model to see what would happen.

I typed glest into the shell to start it. It worked until it tried to load the file after I pushed the "play now" button. It crashed and displayed the message "Error opening 3d model file
Segmentation fault", in the shell.

I think a better way to handle this would be to display a message within the game saying "Error opening 3d model file: " then the file and asking if the player would like to continue.

168
General discussion / What's with all the spam?
« on: 15 February 2007, 07:35:57 »
7 spam posts within 2 days.

169
General discussion / GameFlood
« on: 27 January 2007, 08:02:04 »
"GameFlood: game mods, maps, weapons, characters, customize add-ons from developers, modders and map makers for PC games"

This is a website made or working with Turbo Squid (the people that own gmax).

170
General discussion / Glest Wikia
« on: 24 November 2006, 23:03:33 »
I've added a bit of stuff from around the place, especially the forum, into the Glest Wikia. Check it out and add your own stuff.

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