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Topics - hailstone

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51
Off topic / New Code::Blocks Released
« on: 2 June 2010, 11:45:50 »
Code::Blocks 10.05 is here!
Sunday, 30 May 2010 10:20

More stable, feature-rich and generally enhanced, the latest Code::Blocks release has arrived. It's hot and you can get it now from the downloads section!

We provide binaries for the major platforms supported by Code::Blocks, with more to come in the next few days.

52
General discussion / Lots of RTS Info
« on: 22 May 2010, 10:28:13 »
http://rakrent.com/rtsc/ There's lots of information about RTSs at that site. If you read his CV he is a game developer from WA Australia.

53
Mods / Glest Community Development Monthly - Issue 29
« on: 11 May 2010, 13:51:48 »
Welcome to the twenty-nineth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 June 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

General Announcements:
- Welcome back to Little Helper. https://forum.megaglest.org/index.php?topic=5405.msg48262#msg48262

2010 (April - May)
11 May
- ElimiNator updates Vbros pack 2. https://forum.megaglest.org/index.php?topic=4511.msg48386#msg48386
09 May
- Tiger releases Whimsical Forest Theme v.0.0.1. https://forum.megaglest.org/index.php?topic=5229.msg48291#msg48291
- Zanni creates a Glest blog. https://forum.megaglest.org/index.php?topic=5410.msg48319#msg48319
07 May
- Titi announces Megaglest 3.3.4.3 release. https://forum.megaglest.org/index.php?topic=5397.msg48205#msg48205
06 May
- Njam2 uploads Glest Total War. https://forum.megaglest.org/index.php?topic=5382.msg48071#msg48071
02 May
- Madnorthnorthwest makes German tutorial translations for Megaglest v3.3.4. https://forum.megaglest.org/index.php?topic=5374.msg47630#msg47630
28 April
- Jda shows Guardian dwarf. https://forum.megaglest.org/index.php?topic=5187.msg47133#msg47133
25 April
- ElimiNator shows textured goat. https://forum.megaglest.org/index.php?topic=5187.msg46758#msg46758
21 April
- Jamin shows Sherman Tank model. https://forum.megaglest.org/index.php?topic=4743.msg46491#msg46491
18 April
- Silnarm releases GAE 0.2.13. https://forum.megaglest.org/index.php?topic=5315.msg46225#msg46225
17 April
- Monk updates first post that shows Winter men tech. https://forum.megaglest.org/index.php?topic=5226.msg46122#msg46122
- John.d.h shows Squire. https://forum.megaglest.org/index.php?topic=3811.msg46109#msg46109
16 April
- Armchmage releases MegaGlest 3.3.4. https://forum.megaglest.org/index.php?topic=5311.msg46058#msg46058
15 April
- Wyvern makes a mod of Magic tech. https://forum.megaglest.org/index.php?topic=5308.msg46003#msg46003
11 April
- Hailstone posts GCD 28. https://forum.megaglest.org/index.php?topic=5290.msg45476#msg45476

54
General discussion / Matrix Multiplication
« on: 8 May 2010, 08:05:27 »
I was having a look at the matrix multiplication and noticed there's a Vec<T> being created without being used. Also there may be unneeded conversions if T is an int since it will only return a Vec4f which is a Vec4<float>.

Quote from: math.h
Vec4<T> operator * (const Vec4<T> &v) const{
      Vec4<T> rv;
      
      return Vec4f(
         data[0]*v.x + data[1]*v.y + data[2]*v.z + data[3]*v.w,
         data[4]*v.x + data[5]*v.y + data[6]*v.z + data[7]*v.w,
         data[8]*v.x + data[9]*v.y + data[10]*v.z + data[11]*v.w,
         data[12]*v.x + data[13]*v.y + data[14]*v.z + data[15]*v.w);
   }

I imagine rv was previously being returned then the person writing it changed their mind. I'm not sure if it's worth modifying.

55
General discussion / INI options for Lua scripts
« on: 17 April 2010, 01:05:34 »
This is in response to Jda.

I did wonder about that Lua AI coding, when you first mentioned it (that I saw) a while ago, whether an interpreted language would be fast enough to deal with possibly hundreds and even thousands of units at the same time, further more that giving us mere mortals (non coding modders) that kind of power might very well make us abuse it... You get what I mean... over do it and blame the slowness on the engine...  Laughing

I've been using Linden scripts with open simulator and what they do is have an option in the ini file for the amount of memory that is given to a script. There's nothing like this in GAE at the moment.

Quote from: OpenSim.ini
[XEngine]
    ; Enable this engine in this OpenSim instance
    Enabled = true

    ; How many threads to start at maximum load
    MaxThreads = 100

    ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
    Priority = "BelowNormal"

    ; Maximum number of events to queue for a script (excluding timers)
    MaxScriptEventQueue = 30000

    ; Stack size per thread created
    ThreadStackSize = 2621440

Edit: I think this creates a need for a separate ini file for engine options. So there would be game.ini for user's game settings and engine.ini for settings related to the engine. This is how Unreal Engine has it setup.

56
General discussion / Console, stdout and stderr
« on: 11 April 2010, 14:22:14 »

Quote from: From Revision: 574
* hide console on Windows, stdout and stderr redirected to stdout.txt and stderr.txt

Running multiple instances of GAE with separate data directories for each would be ok but I often run multiple instances with the same data directory. I'm thinking this might cause problems if they're both trying to write to the same file. I haven't tested anything though.

57
Mods / Glest Community Development Monthly - Issue 28
« on: 11 April 2010, 14:02:10 »
Welcome to the twenty-eighth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 May 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project: http://sourceforge.net/projects/megaglest/

2010 (March - April)
11 April
- Silnarm announces 0.2.13 release candidate 4. https://forum.megaglest.org/index.php?topic=5090.msg45473#msg45473
10 April
- ElimiNator shows tree. https://forum.megaglest.org/index.php?topic=5239.msg45406#msg45406
9 April
- Kris uploads mountain maps. https://forum.megaglest.org/index.php?topic=5285.msg45309#msg45309
- Titi releases MegaGlest 3.3.3. https://forum.megaglest.org/index.php?topic=5283.msg45279#msg45279
8 April
- Modman makes Double Cross map. https://forum.megaglest.org/index.php?topic=5306.msg45181#msg45181
7 April
- ElimiNator releases Whimsical Forest Theme beta. https://forum.megaglest.org/index.php?topic=5229.msg44951#msg44951
- ElimiNator shows boat model. https://forum.megaglest.org/index.php?topic=4511.msg44874#msg44874
6 April
- Coldfusionstorm announces GlestINSPACE version 2.0. https://forum.megaglest.org/index.php?topic=5268.msg44707#msg44707
5 April
- Marks shows signpost model. https://forum.megaglest.org/index.php?topic=5263.msg44607#msg44607
3 April
- Tiger uploads Whismacal Forest theme. https://forum.megaglest.org/index.php?topic=5229.msg44435#msg44435
2 April
- Silnarm announces 0.2.13 release candidate. https://forum.megaglest.org/index.php?topic=5090.msg44392#msg44392
30 March
- ElimiNator updates windows installer and Linux version for City mod. https://forum.megaglest.org/index.php?topic=5173.msg44138#msg44138
- Modman makes a faction diagram for Orcs. https://forum.megaglest.org/index.php?topic=5171.msg44117#msg44117
29 March
- Pullo shows progress on Microbe Infestation mod. https://forum.megaglest.org/index.php?topic=5216.msg44088#msg44088
- Zombiepirate shows more progress on random maps. https://forum.megaglest.org/index.php?topic=5117.msg44007#msg44007
27 March
- Tiger makes models for Whismacal forest theme. https://forum.megaglest.org/index.php?topic=5229.msg43753#msg43753
26 March
- Zombiepirate shows generated map. https://forum.megaglest.org/index.php?topic=5117.msg43720#msg43720
24 March
- Monk shows Winter Men tech. https://forum.megaglest.org/index.php?topic=5226.msg43307#msg43307
- ElimiNator posts a tech tree. https://forum.megaglest.org/index.php?topic=4595.msg43130#msg43130
23 March
- Weedkiller shows orc. https://forum.megaglest.org/index.php?topic=5171.msg43081#msg43081
- Yggdrasil added map previewer to branch of GAE. https://forum.megaglest.org/index.php?topic=5117.msg43104#msg43104
19 March
- Titi uploads new version of Dark Mag. https://forum.megaglest.org/index.php?topic=5229.msg43753#msg43753
- Andy101 makes icons for map editor. https://forum.megaglest.org/index.php?topic=5117.msg42679#msg42679
18 March
- Jda releases new Dwarf faction release: Aglarond 0.1. https://forum.megaglest.org/index.php?topic=5187.0
16 March
- ElimiNator shows City mod. https://forum.megaglest.org/index.php?topic=5173.msg42210#msg42210
- Piggy makes raders tech. https://forum.megaglest.org/index.php?topic=5174.msg42217#msg42217
- Ultifd shows Barbarian faction. https://forum.megaglest.org/index.php?topic=5102.msg42158#msg42158
- Tiger makes some scenarios. https://forum.megaglest.org/index.php?topic=5166.msg42191#msg42191
15 March
- Titi releases Megaglest 3.3.0. https://forum.megaglest.org/index.php?topic=4930.msg42061#msg42061
14 March
- ElimiNator releases Vbros pack 5. https://forum.megaglest.org/index.php?topic=4511.msg41950#msg41950
12 March
- Silnarm is working on multiplatform multiplayer for GAE. https://forum.megaglest.org/index.php?topic=5158.msg41728#msg41728
11 March
- Hailstone posts GCD 27. https://forum.megaglest.org/index.php?topic=5157.0

Edit: Added Whimsical Forest Beta release and Dwarf faction release.
Edit2: Added signpost model and mountain maps and double cross map.

58
General discussion / Ideas for/from Sage engine
« on: 19 March 2010, 10:45:40 »
We might be able to get some ideas from http://planetcnc.gamespy.com/View.php?id=190&view=Articles.Detail . I found it interesting anyway.

59
Mods / Glest Community Development Monthly - Issue 27
« on: 11 March 2010, 12:00:59 »
Welcome to the twenty-seventh issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, mailing list and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 April 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project: http://sourceforge.net/projects/megaglest/

General Announcements:
- Titi and Omega given administrator privileges on forum
- Archmage is now a moderator
- Off Topic and Tools forums created
- Hailstone is very busy with uni. I've been going through the topics selectively so I probably missed quite a few things.

2010 (February - March)
8 March
- ElimiNator shows pirate boat. https://forum.megaglest.org/index.php?topic=4511.msg41414#msg41414
7 March
- Wciow makes Cauldron map. https://forum.megaglest.org/index.php?topic=5120.msg41366#msg41366
- Archmage uploads goat model. https://forum.megaglest.org/index.php?topic=3695.msg41338#msg41338
6 March
- John.d.h uploads SolunarRFC_5_Mar_2010. https://forum.megaglest.org/index.php?topic=3811.msg41278#msg41278
4 March
- Sand_drew shows Machinery faction tech tree. https://forum.megaglest.org/index.php?topic=5115.msg41115#msg41115
- Silnarm adds new features to map editor. https://forum.megaglest.org/index.php?topic=5117.msg41146#msg41146
- Silnarm makes River Raid map for 8 players. https://forum.megaglest.org/index.php?topic=5120.msg41170#msg41170
3 March
- ElimiNator gives 8 player maps. https://forum.megaglest.org/index.php?topic=5120.msg41032#msg41032
- Tiger makes Daemon Forest scenario. https://forum.megaglest.org/index.php?topic=5135.msg40986#msg40986
2 March
- Trappin adds 8 players to some existing maps. https://forum.megaglest.org/index.php?topic=5120.msg40780#msg40780
- Titi fixes flicker in MegaGlest map editor. https://forum.megaglest.org/index.php?topic=5117.msg40658#msg40658
1 March
- Newhellas gives Greek translation for Glest 3.2.2. https://forum.megaglest.org/index.php?topic=4570.msg40634#msg40634
- Zombiepirate gives patch for undo/redo in map editor. https://forum.megaglest.org/index.php?topic=5077.msg40553#msg40553
- Trappin releases Elbe Canal
28 February
- Madmanntis shows Earth Brother. https://forum.megaglest.org/index.php?topic=4313.msg40412#msg40412
- Titi makes 8 player for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg40370#msg40370
26 February
- Wciow makes Ancient Forest, Cold Mountain and Oasis of Thoth maps. https://forum.megaglest.org/index.php?topic=5101.msg40182#msg40182
- Zombiepirate makes patches for map editor. https://forum.megaglest.org/index.php?topic=5077.msg40149#msg40149
24 February
- Omega releases non-final Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg39903#msg39903
- Softcoder gives Windows build of megaglest3.2.4-2-beta3_i386. https://forum.megaglest.org/index.php?topic=4930.msg39901#msg39901
- Titi shows Indians with new particle effects. https://forum.megaglest.org/index.php?topic=4930.msg39795#msg39795
- Silnarm releases 0.2.13 beta. https://forum.megaglest.org/index.php?topic=5090.msg39876#msg39876
23 February
- John.d.h textures and animates Garrison and Broch. https://forum.megaglest.org/index.php?topic=3811.msg39719#msg39719
- Glest Network uploads Glest Renders pack. https://forum.megaglest.org/index.php?topic=5085.msg39706#msg39706
- ElimiNator shows 4 particle unit. https://forum.megaglest.org/index.php?topic=4930.msg39629#msg39629
22 February
- John.d.h makes garrison model. https://forum.megaglest.org/index.php?topic=3811.msg39534#msg39534
21 February
- Titi adds multiple particles per skill for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg39527#msg39527
- John.d.h makes Gallowglass equipment model. https://forum.megaglest.org/index.php?topic=3811.msg39423#msg39423
- John.d.h fixes up Broch model. https://forum.megaglest.org/index.php?topic=3811.msg39442#msg39442
20 February
- Modman makes Glest icons. https://forum.megaglest.org/index.php?topic=5066.msg39342#msg39342
- Trappin makes Fatal Shore map. https://forum.megaglest.org/index.php?topic=5062.msg39295#msg39295
- Little Helper makes Dwarf Outriders wallpaper. https://forum.megaglest.org/index.php?topic=5068.msg39372#msg39372
- Little Helper uploads Dark Magic font. https://forum.megaglest.org/index.php?topic=5067.msg39356#msg39356
19 February
- Little Helper makes Dark Magic logo. https://forum.megaglest.org/index.php?topic=5060.msg39257#msg39257
- Little Helper makes Dark Magic wallpaper. https://forum.megaglest.org/index.php?topic=5059.msg39236#msg39236
- Wciow shows MegaGlest particles. https://forum.megaglest.org/index.php?topic=4930.msg39184#msg39184
18 February
- ElimiNator shows MegaGlest particles. https://forum.megaglest.org/index.php?topic=4930.msg39170#msg39170
- Silnarm fixes lots of multiplayer bugs in GAE. https://forum.megaglest.org/index.php?topic=5012.msg39116#msg39116
- -Archmage- uploads progress of Flame Team. https://forum.megaglest.org/index.php?topic=3695.msg39103#msg39103
17 February
- ElimiNator releases vbros pack 4. https://forum.megaglest.org/index.php?topic=4511.msg39045#msg39045
- ElimiNator makes emperor penguin. https://forum.megaglest.org/index.php?topic=4952.msg39043#msg39043
- Titi shows particle effects. https://forum.megaglest.org/index.php?topic=4930.msg38996#msg38996
16 February
- Modman uploaded Gods Bane models. https://forum.megaglest.org/index.php?topic=4402.msg38941#msg38941
- Titi releases megaglest3.2.4-1-beta2_i386_linux_bin. https://forum.megaglest.org/index.php?topic=4930.msg38944#msg38944
- Jda shows Dwarf faction pics. https://forum.megaglest.org/index.php?topic=3695.msg38911#msg38911
13 February
- Softcoder ports MegaGlest networking code to GAE. https://forum.megaglest.org/index.php?topic=5012.msg38715#msg38715
12 February
- Peugeot555 makes new faction. https://forum.megaglest.org/index.php?topic=3814.msg38629#msg38629
11 February
- Hailstone posts GCD 26. https://forum.megaglest.org/index.php?topic=5007.0

Edit: added pirate boat.

60
Mods / Glest Community Development Monthly - Issue 26
« on: 11 February 2010, 03:50:41 »
Welcome to the twenty-sixth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 March 2010.

GAE bug tracker: https://sourceforge.net/apps/trac/glestae/
MegaGlest project: http://sourceforge.net/projects/megaglest/

2010 (January - February)
10 February
- Titi shows particle effects in MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg38577#msg38577
8 February
- -Archmage- makes packages for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg38501#msg38501
7 February
- Scenariole releases One Hero scenario. https://forum.megaglest.org/index.php?topic=4999.msg38463#msg38463
- Softcoder posts downloads for MegaGlest 3.2.4-4-beta1 for win32. https://forum.megaglest.org/index.php?topic=4934.msg38445#msg38445
6 February
- ElimiNator uploaded new version of Penguin mod. https://forum.megaglest.org/index.php?topic=4952.msg38372#msg38372
- Silnarm makes 64 bit binary for Mega-Glest. https://forum.megaglest.org/index.php?topic=4930.msg38401#msg38401
5 February
- Sir modman releases Dark Magic v 10.02.04. https://forum.megaglest.org/index.php?topic=4402.msg38294#msg38294
- Ultifd makes lots of Glest videos. https://forum.megaglest.org/index.php?topic=3112.msg38298#msg38298
- Softcoder posts downloads for MegaGlest 3.2.4-4-beta1. https://forum.megaglest.org/index.php?topic=4934.msg38282#msg38282
4 February
- Titi posts download for MegaGlest 3.2.3_win32. https://forum.megaglest.org/index.php?topic=4930.msg38252#msg38252
2 January
- Softcoder posts link for Windows version of MegaGlest. https://forum.megaglest.org/index.php?topic=4934.msg38146#msg38146
31 January
- Softcoder updates MegaGlest. https://forum.megaglest.org/index.php?topic=4934.msg38078#msg38078
30 January
- Asmodeus makes a fix for g3d exporter. https://forum.megaglest.org/index.php?topic=4774.msg38069#msg38069
27 January
- Softcoder gives patches for MegaGlest. https://forum.megaglest.org/index.php?topic=4934.msg37941#msg37941
- Titi releases MegaGlest 3.2.4-1-beta1 for Linux. https://forum.megaglest.org/index.php?topic=4934.msg37943#msg37943
- Yggdrasil fixes physfs for Windows build with GAE. https://forum.megaglest.org/index.php?topic=4658.msg37914#msg37914
24 January
- Trappin shows End Times map. https://forum.megaglest.org/index.php?topic=4798.msg37700#msg37700
- Titi releases MegaGlest 3.2.3 for Linux. https://forum.megaglest.org/index.php?topic=4930.msg37680#msg37680
- ElimiNator gives download for Penguin mod. https://forum.megaglest.org/index.php?topic=4952.msg37688#msg37688
- ElimiNator updates all Vbros packs. https://forum.megaglest.org/index.php?topic=4511.msg37686#msg37686
- Ultifd posts video of Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg37660#msg37660
23 January
- ElimiNator shows screenshot of Penguin mod. https://forum.megaglest.org/index.php?topic=4952.msg37632#msg37632
22 January
- Titi creates a sourceforge project for MegaGlest. https://forum.megaglest.org/index.php?topic=4930.msg37582#msg37582
- Ultifd shows video of Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg37575#msg37575
20 January
- Titi explains differences to Mega AI. https://forum.megaglest.org/index.php?topic=4930.msg37486#msg37486
17 January
- Emscape gives a working link for story mode + faction beta. https://forum.megaglest.org/index.php?topic=4790.msg37382#msg37382
- Titi posts Linux x86_64 binary for megaglest 3.2.3 beta3. https://forum.megaglest.org/index.php?topic=4930.msg37351#msg37351
16 January
- Fluffy203 releases Animal Cruelity mod v0.01. https://forum.megaglest.org/index.php?topic=4940.msg37328#msg37328
- Titi posts Windows binary for megaglest 3.2.3 beta3. https://forum.megaglest.org/index.php?topic=4930.msg37345#msg37345
15 January
- Mictes shows be-built animation. https://forum.megaglest.org/index.php?topic=4932.msg37267#msg37267
14 January
- Me5 makes slowdown effect. https://forum.megaglest.org/index.php?topic=4422.msg37243#msg37243
12 January
- Modman makes particle systems for Dark Elder and Harpy. https://forum.megaglest.org/index.php?topic=4402.msg37157#msg37157
- Jda gives link to Skywalker model. https://forum.megaglest.org/index.php?topic=3695.msg37189#msg37189
- Silnarm shows gamat prototype screenshot. https://forum.megaglest.org/index.php?topic=4915.msg37188#msg37188
11 January
- Hailstone posts GCD 25, this release for 11 February 2010. https://forum.megaglest.org/index.php?topic=4925.0

61
Mods / Glest Community Development Monthly - Issue 25
« on: 11 January 2010, 04:50:01 »
Welcome to the twenty-fifth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 February 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/

General Announcements:
- Jda won't be around for a few months. https://forum.megaglest.org/index.php?topic=4402.msg36182#msg36182
- CEGUI is chosen for GAE. https://forum.megaglest.org/index.php?topic=4877.msg36206#msg36206
- codemonger.org is unavailable. Use http://sourceforge.net/projects/glestae/files/ for downloading GAE

2010 (December - January)
9 January
- Wciow finishes animations for Morlock. https://forum.megaglest.org/index.php?topic=4402.msg37072#msg37072
6 January
- -Archmage- models and textures wagon. https://forum.megaglest.org/index.php?topic=4848.msg36981#msg36981
4 January
- John.d.h explains transparency problem. https://forum.megaglest.org/index.php?topic=4423.msg36882#msg36882
3 January
- John.d.h gives divination crystal download and Gargoyle progress. https://forum.megaglest.org/index.php?topic=4402.msg36870#msg36870
- Yggdrasil writes a CompileGuide for CMake. Glestae-devel mailing list http://sourceforge.net/apps/trac/glestae/wiki/CompileGuide
2 January
- -Archmage- releases Fantasy Roman faction v3.0. https://forum.megaglest.org/index.php?topic=4561.msg37203#msg37203
2009
30 December
- John.d.h shows Divination Crystal. https://forum.megaglest.org/index.php?topic=4402.msg36707#msg36707
29 December
- Titi makes divination crystal. https://forum.megaglest.org/index.php?topic=4402.msg36692#msg36692
- Modman releases Dark Magic v7.1. https://forum.megaglest.org/index.php?topic=4402.msg36679#msg36679
- Wciow modelled and textured Morlock. https://forum.megaglest.org/index.php?topic=4402.msg36673#msg36673
- Mark (modman's brother) modified Pain Tower. https://forum.megaglest.org/index.php?topic=4402.msg36665#msg36665
28 December
- Ace frog posts Thick Forest map. https://forum.megaglest.org/index.php?topic=4901.msg36633#msg36633
27 December
- Titi releases conversion tools. https://forum.megaglest.org/index.php?topic=4831.msg36592#msg36592
25 December
- -Archmage- releases Roman faction 3.0 Beta (see topic first post). https://forum.megaglest.org/index.php?topic=4561.msg36560#msg36560
- John.d.h shows Gargoyle texture. https://forum.megaglest.org/index.php?topic=4402.msg36549#msg36549
24 December
- John.d.h impoves Harpy texture. https://forum.megaglest.org/index.php?topic=4402.msg36519#msg36519
- Mark gives Gargoyle. https://forum.megaglest.org/index.php?topic=4402.msg36512#msg36512
- Jamin gives wolf download. https://forum.megaglest.org/index.php?topic=4743.msg36492#msg36492
23 December
- John.d.h shows Harpy progress. https://forum.megaglest.org/index.php?topic=4402.msg36445#msg36445
22 December
- Jmoser gives blog of Barbaros. https://forum.megaglest.org/index.php?topic=3133.msg36417#msg36417
20 December
- Silnarm looks into colours for additional players. https://forum.megaglest.org/index.php?topic=4266.msg36321#msg36321
- Silnarm shows pretty screenshots of his frustrum culling work. https://forum.megaglest.org/index.php?topic=4628.msg36307#msg36307
- Emscape makes Sinoth map and ch1 scenario. https://forum.megaglest.org/index.php?topic=4596.msg36300#msg36300
18 December
- ElmiNator gives links for pine woods and freek forest. https://forum.megaglest.org/index.php?topic=4835.msg36274#msg36274
17 December
- John.d.h makes Sheol Temple model. https://forum.megaglest.org/index.php?topic=4402.msg36268#msg36268
- Jamin shows wolf man unwrap. https://forum.megaglest.org/index.php?topic=4743.msg36243#msg36243
- John.d.h makes harpy model for Dark Magic mod. https://forum.megaglest.org/index.php?topic=4402.msg36244#msg36244s
15 December
- -Archmage- releases Dark Storage model. https://forum.megaglest.org/index.php?topic=4848.msg36216#msg36216
- John.d.h fixes UV map and does construction model for Pain Tower and fixes Shadow Walker. https://forum.megaglest.org/index.php?topic=4402.msg36183#msg36183
- -Archmage- finishes Pain Tower model for Dark Magic mod. https://forum.megaglest.org/index.php?topic=4402.msg36183#msg36183
14 December
- -Archmage- updates Roman Faction. https://forum.megaglest.org/index.php?topic=4561.msg35433#msg35433
- John.d.h gives Dark Magic progress spreadsheet. https://forum.megaglest.org/index.php?topic=4402.msg36155#msg36155
13 December
- Omega releases Glest Guide version 4.1.
https://forum.megaglest.org/index.php?topic=3841.msg36079#msg36079
- -Archmage- shows monster model. https://forum.megaglest.org/index.php?topic=4870.msg36105#msg36105
11 December
- Hailstone posts GCD 24, this release for 11 January 2010. https://forum.megaglest.org/index.php?topic=4866.0

Edit: Added Mark
Edit: Added Fantasy Roman faction v3.0 release

62
General discussion / [GUI Winner] CEGUI
« on: 15 December 2009, 07:44:52 »
For better or worse CEGUI has been chosen as the third party GUI library to be used for GAE.

I have created a branch called cegui in the svn with the root menu replaced. Don't bother trying to compile if you aren't a programmer though.

A list of libraries are outlined at https://docs.megaglest.org/GAE/Compiling#Libraries_and_Alternatives and the deps can be downloaded at https://sourceforge.net/projects/glestae/files/glestae_dev_deps/

Skinnning docs are at http://www.cegui.org.uk/docs/current/fal_man.html
And a imageset exporter http://registry.gimp.org/node/6128

When it's sorted out more I'll post screenshots but there's no point at the moment.

63
Mods / Glest Community Development Monthly - Issue 24
« on: 11 December 2009, 14:25:29 »
Welcome to the twenty-fourth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

The winner of the Glest Community Awards for November 2009 is ... to be announced.

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 January 2010.

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
Recent Wikia Changes: https://docs.megaglest.org/Special:RecentChanges

2009 (November - December)
10 December
- -Archmage- releases Magitech Refit v0.6 beta. https://forum.megaglest.org/index.php?topic=4724.msg35911#msg35911
9 December
- Mark shows shadow walker model. https://forum.megaglest.org/index.php?topic=4402.msg35921#msg35921
8 December
- Titi shows model loading in the Java port of Glest. https://forum.megaglest.org/index.php?topic=4831.msg35854#msg35854
30 November
- Hailstone uploads GAE 0.2.12b installers. https://forum.megaglest.org/index.php?topic=4508.msg35535#msg35535
- Zoythrus makes Chop for you life map. https://forum.megaglest.org/index.php?topic=4850.msg35532#msg35532
29 November
- -Archmage- releases Magitech Refit v0.5. https://forum.megaglest.org/index.php?topic=4724.msg35343#msg35343
27 November
- Lifok38 makes NewWorld v0.1. https://forum.megaglest.org/index.php?topic=4843.msg35428#msg35428
- Jda posts reference dwarf model. https://forum.megaglest.org/index.php?topic=3695.msg35412#msg35412
26 November
- Trappin contributes lots to Wikia. https://forum.megaglest.org/index.php?topic=4839.msg35379#msg35379
24 November
- Silnarm shows pathfinder with more difficult path. https://forum.megaglest.org/index.php?topic=4618.msg35251#msg35251
- Madmanntis reuploads Woodsmen mod. https://forum.megaglest.org/index.php?topic=4313.msg35239#msg35239
20 November
- John.d.h gives link for Sheol Temple. https://forum.megaglest.org/index.php?topic=4402.msg35052#msg35052
18 November
- Omega makes Sheol Temple for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg34952#msg34952
15 November
- Pheonix makes Last Defense scenario. https://forum.megaglest.org/index.php?topic=4820.msg34730#msg34730
- Trappin adds lots to the Wikia. https://docs.megaglest.org/Maps https://docs.megaglest.org/Mods
14 November
- Trappin makes Lau Lagoon map. https://forum.megaglest.org/index.php?topic=4813.msg34689#msg34689
- -Archmage- updates Christmas tileset. https://forum.megaglest.org/index.php?topic=4783.msg34663#msg34663
13 November
- John.d.h textures Orchard. https://forum.megaglest.org/index.php?topic=3811.msg34610#msg34610
12 November
- Trappin releases Misty Hills map. https://forum.megaglest.org/index.php?topic=4806.msg34539#msg34539
- Jamin finishes wolf man model. https://forum.megaglest.org/index.php?topic=4743.msg34553#msg34553
- Jamin shows wolf head model. https://forum.megaglest.org/index.php?topic=4743.msg34540#msg34540
- Pheonix shows Naval faction. https://forum.megaglest.org/index.php?topic=4805.msg34524#msg34524
11 November
- Silnarm explains GAE pathfinding. https://forum.megaglest.org/index.php?topic=4618.msg34482#msg34482
- -Archmage- releases 0.5 Beta of Magitech Refit. https://forum.megaglest.org/index.php?topic=4724.msg34484#msg34484
- -Archmage- posts modified tech. https://forum.megaglest.org/index.php?topic=4800.msg34461#msg34461
- Trappin details existing maps. https://forum.megaglest.org/index.php?topic=4798.msg34451#msg34451
- Hailstone posts GCD 23, this release for 11 December 2009. https://forum.megaglest.org/index.php?topic=4797.msg34450#msg34450

Edit: Added Magitech Refit releases.
Edit: Added wikia link

64
Multiplayer / Stay for more than 6 seconds
« on: 10 December 2009, 08:16:20 »
Just a note that if people see 'hailstone' in the irc I'm not usually afk, although I might have my attention on something else. I probably wouldn't be able to have have a game because of the lag but I can help if you need assistance.

So stay longer than 6 seconds so I get a chance to say hello.

65
Off topic / Billboarded Shine
« on: 5 December 2009, 02:01:11 »
This is just an interesting technique used in Empire: Total War that I wanted to remember. The cannon balls are billboards but the shine changes depending on where you are.

66
Mods / Glest Community Development Monthly - Issue 23
« on: 11 November 2009, 00:56:15 »
Welcome to the twenty-third issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

The winner of the Glest Community Awards for October 2009 is ... to be announced.

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 December 2009.

GAE Bug Tracker fixes:  search link
(server down at the moment)

2009 (October - November)
11 November
- ZaggyDad posts new configuration.xml for GAE. https://forum.megaglest.org/index.php?topic=4796.msg34446#msg34446
- Trappin shows Volcanic tileset. https://forum.megaglest.org/index.php?topic=4268.msg34437#msg34437
10 November
- ElimiNator releases Moon mod v1.0. https://forum.megaglest.org/index.php?topic=4595.msg34367#msg34367
- Emscape makes beta of story mode. https://forum.megaglest.org/index.php?topic=4790.msg34401#msg34401
9 November
- Omega releases Volcanic tileset version 2. https://forum.megaglest.org/index.php?topic=4268.msg34326#msg34326
- Silnarm shows progress on pathfinding for GAE. https://forum.megaglest.org/index.php?topic=4618.msg34292#msg34292
- -Archmage- updates Christmas tileset. https://forum.megaglest.org/index.php?topic=4783.msg34277#msg34277
7 November
- Zoythurs makes a Christmas tileset. https://forum.megaglest.org/index.php?topic=4783.msg34165#msg34165
6 November
- ElimiNator makes Moon tileset. https://forum.megaglest.org/index.php?topic=4268.msg34326#msg34326
5 November
- Trappin shows a swamp map. https://forum.megaglest.org/index.php?topic=4719.msg34014#msg34014
- Titi makes missing extra textures. https://forum.megaglest.org/index.php?topic=4771.msg33954#msg33954
- Trappin shows map elements. https://forum.megaglest.org/index.php?topic=4771.msg33912#msg33912
4 November
- John.d.h shows work in progress trellis for Sun and Moon mod. https://forum.megaglest.org/index.php?topic=3811.msg33872#msg33872
- Yggdrasil submits patches for GAE. https://forum.megaglest.org/index.php?topic=4609.msg33884#msg33884
- Trappin makes Wadi Nefud map. https://forum.megaglest.org/index.php?topic=4771.msg33793#msg33793
- ElimiNator makes a tent for Ice Age Era. https://forum.megaglest.org/index.php?topic=4756.msg33801#msg33801
3 November
- Titi makes a tutorial for Gimp Resynthesizer Plugin. https://forum.megaglest.org/index.php?topic=4764.msg33728#msg33728
1 November
- ElimiNator uploads textured Energy Soldier. https://forum.megaglest.org/index.php?topic=4595.msg33630#msg33630
31 October
- Pheonix uploads Naval missions. https://forum.megaglest.org/index.php?topic=4758.msg33597#msg33597
- John.d.h shows some models for Sun and Moon mod. https://forum.megaglest.org/index.php?topic=3811.msg33596#msg33596
30 October
- Titi uploads nile/oasis tileset. https://forum.megaglest.org/index.php?topic=4735.msg33352#msg33352
29 October
- -Arhmage- does some animations for Goblin faction. https://forum.megaglest.org/index.php?topic=4052.msg33220#msg33220
- Yggdrasil puts a Glest Tools Linux pack together. https://forum.megaglest.org/index.php?topic=4623.msg33232#msg33232
- Fluffy203 makes some units for Holy Empire. https://forum.megaglest.org/index.php?topic=4723.msg33150#msg33150
- -Archmage- made icon template for Goblin faction. https://forum.megaglest.org/index.php?topic=4052.msg33149#msg33149
- Jamin shows model. https://forum.megaglest.org/index.php?topic=4743.msg33133#msg33133
28 October
- John.d.h redid some models. https://forum.megaglest.org/index.php?topic=3811.msg33093#msg33093
27 October
- Fluffy203 makes some units for Holy Empire. https://forum.megaglest.org/index.php?topic=4723.msg32995#msg32995
- John.d.h made Blender videos. https://forum.megaglest.org/index.php?topic=4631.msg32962#msg32962
26 October
- Titi makes tileset with palms. https://forum.megaglest.org/index.php?topic=4735.msg32890#msg32890
- John.d.h makes some models for Sun and Moon mod. https://forum.megaglest.org/index.php?topic=3811.msg32918#msg32918
25 October
- Scenariole makes Land of Fear map. https://forum.megaglest.org/index.php?topic=4731.msg32807#msg32807
- -Archmage- makes a 7z package for Glest 3.2.2 for Linux. https://forum.megaglest.org/index.php?topic=4254.msg32782#msg32782
23 October
- John.d.h whos work-in-progress thorn tree. https://forum.megaglest.org/index.php?topic=3811.msg32664#msg32664
- Fluffy203 makes Holy Empire tech tree. https://forum.megaglest.org/index.php?topic=4723.msg32652#msg32652
- John.d.h makes a building. https://forum.megaglest.org/index.php?topic=3811.msg32656#msg32656
22 October
- Wciow makes Swamp tileset. https://forum.megaglest.org/index.php?topic=4719.msg32620#msg32620
- Trappin updated Redoubt map. https://forum.megaglest.org/index.php?topic=4715.msg32590#msg32590
- Titi makes video of Indian vs Tech. https://forum.megaglest.org/index.php?topic=3112.msg32584#msg32584
19 October
- Titi makes a video of Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg32435#msg32435
18 October
- Mark does new imp. https://forum.megaglest.org/index.php?topic=4402.msg32366#msg32366
17 October
- -Archmage- makes Spectators map. https://forum.megaglest.org/index.php?topic=4708.msg32329#msg32329
15 October
- 24kgoldring releases Fertile Lands map. https://forum.megaglest.org/index.php?topic=4701.msg32226#msg32226
- John.d.h shows imp of Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg32174#msg32174
14 October
- 24kgoldring makes Close Empires map. https://forum.megaglest.org/index.php?topic=4698.msg32164#msg32164
12 October
- Titi release Ancient Egypt faction first alpha. https://forum.megaglest.org/index.php?topic=4195.msg32038#msg32038
11 October
- Hailstone posts GCD 22, this release for 11 November 2009. https://forum.megaglest.org/index.php?topic=4689.msg32001#msg32001

Edit: Changed "installer" to "package".

67
Mods / Glest Community Development Monthly - Issue 22
« on: 11 October 2009, 00:39:58 »
Welcome to the twenty-second issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

The winner of the Glest Community Awards for September 2009 is ... to be announced.

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 November 2009.

GAE fixes from bug tracker: search link
(keep in mind: a lot more has been done on the engine than shown in the tracker)

2009 (September - October)
10 October
- Ligerteeth releases Magitech Heroes v1.0. https://forum.megaglest.org/index.php?topic=4687.msg31981#msg31981
- Daniel.santos uploads API documentation for GAE. https://forum.megaglest.org/index.php?topic=4688.msg31982#msg31982
- Madmanntis shows Earth Brother unit from Woodsmen. https://forum.megaglest.org/index.php?topic=4313.msg31968#msg31968
- Titi uploads imp of Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg31953#msg31953
8 October
- MirceaKitsune makes Rise of Glest mod. https://forum.megaglest.org/index.php?topic=4684.msg31903#msg31903
- Titi shows imp of Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg31904#msg31904
- Loronal posts various models. https://forum.megaglest.org/index.php?topic=4679.msg31855#msg31855
7 October
- Modman releases Dark Magic v6.3. https://forum.megaglest.org/index.php?topic=4402.msg31803#msg31803
5 October
- Mark updated weapons cache descriptions. https://forum.megaglest.org/index.php?topic=4604.msg31678#msg31678
- Jda updates compiling guide. https://forum.megaglest.org/index.php?topic=4375.msg31670#msg31670
4 October
- Archmage101 makes Glest Ultimate Experience. https://forum.megaglest.org/index.php?topic=4666.msg31546#msg31546
- Mark makes human body mesh. https://forum.megaglest.org/index.php?topic=4672.msg31588#msg31588
- Ligerteeth outlines a hero method. https://forum.megaglest.org/index.php?topic=4674.msg31599#msg31599
- Loronal releases High Forest map.
https://forum.megaglest.org/index.php?topic=4668.msg31554#msg31554
- John.d.h uploads goblin_marauder_posed.zip.
https://forum.megaglest.org/index.php?topic=4052.msg31539#msg31539
2 October
- Omega releases Military tech tree v2.2 .
https://forum.megaglest.org/index.php?topic=3802.msg31461#msg31461
1 October
- ElimiNator gives download for Energy Soldier of Moon mod.
https://forum.megaglest.org/index.php?topic=4595.msg31374#msg31374
- Omega releases Glest Tools Pack v1 for Windows. https://forum.megaglest.org/index.php?topic=4623.msg31344#msg31344
30 September
- Omega releases Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg31342#msg31342
- Omega creates new website for Romans faction. https://forum.megaglest.org/index.php?topic=4561.msg31298#msg31298
- Omega creates new website for Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg31303#msg31303
- Cireva does a video tutorial for Cinema 4D. https://forum.megaglest.org/index.php?topic=4652.msg31265#msg31265
- JC imports Sauerbraten models to Glest. https://forum.megaglest.org/index.php?topic=4653.msg31267#msg31267
29 September
- Madmanntis shows pics of Woodsmen faction. https://forum.megaglest.org/index.php?topic=4313.msg31239#msg31239
- Scenariole posts update download for Alliance and the Resistance mod. https://forum.megaglest.org/index.php?topic=4630.msg31209#msg31209
28 September
- Cireva shows Eldar barracks. https://forum.megaglest.org/index.php?topic=4638.msg31176#msg31176
- Archmage101 recommends map dimensions. https://forum.megaglest.org/index.php?topic=4621.msg31136#msg31136
- Josepzin uploads Glest icons to OpenGameArt. https://forum.megaglest.org/index.php?topic=4643.msg31125#msg31125
26 September
- Coldfusionstorm releases Glest in Space mod v0.1.9. https://forum.megaglest.org/index.php?topic=4586.msg31062#msg31062
- Mark does some concept art for of Goblin weapons. https://forum.megaglest.org/index.php?topic=4052.msg31024#msg31024
25 September
- Yggdrasil submits patch for map editor. https://forum.megaglest.org/index.php?topic=4531.msg30949#msg30949
- Hectate makes Hectate hero. https://forum.megaglest.org/index.php?topic=4633.msg30930#msg30930
- Daniel.santos fixes bug #60 (black particles) for GAE 0.2.13. [GAE SVN rev232] https://bugs.codemonger.org/show_bug.cgi?id=60
24 September
- Scenariole releases FinalBattle map. https://forum.megaglest.org/index.php?topic=4632.msg30833#msg30833
- ElimiNator releases Moon mod alpha. https://forum.megaglest.org/index.php?topic=4595.msg30843#msg30843
- Daniel.santos gives linux binaries for GAE 0.2.12a. https://forum.megaglest.org/index.php?topic=4619.msg30816#msg30816
- ElimiNator shows Moon Mod tech tree. https://forum.megaglest.org/index.php?topic=4595.msg30825#msg30825
- Madmanntis gives progress of Woodsmen mod. https://forum.megaglest.org/index.php?topic=4313.msg30829#msg30829
23 September
- PolitikerNEU makes a program for string translation. https://forum.megaglest.org/index.php?topic=4463.msg30744#msg30744
- Silnarm uploads Windows binary for GAE 0.2.12a. https://forum.megaglest.org/index.php?topic=4508.msg30734#msg30734
- Scenariole details "Alliance and the Resistence" mod. https://forum.megaglest.org/index.php?topic=4630.msg30736#msg30736
- GAMeboy shows concept sketches for Goblin faction. https://forum.megaglest.org/index.php?topic=4052.msg30766#msg30766
- Daniel.santos uploads data files for GAE 0.2.12a. https://forum.megaglest.org/index.php?topic=4619.msg30729#msg30729
- Archmage101 gives progress of Plasma Trooper animations. https://forum.megaglest.org/index.php?topic=4595.msg30709#msg30709
22 September
- Jda explains default Glest directory for Linux. https://forum.megaglest.org/index.php?topic=4435.msg30648#msg30648
- John.d.h does some concept sketches. https://forum.megaglest.org/index.php?topic=4402.msg30633#msg30633
21 Septemer
- Trappin adds screenshots to map posts. https://forum.megaglest.org/index.php?topic=4600.msg30066#msg30066
- Trappin makes qwik_glest map. https://forum.megaglest.org/index.php?topic=4600.msg30503#msg30503
19 September
- ElimiNator shows buggy for Moon mod. https://forum.megaglest.org/index.php?topic=4595.msg30444#msg30444
- PolitikerNEU gives patch for mouse movement bug and observer hack. https://forum.megaglest.org/index.php?topic=4490.msg30419#msg30419
- Hectate gives a tutorial on texturing. https://forum.megaglest.org/index.php?topic=4612.msg30407#msg30407
- Fluffy203 does buggy for Moon mod. https://forum.megaglest.org/index.php?topic=4595.msg30400#msg30400
18 September
- Trappin releases Clover map. https://forum.megaglest.org/index.php?topic=4600.msg30330#msg30330
- ElimiNator shows astronaut for Moon mod and download. https://forum.megaglest.org/index.php?topic=4595.msg30278#msg30278 https://forum.megaglest.org/index.php?topic=4595.msg30289#msg30289
17 September
- ElimiNator adds more animations for Base unit.
- Fluffy203 makes Base unit for Moon mod. https://forum.megaglest.org/index.php?topic=4595.msg30231#msg30231
- GAMeboy shows does model and concept art for Goblin faction. https://forum.megaglest.org/index.php?topic=4052.msg30221#msg30221
16 September
- Mark makes a weapon model pack. https://forum.megaglest.org/index.php?topic=4604.msg30183#msg30183
15 September
- Loronal shows pic of model. https://forum.megaglest.org/index.php?topic=4052.msg30070#msg30070
14 September
- Trappin makes China Grove map. https://forum.megaglest.org/index.php?topic=4600.msg30066#msg30066
- GAMeboy shows concept art. https://forum.megaglest.org/index.php?topic=4052.msg30064#msg30064
- Fluffy203 shows tech tree diagram. https://forum.megaglest.org/index.php?topic=4595.msg30051#msg30051
13 September
- A new Modding team is formed. https://forum.megaglest.org/index.php?topic=4592.msg29883#msg29883
12 September
- Omega changes Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg29829#msg29829
- Hectate uploads unused models from eaglestone. https://forum.megaglest.org/index.php?topic=4587.msg29819#msg29819
11 September
- Yggdrasil submits some patches. https://forum.megaglest.org/index.php?topic=4471.msg29786#msg29786
- Archmage101 improves particle effects for tech and magic. https://forum.megaglest.org/index.php?topic=4561.msg29772#msg29772
- Hailstone posts GCD 21, this release for 11 October 2009. https://forum.megaglest.org/index.php?topic=4583.msg29771#msg29771

68
General discussion / Run-Time Type Information (RTTI)
« on: 7 October 2009, 08:32:25 »
This is a continuation of the discussion from https://forum.megaglest.org/index.php?topic=4526.msg31780#msg31780

From what I've read you should only use RTTI when the alternative solutions are worse.

From Scott Meyers - http://www.artima.com/intv/const2.html

Advice from Stroustrup in The C++ Language (3rd Ed) [chapter 15.4.5 and 15.5]:
Quote
- Avoid explicit type conversion (casts).
- Use dynamic_cast where class hierarchy navigation is unavoidable.
- Prefer dynamic_cast over typeid.

Many examples of proper use of RTTI arise when some service code is expressed in terms of one class and a user wants to add functionality through derivation.

More info on RTTI - http://www.rcs.hu/Articles/RTTI_Part1.htm

Is it possible to use it only in one library?

69
General discussion / Paths
« on: 1 October 2009, 11:36:28 »
I was thinking that there should be a paths file that specifies the path either relative to the executable or absolute path. That way it doesn't matter if we move folders and files around since the paths can easily be changed, one time, with the file.

Example paths.ini:
Code: [Select]
BaseDir = /usr/games/glestadv
UserDir = ~/.glestadv

Config = %UserDir%/glestadv.ini; %BaseDir%/glestadv.ini
Keymap = %UserDir%/keymap.ini; %BaseDir%/keymap.ini
Servers = %UserDir%/servers.ini; %BaseDir%/servers.ini

LogDir =
DataDir = gae/data
LangDir = %DataDir%/lang
ScenarioDir = gae/scenarios
TilesetDir = tilesets
MapDir = maps
TechDir = techs

Semicolons for alternative paths.

70
Mods / Glest Community Development Monthly - Issue 21
« on: 11 September 2009, 00:06:14 »
Welcome to the twenty-first issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress), GAE SVN, and bug tracker. Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

The winner of the Glest Community Award for August 2009 is Silnarm. He makes valuable contributions to GAE on projects such as the merge of GAE and Glest 3.2.2, path finder rewrite, and the GAM.

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 October 2009.

2009 (August - September)
10 September
- Fluffy203 shows construction drone for 2121 The Massacre. https://forum.megaglest.org/index.php?topic=4577.msg29739#msg29739
9 September
- Fluffy203 shows pics of 2121 - The Massacre mod. https://forum.megaglest.org/index.php?topic=4577.msg29682#msg29682
8 September
- Fluffy203 uploads sheol temple model for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29611#msg29611
7 September
- Omega makes some changes to Military Tech Tree. https://forum.megaglest.org/index.php?topic=3802.msg29600#msg29600
- Newhellas releases Greek Translation Pack v1 for Glest 3.2.2. https://forum.megaglest.org/index.php?topic=4570.msg29532#msg29532
- Laimis350 shows divination crystal for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29553#msg29553
- John.d.h gives screenshot for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29531#msg29531
6 September
- IncendiumDraco shows Star Trek - The Borgwar tech tree. https://forum.megaglest.org/index.php?topic=4551.msg29522#msg29522
- Fluffy gives a teaser for an unannounced mod. https://forum.megaglest.org/index.php?topic=4568.msg29496#msg29496
- Modman releases Dark Magic v6.0. https://forum.megaglest.org/index.php?topic=4402.msg29512#msg29512
5 September
- Silnarm adds to lua giveTargetCommand for GAE. https://forum.megaglest.org/index.php?topic=4556.msg29484#msg29484
- Trappin modifies Standizzle's Frozen Winter map. https://forum.megaglest.org/index.php?topic=4564.msg29488#msg29488
- Laimis350 modifies the Divination Sphere. https://forum.megaglest.org/index.php?topic=4402.msg29483#msg29483
4 September
- Omega releases Military Tech Tree beta. https://forum.megaglest.org/index.php?topic=3802.msg29459#msg29459
- Wciow shows Wyvern for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29453#msg29453
- Laimis350 attempts Divination Sphere for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29451#msg29451
- John.d.h shows Blood Fountain animations. https://forum.megaglest.org/index.php?topic=4402.msg29441#msg29441
3 September
- Silnarm improves on lua timers. https://forum.megaglest.org/index.php?topic=4557.msg29391#msg29391
- Weedkiller shows ibis for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg29407#msg29407
2 September
- Standizzle releases Frozen Winter map. https://forum.megaglest.org/index.php?topic=4564.msg29360#msg29360
- Weedkiller shows unit for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg29370#msg29370
- Archmage101 releases alpha of The Roman faction. https://forum.megaglest.org/index.php?topic=4561.msg29316#msg29316
- ElimiNator posts screenshots of The Roman faction units. https://forum.megaglest.org/index.php?topic=4561.msg29328#msg29328
1 September
- Weedkiller shows Anubis model for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg29294#msg29294
- Titi posts download for Acolyte of Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29285#msg29285
31 August
- Weedkiller shows updated version of farm for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg29274#msg29274
- Omega posts progress of Glest Guide. https://forum.megaglest.org/index.php?topic=3841.msg29243#msg29243
29 August
- Hailstone adds timer events to lua for GAE. https://forum.megaglest.org/index.php?topic=4557.msg29213#msg29213
- Wciow posts screenshot of Great Wall map. https://forum.megaglest.org/index.php?topic=4558.msg29216#msg29216
- Trappin releases Great Wall map. https://forum.megaglest.org/index.php?topic=4558.msg29210#msg29210
28 August
- Titi shows Acolyte for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg29189#msg29189
- Weedkiller shows chicken farm for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg29201#msg29201
- me5 submits a Tower Defense mod. https://forum.megaglest.org/index.php?topic=4422.msg29196#msg29196
26 August
- Hailstone adds some new lua functions for GAE. https://forum.megaglest.org/index.php?topic=4556.msg29156#msg29156
- Omega announces winner of GCA for August. https://forum.megaglest.org/index.php?topic=4540.msg29133#msg29133
25 August
- IncendiumDraco finished Intrepid and phaserturret for The Borgwar mod. https://forum.megaglest.org/index.php?topic=4551.msg29107#msg29107
- Omega shows Military mod main menu. https://forum.megaglest.org/index.php?topic=3802.msg29067#msg29067
- Omega updates Glest Guide. https://forum.megaglest.org/index.php?topic=3841.msg29061#msg29061
24 August
- IncendiumDraco shows Star Trek - The Borgwar screenshots. https://forum.megaglest.org/index.php?topic=4551.msg29028#msg29028
- Platyhelminth modifies Observer hack. https://forum.megaglest.org/index.php?topic=4546.msg29027#msg29027
23 August
- Wciow releases Valley map. https://forum.megaglest.org/index.php?topic=4547.msg28995#msg28995
- Wciow releases The Three Towers scenario. https://forum.megaglest.org/index.php?topic=4548.msg28996#msg28996
- PolitikerNEU submits hack to allow observers. https://forum.megaglest.org/index.php?topic=4546.msg28994#msg28994
- Mark draws an Acolyte concept. https://forum.megaglest.org/index.php?topic=4402.msg28974#msg28974
22 August
- Modman starts community account for file hosting. https://forum.megaglest.org/index.php?topic=4543.msg28915#msg28915
- Silnarm releases The GAM 0.3. https://forum.megaglest.org/index.php?topic=4531.msg28956#msg28956
21 August
- Yggdrasil submits path to setup tinyxml on linux. https://forum.megaglest.org/index.php?topic=4471.msg28907#msg28907
- ElimNator releases non .svn versions of Tower Defence. https://forum.megaglest.org/index.php?topic=4496.msg28890#msg28890
- ElimNator releases new vbros packs. https://forum.megaglest.org/index.php?topic=4511.msg28888#msg28888
20 August
- Me5 shows new tower defence. https://forum.megaglest.org/index.php?topic=4422.msg28875#msg28875
- Silnarm explains some lua code. https://forum.megaglest.org/index.php?topic=4422.msg28866#msg28866
- Silnarm uploads beta 2 of The GAM. https://forum.megaglest.org/index.php?topic=4531.msg28865#msg28865
- Omega starts Glest Community Awards. https://forum.megaglest.org/index.php?topic=4540.msg28820#msg28820
18 August
- Mark finishes Gods Bane model for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg28770#msg28770
17 August
- Silnarm explains 'speed' in xml. https://forum.megaglest.org/index.php?topic=4525.msg28625#msg28625
- Silnarm merges TinyXML code and removes xerces dependancy. [GAE SVN rev161]
15 August
- Cyril updates French language file for Glest 3.2.2. https://forum.megaglest.org/index.php?topic=4530.msg28572#msg28572
- Silnarm gives download link for beta of Glest Asset Manager. https://forum.megaglest.org/index.php?topic=4531.msg28574#msg28574
14 August
- Omega announces Blender tutorials. https://forum.megaglest.org/index.php?topic=4528.msg28519#msg28519
- Titi suggests texture for Africa faction. https://forum.megaglest.org/index.php?topic=4518.msg28500#msg28500
- Tiger shows screenshot of Africa faction with new textures. https://forum.megaglest.org/index.php?topic=4518.msg28488#msg28488
13 August
- Weedkiller posts new TGA download for Ancient Egypt faction. https://forum.megaglest.org/index.php?topic=4195.msg28475#msg28475
- Modman reposts links for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg28437#msg28437
- Omega outlines changes to Military tech tree. https://forum.megaglest.org/index.php?topic=3802.msg28445#msg28445
- Titi creates a composite post for modding info from the forum. https://forum.megaglest.org/index.php?topic=4521.msg28418#msg28418
- Titi shows screenshot of him playing vbros pack. https://forum.megaglest.org/index.php?topic=4511.msg28414#msg28414
12 August
- Tiger releases Africa faction. https://forum.megaglest.org/index.php?topic=4518.msg28350#msg28350
- Tiger releases Jungle Men faction. https://forum.megaglest.org/index.php?topic=4425.msg28349#msg28349
11 August
- Hailstone posts GCD 20, this release for 11 September 2009. https://forum.megaglest.org/index.php?topic=4515.msg28276#msg28276

71
General discussion / Lua Timers
« on: 26 August 2009, 11:58:18 »
This is something that many people have wanted so I'm posting my initial thoughts on code. Something, but not exactly, like this.

Code: [Select]
class ScriptTimer {
public:
ScriptTimer(int timeInMiliseconds, const string &name, bool repeat = false)
: name(name)
, _repeat(repeat)
, targetTime(0)
, duration(timeInMiliseconds) {
reset();
}

bool ready() {
if (getCurrentTime() >= targetTime) {
return true;
}
return false;
}

void reset() {
targetTime = getCurrentTime() + duration;
}

string getName() { return name; }
bool repeat() { return _repeat; }

private:
string name;
bool _repeat;
int targetTime, duration;
};

vector<ScriptTimer> timers;

void ScriptManager::setTimer(int timeInMiliseconds, const string &name) {
timers.push_back(ScriptTimer(timeInMiliseconds, name));
}

void ScriptManager::setInterval(int timeInMiliseconds, const string &name) {
timers.push_back(ScriptTimer(timeInMiliseconds, name, true));
}

void ScriptManager::stopTimer(const string &name) {
timers.remove(*name or something*);
}

void ScriptManager::onTimer() {
// when a timer is ready, call the corresponding xml block of lua code
// and remove the timer or reset to repeat.
for (*loop through timers*) {
timer = timers[i];
if ( timer.ready() ) {
luaScript.beginCall("timer_"+timer.getName());
luaScript.endCall();
if ( timer.repeat() ) {
timer.reset();
} else {
timers.remove( timer );
}
}
}
}

Will need to call onTimer() in World::update(). Also need to add a callback for each of the functions and register.

Maybe setTimer can have the repeat bool instead of having another lua function.

UPDATE: initialised "all" the data members and put in the order they're defined.

72
General discussion / Lua Extensions
« on: 26 August 2009, 09:27:34 »
I've added some new lua functions, quite a verbose process, using GameSettings. I'm not sure if I should commit to trunk or create a new branch since these are untested features, what do people think?

string playerName( faction )
string factionTypeName( faction )
string scenarioDir()

So you can use everyone's favourite string concatenation operator '..' when using dofile.

Code: [Select]
dofile(scenarioDir() .. "/startup.lua")

73
General discussion / GLGooey Integration
« on: 14 August 2009, 02:47:41 »
I have glgooey rendering and mouse input is partially working.



Image doesn't seem to load sometimes so here's the link and nor does a direct link. A blog post will surely work.

Test 1
http://hailstone3.truefreehost.com/?p=162

TODO:
- Fix mouse input
- Keyboard input
- Replace menus
- Replace png loader with DevIL
- Refactor Gui class

74
Mods / Glest Community Development Monthly - Issue 20
« on: 11 August 2009, 05:10:37 »
Welcome to the twenteenth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forum (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 September 2009.

2009 (July - August)
11 August
- Titi shows a ground dragon to update Persian mod. https://forum.megaglest.org/index.php?topic=4514.msg28264#msg28264
- Modman makes a work in progress Dark Magic available for download. https://forum.megaglest.org/index.php?topic=4402.msg28274#msg28274
10 August
- Mark makes concept sketches available for download. https://forum.megaglest.org/index.php?topic=4402.msg28204#msg28204
9 August
- Hailstone creates a mailing list for technical discussions. https://forum.megaglest.org/index.php?topic=4370.msg28174#msg28174
- ElimNator releases vbros mod pack 2. https://forum.megaglest.org/index.php?topic=4511.msg28173#msg28173
- ElimNator releases vbros mod pack 1. https://forum.megaglest.org/index.php?topic=4510.msg28172#msg28172
8 August
- ElimNator gives download link for Western faction. https://forum.megaglest.org/index.php?topic=4479.msg28152#msg28152
7 August
- Silnarm releases GAE 0.2.12. https://forum.megaglest.org/index.php?topic=4508.msg28145#msg28145
- ElimNator shows update of Western faction. https://forum.megaglest.org/index.php?topic=4479.msg28138#msg28138
6 August
- ElimNator shows screenshot Western faction. https://forum.megaglest.org/index.php?topic=4479.msg28126#msg28126
- Modman creates unit requirements spreadsheet for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg28110#msg28110
5 August
- GAMeboy starts collaborative story. https://forum.megaglest.org/index.php?topic=4504.msg28097#msg28097
4 August
- Modman announces Wikia page for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg28070#msg28070
- Modman shows faction digram for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg28038#msg28038
- Titi shows Dark Elder for Dark Magic faction. https://forum.megaglest.org/index.php?topic=4402.msg28032#msg28032
3 August
- John.d.h shows khopesh. https://forum.megaglest.org/index.php?topic=3811.msg27976#msg27976
- Modman shows variation of Sorcery Runes. https://forum.megaglest.org/index.php?topic=4402.msg27970#msg27970
2 August
- Silnarm applies PolitikerNEU's fix for 64bit systems. [GAE SVN rev138]
- Omega shows Devil Machine for Dark Magic faction. https://forum.megaglest.org/index.php?topic=4402.msg27931#msg27931
- John.d.h shows model for Sun and Moon mod. https://forum.megaglest.org/index.php?topic=3811.msg27922#msg27922
1 August
- GAMeboy shows icon for Dark Magic faction. https://forum.megaglest.org/index.php?topic=4402.msg27857#msg27857
- Omega shows screenshot of Sorcery Runes for Dark Magic faction. https://forum.megaglest.org/index.php?topic=4402.msg27851#msg27851
- Omega gives results of Glest Guide Questionaire Results. https://forum.megaglest.org/index.php?topic=4492.msg27871#msg27871
31 July
- Omega shows newer version of Sorcery Runes. https://forum.megaglest.org/index.php?topic=4402.msg27791#msg27791
30 July
- Omega shows Sorcery Ruins for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg27735#msg27735
- ElimNator releases Martian tech. https://forum.megaglest.org/index.php?topic=4485.msg27718#msg27718
- Omega posts wip model screenshot. https://forum.megaglest.org/index.php?topic=4402.msg27713#msg27713
- ElimNator posts download link for Tower Defense scenario. https://forum.megaglest.org/index.php?topic=4484.msg27717#msg27717
29 July
- ElimNator posts tech tree diagram of Western Faction. https://forum.megaglest.org/index.php?topic=4479.msg27711#msg27711
- Heretik gives download for a Tower Defence sceneario. https://forum.megaglest.org/index.php?topic=4422.msg27710#msg27710
- Archmage101 posts Devil_Machine model. https://forum.megaglest.org/index.php?topic=4402.msg27686#msg27686
28 July
- Archmage101 gives concept art for Sorcery Rune. https://forum.megaglest.org/index.php?topic=4402.msg27667#msg27667
26 July
- Silnarm gives lua code for Tower Defense scenario. https://forum.megaglest.org/index.php?topic=4422.msg27635#msg27635
25 July
- ElimNator gives Tower Defence scenario. https://forum.megaglest.org/index.php?topic=4422.msg27621#msg27621
19 July
- Tiger gives download link for Bugs faction. https://forum.megaglest.org/index.php?topic=4447.msg27502#msg27502
- ElimNator gives download link for Canadian faction. https://forum.megaglest.org/index.php?topic=4441.msg27501#msg27501
17 July
- GAE: merge_3.2.2 branch is reintegrated with trunk.
- Fluffy203 shows temple model for Dark Magic faction.
16 July
- Koda gives tips for the Mac OS X port. https://forum.megaglest.org/index.php?topic=4158.msg27411#msg27411
15 July
- Fluffy203 shows a wip model for Dark Magic faction. https://forum.megaglest.org/index.php?topic=4402.msg27383#msg27383
- Tiger shows tech tree for Bugs faction. https://forum.megaglest.org/index.php?topic=4447.msg27342#msg27342
- ElimNator shows screenshot of units for Crusader tech. https://forum.megaglest.org/index.php?topic=4424.msg27341#msg27341
14 July
- Tiger posts screenshot of Bugs faction. https://forum.megaglest.org/index.php?topic=4447.msg27317#msg27317
- Tiger posts screenshot of Jungle Men faction. https://forum.megaglest.org/index.php?topic=4425.msg27316#msg27316
- John.d.h posts a tutorial for creating animated GIFs of units. https://forum.megaglest.org/index.php?topic=4454.msg27296#msg27296
- GAMeboy shows rocks for Volcanic tileset. https://forum.megaglest.org/index.php?topic=4268.msg27285#msg27285
- John.d.h shows fountain for Dark Magic. https://forum.megaglest.org/index.php?topic=4402.msg27284#msg27284
13 July
- Hailstone posts GCD 19, this release for 11 August 2009. https://forum.megaglest.org/index.php?topic=4452.msg27240#msg27240
12 July
- Dfoxpro posts solution to map editor dependency problem. https://forum.megaglest.org/index.php?topic=3604.msg27198#msg27198
11 July
- ElimNator shows screenshot of Canadian faction.
https://forum.megaglest.org/index.php?topic=4441.msg27169#msg27169

EDIT: fixed incorrect poster.

75
General discussion / Comparative Analysis: OpenGLUI VS GLGooey
« on: 9 August 2009, 04:24:22 »
Neither of these are actively developed but the other two choices (GUIChan and CEGUI) that are, I feel are not appropriate for GAE. GUIChan doesn't have themes modifyable through files/scripts (although now I look it has an xml extension); CEGUI is too heavy weight and I don't like the casting used in the code (and a pain to integrate).

=========Features
glgooey: Dock, Layout management (flow, complexgrid, grid), signals and slots, states for components, xml skins

openglui: Java style events, everything can be setup in XML (except different states), layout management (grid, free, Y/XAXIS_LAYOUT), font manager, MediaPathManager

=========Components
glgooey: Button, CheckBox, ComboBox, TextEdit (with selection and in-game clipboard), SpinBox, ProgressBar, Slider, StaticText(label), Window (moveable), ScrollBars, MultiTextButton, ListBox, RadioButton

openglui: Button, CheckBox, ComboBox, TextEdit, Slider, StaticText(label), Window (moveable unkown), RadioButton, TabbedWindow

=========Code
glgooey: Consistent and well documented (doxygen). Appears to be good coding. Uses a renderer class but only for generic things, components are rendered in desc classes, style isn't as familiar as we're used to (ie return types on newline and separator comments), uses some bit mangling for serialisation I don't understand, uses some macros for serialisation.

openglui: very nicely formatted, some documentation, TinyXML hasn't been abstracted, organisation of code is not as good (required utils and other in a parent dir), lacks namespaces

=========Image Support
glgooey: DevIL (most you can think of) or PNG

openglui: TGA, PNG, JPEG

=========Font Support
glgooey: custom True Type Font rendering

openglui: bitmap/TGA font, font manager

=========Skin Support
glgooey: different style for different state (pressed, etc), border/background colour, font, sprite map, alpha, font size, vertical/horizontal alignment, modify the individual components, widths, strickly skin rather than define everything in xml

openglui: border/background colour, layout, texture, references other xml files, specify text, size, specify component values (eg combobox), sprite map, font

=========Integration
Both: GLUT examples, come with project files, code size is roughly the same (~2MB)

glgooey: self contained lib, good documentation in examples

openglui: can be made into a lib, might conflict since lack of namespaces

=========Conclusion
I think GLGooey is more complete and overall a better choice for Glest Advanced Engine.

It has all the features of OpenGLUI (except a tabbed window) and more. I would like to have the skinning separated into layout and appearence like how html and css are used but that can be added later.

The major difference with skinnning between the two is that OpenGLUI creates the components (and allows to input values) but GLGooey only modifies the appearence. OpenGLUI is unable to modify the different states of a component, for example, if you wanted to have different images for un/pressed button, this is not possible.

GUIChan might be worth a look but I think GLGooey is suitable.

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