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Messages - hailstone

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1451
Forum discussion / -
« on: 20 July 2007, 23:31:50 »
Quote
I agree!
Was that you kukac? lol  :O

1452
Forum discussion / -
« on: 20 July 2007, 05:17:21 »
Quote
I think they've been sitting around for quite a while.
They've been there less then 24 hours and it probably won't be there too much longer. The moderators do a good job of removing spam. :)

1453
Mods /
« on: 19 July 2007, 11:42:42 »
In techs/magitech/magitech.xml there is <armor-types> . add <armor-type name="magic"/>

1454
Mods /
« on: 19 July 2007, 07:20:32 »
A few things:
- stone_defender unit doesn't exist which screws up daemon_giant, dark_golem, mage
- stone_soldier doesn't exist which screws up dark_golem, mage
- magic armor-type didn't exist
- unit magic_barrier doesn't exist which screws up initiate, mage, wizard
- magician doesn't exist which screws up mage_tower

The entries needed to be removed before a game would start. I didn't really test anything.

1455
General discussion /
« on: 19 July 2007, 06:17:20 »
No, didn't try, but the people who made it did and they made a video of it so it saves me the trouble.

1456
General discussion /
« on: 17 July 2007, 08:33:37 »
Glest Modding Video Proposal
The goal of this video is to promote the modifications of Glest and provide a basic understanding and resources to achieve it.

The video starts off by showing the title with the website and author underneath. After the title it begins the promotions using the loading screen (zoomed in and around). It then goes on to promote existing mods eg Indians, SSS. It will show stills of models as well as video.

Once that is done it shows an outline of the tutorials it will go through i.e. Map Making, Unit Creation, Code Modification, Real-time Modder. Each will be a short tutorial demonstrating what it describes and contain its own intro screen with a picture of the result and the tools (with websites) it uses. At the end it shows resources/websites.

Map Making
I load up the map editor. I then make a simple map describing briefly how to use it. I go on to show where to place the completed file and finish with a demonstration of the map. Links to additional maps shown at the end.

Unit Creation
Tools – Blender, Gimp, Glexml, etc

I start Blender and create a box. I create a simple texture using Gimp and apply it to the model. I then show how to convert it and where to place the files. This also means working with the xml files, so a brief description will be included. Links to other tutorials and content shown at end.

Code Modification
Tools – Jam, text editor, console

I start off by explaining the structure of the files. A feature requested from the forum is shown (removing models when paused), and demonstrated in game. I explain the process I used to find where to change. The files needed to change is opened. The changes are made and I explain how to compile and where to plae the binary. The result is shown in game.

Real-time Modder
Going to ask if I can use some video from the company who made the real-time editor. They will get credited.

It ends with the text, “You want it changed. You can do it!!“, followed by a fancy video cut-off then credits.


NOTE: I might only do the promotion part at the beginning because of time.

1457
Mods /
« on: 16 July 2007, 07:44:47 »
This is an easy thing to change if the keycode for space existed.

Keycode constants are stored in shared_lib/include/platform/sdl/window.h or win32/window.h depending on platform. The constant names will be the same.

If you wanted space as pause then the code would look like:
In /glest_game/game/game.cpp
Code: [Select]
void Game::keyDown(char key){
...
...
       //pause
else if(key==vkSpace){ // here is the change
                if(paused){
console.addLine(lang.get("GameResumed"));
paused= false;
}
else{
console.addLine(lang.get("GamePaused"));
paused= true;
}
}
...
...


The keycode constant needs to be added to the shared_lib before it will work.

1458
Mods /
« on: 15 July 2007, 12:45:26 »
It works!!!! except I'm only going to remove units and selection.

Code: [Select]
if (!paused){
//selection circles
renderer.renderSelectionEffects();

//units
renderer.renderUnits();
}

1459
Mods /
« on: 15 July 2007, 03:04:12 »
I think waiting for the original Devs will only slow down development. Everything is already setup so that we can continue as far as I can tell. That's what the purpose of Glevolution was.

1460
General discussion /
« on: 15 July 2007, 02:50:38 »
Did you search the forum or look at the Wikia? I think this has been solved before.

1461
General discussion / School Multimedia Project
« on: 12 July 2007, 08:05:28 »
For a school assessment I am required to create something which contains multimedia. I thought I might make something to add to Glest in some way.

Quote
You are to develop a substantial multimedia product/s for a client submitted on CD/DVD. The product must include a minimum of 3 multimedia elements (audio, video, images, website, interactivity, 2d animation, 3d animation).  Note:  Text / information must be included but isn’t considered a multimedia element. Examples -  Digital Marketing Presentation, Website, Video, 3D, Game, Interactive Book


Have you got any ideas? I was thinking maybe a tutorial video or maybe a promotion video for Glest modding? What about a website tour of Glest for new players?

1462
General discussion /
« on: 12 July 2007, 06:31:43 »
Nice List. I'd say most of those weren't fixed/added because of time constraints.

Quote
07. When I choose group (say "1"), it's ipossible to select one unit from it by clicking on icon in upper right conner.

I was working on this and almost got there but the actual clicking on the portrait stumped me.

Was looking at these others too:
04. Queue of production in buildings is not showing.
09. I can't choose point on mini-map where units has to go.
16. Golem is use all it's EP to move to some point, and when EP is ended, golem is stoping "forever". Even when its EP is enough to continue its moving, golem is still stand. So to move golem for a long distance I have to give sccording order dozens of time.
17. When resources are not enough for start building or summoning. Isn't it possible to say WHAT resources are not enough (Not enough FOOD... GOLD... WOOD)?

I'll try do as many as I can on the list but it might take a while.

Quote
14. What is it -- "tech tree" in game settings menu?
Its a group of factions, resources, etc. Like if someone was to make a complete mod they would want a new tech tree.

Quote
21. It's impossible to know how much resources are left, say, on pile of stones or gold. But it's very important information to play.
I think this is possible.

Quote
Why all these games like Warcraft has only ONE horseman unit?

I'd say this was the case because an extra model would be needed for each unit and that takes time.

1463
Bug report /
« on: 10 July 2007, 14:49:00 »
Have you tried leaving it after the game has started to see if it still crashes? Do you get the same error message kwoww?

1464
Mods /
« on: 8 July 2007, 22:01:16 »
Yeah it's strange how the same sentence can mean something different to another person. Browsing the SVN on Sourceforge might be quicker.

I've had a quick look at the source and it might be possible in game.cpp

The code might be changed to something like

Code: [Select]
void Game::render3d(){
...
...
//selection circles
renderer.renderSelectionEffects();

if (!paused){
//units
renderer.renderUnits();

//objects
renderer.renderObjects();
}

//water
renderer.renderWater();
renderer.renderWaterEffects();
...
...
}

The method is called by Game::render() which is virtual from ProgramState::render() which is called by Program::loop() which is called by glestMain()

like
Code: [Select]
while(Window::handleEvent()){
program->loop();
}

1465
Mods /
« on: 8 July 2007, 20:23:46 »
Quote
someone who has access to the source code

Every one has access to the latest source via the SVN.  ;)
 
Sounds like a good idea, although I'm not sure how CPU intensive that would be or how difficult it would be to implement.

1466
Mods /
« on: 4 July 2007, 23:53:01 »
Now I feel stupid lol :-[  Should have checked first.

1467
Bug report /
« on: 4 July 2007, 23:50:15 »
I've never experienced a freeze with Glest before so it is hard for me to determine what it might be.

What I would do is make sure I have drivers etc up to date. Perhaps try on a different Distro (I use openSUSE 10.2) or compiling the source, it seems like you might have done that already though. Remove any addons such as mods and disable as much as you can.

Perhaps creating a video so that we can see exactly what occurs and how long it lasts.

1468
Mods /
« on: 4 July 2007, 12:39:01 »
It might be possible by stopping a timer. I'll look at it a bit closer later.

1469
Bug report /
« on: 2 July 2007, 07:44:28 »
Can you describe what you were doing just before the crash? The more detail the better.

1470
Forum discussion /
« on: 1 July 2007, 13:03:18 »
What about getting everyone to click a link in their email then after a month or something whoever hasn't will be deleted? (I'm not sure if it's possible though)

1471
Linux and other ports /
« on: 30 June 2007, 00:48:02 »
I'm not sure if you've already looked but I've written instructions for compiling on SUSE 10.2, which worked for me, on the Glevolution page on the Wikia.

Quote
This game, I swear, would be rapidly advanced and enhanced by myself and others if the handful of people who've been able to compile it would just please make a version of the source available that actually compiles.

I agree. If you add me to msn or another IM protocol we can discuss this.

Quote
My brother has made a whole new set of .g3d files and we worked out a new tech for them... but I am a C++ programmer and am really, really itching to fix bugs and improve features.. This has been very frustrating.


You sound like me and my brother  8)  although he has stopped doing models now.

1472
Tools / glest map editor buttons
« on: 29 June 2007, 02:39:45 »
The map editor uses wxWidgets. For someone wanting to try this there is an example of an application with a toolbar on their website.

1473
General discussion /
« on: 26 June 2007, 22:59:17 »
I'm not sure. I just mentioned it in case it was useful to anyone. They have a documented plugin system.

1474
General discussion /
« on: 26 June 2007, 02:29:51 »
If you had spent 10 minutes you could have done it yourself - that's the idea of a Wiki. It's fixed now.

1475
Mods /
« on: 25 June 2007, 01:30:33 »
lol  :O
Quote
and windows
in small print

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