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Messages - hailstone

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1
Quote from: silnarm
Sounds most interesting, this rewrite replaces/heavily-changes the Commander class and command queuing system I assume?
It doesn't really change the assigning commands. It's more about changing the network communication so that commands are executed at the same time. For example each turn could be about 1/3 of a second. These are sent to the server and broadcasted to all clients (this could be multithreaded later). On the third turn we hope every player has the 1st turn so every player executes that turn at roughly the same time. It introduces a slight delay that should be disguised by animation/sounds but makes sure everyone is together. The turn length could be adjusted depending on rendering and network speed. It's based off of 0ad which was based off http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php

2
Welcome back Silnarm. I've done a rewrite of the networking stuff to use turn based lock-step networking which is working for the local interface but it needs some more work for the server/client interfaces. I'm not sure if my commits have been pushed to the server yet.

3
Nice. On my computer it seems each frame is about 25 milliseconds. So 20 frames is about 500ms which should be good enough for updating the minimap like you mention.

4
Forum discussion / Re: [Fixed] Is off topic read-only?
« on: 30 March 2013, 09:44:58 »
Awesome. Thanks Omega.  :)

5
Off topic / Planetary Annihilation development video
« on: 30 March 2013, 09:43:20 »
Planetary Annihilation development video talks about rendering, planet generation and pathfinding for the new RTS game.

6
Forum discussion / [Fixed] Is off topic read-only?
« on: 30 March 2013, 06:56:50 »
I went to post in off topic to tell people about the Planetary Annihilation development video but I wasn't able to make a topic or post in any of the existing ones.

7
Mods / Glest Community Development - Issue 57
« on: 11 March 2013, 10:38:51 »
Welcome to the fifty-seventh issue of Glest Community Development. Below you will find events I have recorded over the last three months from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 June 2013 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2013 (December - March)
06 March
- Atze shows icons. https://forum.megaglest.org/index.php?topic=8793.msg86997#msg86997
- Atze shows obelisk model. https://forum.megaglest.org/index.php?topic=8793.msg86992#msg86992
03 March
- Carla makes map BR 2031. https://forum.megaglest.org/index.php?topic=8920.msg86982#msg86982
02 March
- Atze shows palace textures. https://forum.megaglest.org/index.php?topic=8793.msg86978#msg86978
01 March
- MuwuM shows retextured models. https://forum.megaglest.org/index.php?topic=8793.msg86971#msg86971
22 February
- Atze updates Prax mod tech tree. https://forum.megaglest.org/index.php?topic=8885.msg86924#msg86924
20 February
- MirceaKitsune makes Natural Fortress map. https://forum.megaglest.org/index.php?topic=8905.msg86894#msg86894
- MirceaKitsune makes Link map. https://forum.megaglest.org/index.php?topic=8906.msg86895#msg86895
16 February
- Atze makes intermezzo map. https://forum.megaglest.org/index.php?topic=8897.msg86858#msg86858
09 February
- Atze shows Dragon Tower. https://forum.megaglest.org/index.php?topic=8885.msg86774#msg86774
07 February
- Atze shows Prax mod tech tree. https://forum.megaglest.org/index.php?topic=8885.msg86749#msg86749
31 January
- ElimiNator shows progress of camel rider. https://forum.megaglest.org/index.php?topic=8793.msg86684#msg86684
26 January
- Titi makes map ragor. https://forum.megaglest.org/index.php?topic=8871.msg86547#msg86547
20 January
- Helldiver shows model with shader textures. https://forum.megaglest.org/index.php?topic=8778.msg86462#msg86462
- PT makes Annex map: Mountains BetaV2. https://forum.megaglest.org/index.php?topic=8857.msg86459#msg86459
17 January
- Atze makes map fourplay. https://forum.megaglest.org/index.php?topic=8853.msg86420#msg86420
10 January
- Ishmaru updates Annex development. https://forum.megaglest.org/index.php?topic=6517.msg86295#msg86295
07 January
- Atze shows stables model. https://forum.megaglest.org/index.php?topic=8793.msg86141#msg86141
- Atze shows market model. https://forum.megaglest.org/index.php?topic=8793.msg86139#msg86139
06 January
- Atze shows model for Desert Nomads. https://forum.megaglest.org/index.php?topic=8793.msg86084#msg86084
05 January
- Atze shows model for Desert Nomads. https://forum.megaglest.org/index.php?topic=8793.msg86057#msg86057
29 December
- MightyMic shows Norse castle. https://forum.megaglest.org/index.php?topic=8787.msg85882#msg85882
- Omega shows Norse tech tree diagram. https://forum.megaglest.org/index.php?topic=8787.msg85875#msg85875
- Omega shows market model changes. https://forum.megaglest.org/index.php?topic=8793.msg85880#msg85880
- Omega shows version 2 of market model. https://forum.megaglest.org/index.php?topic=8793.msg85868#msg85868
28 December
- Omega shows market. https://forum.megaglest.org/index.php?topic=8793.msg85857#msg85857
- ElimiNator shows chariot model. https://forum.megaglest.org/index.php?topic=8793.msg85853#msg85853
- Atze makes orlog map. https://forum.megaglest.org/index.php?topic=8816.msg85854#msg85854
24 December
- Psychedelic_hands shows Norse house. https://forum.megaglest.org/index.php?topic=8787.msg85769#msg85769
23 December
- -Archmage- shows Gold resource texture. https://forum.megaglest.org/index.php?topic=8784.msg85725#msg85725
22 December
- ElimiNator shows walking animation. https://forum.megaglest.org/index.php?topic=8784.msg85714#msg85714
20 December
- Omega expands on MuwuM's techtree. https://forum.megaglest.org/index.php?topic=8793.msg85556#msg85556
- MuwuM shows wip techtree for Desert People. https://forum.megaglest.org/index.php?topic=8793.msg85541#msg85541
- -Archmage- shows Megapack refit model. https://forum.megaglest.org/index.php?topic=8784.msg85534#msg85534
- MuwuM shows story map. https://forum.megaglest.org/index.php?topic=8797.msg85604#msg85604
19 December
- Zoythrus shows Norse wip tech tree. https://forum.megaglest.org/index.php?topic=8787.msg85506#msg85506
- Psychedelic_hands shows models and Banner. https://forum.megaglest.org/index.php?topic=8776.msg85484#msg85484
- MuwuM makes map concept. https://forum.megaglest.org/index.php?topic=8776.msg85476#msg85476
- ElimiNator makes MG Campaign. https://forum.megaglest.org/index.php?topic=8788.msg85498#msg85498
17 December
- Omega details story with concept map. https://forum.megaglest.org/index.php?topic=8776.msg85394#msg85394
- -Archmage- released Jungle-HD tileset. https://forum.megaglest.org/index.php?topic=8702.msg85392#msg85392
12 December
- Haistone posts GCD 56. https://forum.megaglest.org/index.php?topic=8769.0

8
Mods / Re: Source code management vs Dropbox vs Google Drive
« on: 31 January 2013, 02:55:15 »
To put another option out there: Perforce is used in game development (ie integrates with Unreal Development Kit). It's a commercial solution but is free up to 20 users with unlimited space. There's hosting available at Assembla.

Boar might be worth a look too, maybe in conjunction with drive/dropbox.
Quote
Q: Is it safe to use boar with multiple users sharing a single repository?
A: Yes. Boar is designed for this situation.

Sparkelshare looks good. It's like dropbox but uses git under the hood.

http://www.mayrhofer.eu.org/dvcs-autosync
http://seafile.com/en/home/

9
MegaGlest / Re: Move repo to git?
« on: 11 January 2013, 06:50:42 »
I like to use GitExtensions on Windows. From a quick glance it looks similar to SourceTree.

10
Mods / Glest Community Development - Issue 56
« on: 11 December 2012, 23:13:46 »
Welcome to the fifty-fifth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 March 2013 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (September - December)
11 December
- Ishmaru shows new Annex unit and maps. https://forum.megaglest.org/index.php?topic=6517.msg85239#msg85239
09 December
- Yggdrasil makes changes to Blender exporter. https://forum.megaglest.org/index.php?topic=6596.msg85222#msg85222
07 December
- Ishmaru shows changes to Annex. https://forum.megaglest.org/index.php?topic=6517.msg85208#msg85208
03 December
- Stone33 shows new particle effects for Magic faction. https://forum.megaglest.org/index.php?topic=8757.msg85158#msg85158
02 December
- Stone33 shows new particle effects for Magic faction. https://forum.megaglest.org/index.php?topic=8757.msg85141#msg85141
- Ishmaru shows grenadier and Karina units. https://forum.megaglest.org/index.php?topic=6517.msg85137#msg85137
29 November
- Ishmaru shows ranger unit. https://forum.megaglest.org/index.php?topic=6517.msg85119#msg85119
22 November
- ElimiNator updated Vbros Pack 1. https://forum.megaglest.org/index.php?topic=4511.msg85081#msg85081
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg85073#msg85073
15 November
- MuwuM makes Desert River map. https://forum.megaglest.org/index.php?topic=8726.msg84915#msg84915
13 November
- Softcoder releases MegaGlest 3.7.0. https://forum.megaglest.org/index.php?topic=8717.msg84887#msg84887
05 November
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg84799#msg84799
31 October
- -Archmage- makes JungleHD alpha release. https://forum.megaglest.org/index.php?topic=8702.msg84747#msg84747
18 October
- MoLAoS shows video of Mandate mod. https://forum.megaglest.org/index.php?topic=8567.msg84569#msg84569
13 October
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg84497#msg84497
10 October
- MightyMic announces MegaGlest is staff pick on Sourceforge. https://forum.megaglest.org/index.php?topic=8656.msg84445#msg84445
26 September
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg84254#msg84254
24 September
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg84203#msg84203
14 September
- Haistone posts GCD 55. https://forum.megaglest.org/index.php?topic=8580.0

Edit by Omega: Fixed broken link

11
I haven't given up on GAE or Glest. I've just taken a break to sort out other important things. I think the biggest roadblock has been multiplayer. I've been trying not to work on anything else until that has been sorted at least to a basic level of working. I have a fairly good idea of what is needed to be done. I've been taking a lot of inspiration from how 0ad has done their networking. After that I have many big ideas that can push GAE forward as a base for RTS games.

I'm fine with MegaGlest being in the spotlight. I always imagined GAE as the engine behind the games rather than the game itself. I don't think it's necessary to lock the GAE board though.

12
Mods / Re: Glest Community Development - Issue 55
« on: 22 September 2012, 03:49:48 »
The next issue is scheduled for 11 December 2012 (GMT+10).
...Well that does not look like monthly ...
Woops. I forgot to change the title. Done now.

13
MegaGlest / Re: cegui
« on: 22 September 2012, 03:32:28 »
I had experimented with CEGUI for GAE previously but we ended up not using it. LibRocket looks good. It was a fairly young project when I saw it previously if I remember correctly. I'm interested in how you go with the integration MoLAoS.

14
Mods / Glest Community Development - Issue 55
« on: 14 September 2012, 02:19:07 »
Welcome to the fifty-fifth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 December 2012 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (June - September)
6 September
- Ishmaru shows Annex units. https://forum.megaglest.org/index.php?topic=6517.msg83968#msg83968
30 August
- Ishmaru shows Annex units. https://forum.megaglest.org/index.php?topic=6517.msg83913#msg83913
26 August
- Ishmaru makes changes to Mr War's Astro Marines. https://forum.megaglest.org/index.php?topic=8561.msg83880#msg83880
21 August
- Ishmaru shows Wyvern's models. https://forum.megaglest.org/index.php?topic=8554.msg83842#msg83842
11 August
- Atze makes 4 player map. https://forum.megaglest.org/index.php?topic=8542.msg83779#msg83779
24 July
- Ishmaru releases Annex: Conquer the World 3. https://forum.megaglest.org/index.php?topic=6517.msg83626#msg83626
23 July
- Tyrannosaurus shows Nubian worker concept art. https://forum.megaglest.org/index.php?topic=8388.msg83617#msg83617
21 July
- Victorj makes modification of 4hills8kings map. https://forum.megaglest.org/index.php?topic=8508.msg83551#msg83551
20 July
- Pizza90 shows Mongolian faction models. https://forum.megaglest.org/index.php?topic=8506.msg83534#msg83534
16 July
- Ishmaru shows Annex Release 3 Trailer. https://forum.megaglest.org/index.php?topic=6517.msg83403#msg83403
04 July
- ElimiNator shows Martians screenshot. https://forum.megaglest.org/index.php?topic=4511.msg83136#msg83136
25 June
- MightyMic shows model. https://forum.megaglest.org/index.php?topic=8429.msg83049#msg83049
12 June
- Haistone posts GCD 54. https://forum.megaglest.org/index.php?topic=8401.0

15
General discussion / Re: Rendering Issues
« on: 14 September 2012, 01:30:14 »
To keep things simple it might be better to disable 3D texture compression for everyone if it only plays a small part. Unless the drivers can be detected so it only needs to be disabled for the ones it doesn't work with.

16
Mods / Re: Glest Community Development Monthly - Issue 54
« on: 15 July 2012, 01:34:26 »
I'm going to do these every 3 months now. There's not enough to put up at the moment. So next one will be 11 September.

17
Mods / Glest Community Development Monthly - Issue 54
« on: 12 June 2012, 02:49:42 »
Welcome to the fifty-fourth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 September 2012 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (May - June)
06 June
- Helldiver shows Ethos. https://forum.megaglest.org/index.php?topic=8261.msg82812#msg82812
03 June
- Tyrannosaurus shows concept art for Nubian Civilization. https://forum.megaglest.org/index.php?topic=8388.msg82764#msg82764
02 June
- Hagekura shows concept art for Japanese faction. https://forum.megaglest.org/index.php?topic=6103.msg82753#msg82753
01 June
- MuwuM uploads BattleGlest alpha. https://forum.megaglest.org/index.php?topic=7742.msg82739#msg82739
22 May
- Ishmaru shows some Neo Republic and East Ocean Alliance units. https://forum.megaglest.org/index.php?topic=6517.msg82548#msg82548
17 May
- MuwuM shows MG Sim scenario. https://forum.megaglest.org/index.php?topic=8336.msg82477#msg82477
- Tomreyn shows an image of Mr War's Dark Ocean tileset. https://forum.megaglest.org/index.php?topic=8224.msg82483#msg82483
14 May
- Ishmaru shows changes to Alliance faction. https://forum.megaglest.org/index.php?topic=6517.msg82429#msg82429
11 May
- Hailstone posts GCD 53. https://forum.megaglest.org/index.php?topic=8318.0

Edit by Omega: Modified Dark Ocean tileset line to give credit to correct author; fixed typo on GCD 53 line.

18
Mods / Glest Community Development Monthly - Issue 53
« on: 11 May 2012, 13:38:09 »
Welcome to the fifty-third issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 June 2012 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (April - May)
11 May
- Wciow makes A Wizards Path scenario. https://forum.megaglest.org/index.php?topic=8312.msg82332#msg82332
- Ishmaru uploads Astro Marines by Mr War. https://forum.megaglest.org/index.php?topic=6517.msg82335#msg82335
10 May
- ElimiNator shows war machine. https://forum.megaglest.org/index.php?topic=4511.msg82325#msg82325
09 May
- MuwuM shows BattleGlest shop. https://forum.megaglest.org/index.php?topic=7742.msg82312#msg82312
08 May
- MuwuM makes BattleGlest PreAlpha v.0003-001. https://forum.megaglest.org/index.php?topic=7742.msg82299#msg82299
20 April
- Ishmaru shows Neo Republic faction. https://forum.megaglest.org/index.php?topic=6517.msg81974#msg81974
14 April
- Ishmaru shows Annex. https://forum.megaglest.org/index.php?topic=6517.msg81838#msg81838
- MightyMic shows Lego model. https://forum.megaglest.org/index.php?topic=8143.msg81840#msg81840
- Mr War uploads Undersea MG (Aqua-Pack) ALPHA-2. https://forum.megaglest.org/index.php?topic=8224.msg81829#msg81829
13 April
- Atze makes 3 maps. https://forum.megaglest.org/index.php?topic=8252.msg81804#msg81804
12 April
- Ishmaru shows updated build trees for Annex. https://forum.megaglest.org/index.php?topic=6517.msg81769#msg81769
11 April
- MuwuM posts GCD 52. https://forum.megaglest.org/index.php?topic=8280.0

19
Mods / Re: Glest Community Development Monthly - Issue 52
« on: 29 April 2012, 06:55:13 »
Thanks MuwuM. I've been preoccupied and forgot. I'll try to remember the next one.

20
General discussion / Re: Dev Questions
« on: 29 April 2012, 00:30:33 »
1. I'm not exactly sure but maybe change SoundFactory in glestadv.ini to the OpenAL option and make sure it's linked when compiling.

2. You could create a new branch then remove the unwanted commits from the branch you want to push. Another way is to rebase the unwanted commits to the end and commit only up to a certain commit. http://rwmj.wordpress.com/2009/07/27/quick-git-tip-push-only-some-commits-to-your-upstream-repo/

21
General discussion / Re: How to remove all GAE data from linux?
« on: 12 March 2012, 07:13:09 »
Oh ok. What's the source you added?

22
General discussion / Re: How to remove all GAE data from linux?
« on: 11 March 2012, 21:48:55 »
I didn't know GAE was even in the (Debian?) repositories. In any case you probably just removed the executable package. Look for the data package. There might be user files in /home/user/.glestadv .

23
Mods / Glest Community Development Monthly - Issue 51
« on: 11 March 2012, 07:49:17 »
Welcome to the fifty-first issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 April 2012 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (February - March)
10 March
- PT makes Minecraft/Pixelworld tileset. https://forum.megaglest.org/index.php?topic=8126.msg80918#msg80918
07 March
- Titi makes Volcanic Island tileset. https://forum.megaglest.org/index.php?topic=8121.msg80883#msg80883
04 March
- Ishmaru shows Hunter VTOL. https://forum.megaglest.org/index.php?topic=6517.msg80812#msg80812
28 February
- Mr War shows units. https://forum.megaglest.org/index.php?topic=6517.msg80739#msg80739
27 February
- Ishmaru shows units. https://forum.megaglest.org/index.php?topic=6517.msg80735#msg80735
21 Feburary
- Ishmaru shows Raider Bike. https://forum.megaglest.org/index.php?topic=6517.msg80667#msg80667
- Mr War shows AstroMarines. https://forum.megaglest.org/index.php?topic=6517.msg80664#msg80664
18 February
- Ishmaru shows Shadow units in action. https://forum.megaglest.org/index.php?topic=6517.msg80588#msg80588
16 February
- Ishmaru shows units. https://forum.megaglest.org/index.php?topic=6517.msg80554#msg80554
14 February
- Mr War shows Industaron Rover. https://forum.megaglest.org/index.php?topic=7021.msg80520#msg80520
- Ishmaru shows Annex screenshots. https://forum.megaglest.org/index.php?topic=6517.msg80527#msg80527
13 Feburary
- Ishmaru shows Shadow Organization units. https://forum.megaglest.org/index.php?topic=6517.msg80486#msg80486
12 February
- Tiger updates Africa faction. https://forum.megaglest.org/index.php?topic=4518.msg80476#msg80476
- Atze makes Japan map. https://forum.megaglest.org/index.php?topic=7752.msg80477#msg80477
11 February
- Hailstone posts GCD 50. https://forum.megaglest.org/index.php?topic=8049.0

24
General discussion / Re: GAE and Windows 8 Preview All Good!
« on: 8 March 2012, 21:28:42 »
That's good.  :thumbup:

25
General discussion / Re: 0.4 beta 3
« on: 7 March 2012, 02:10:07 »
I'm still here. There's been a few small fixes. Everyone is quite busy with other things at the moment though.

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