do you have a compiled linux version of the glest editor for me??
I haven't tried to compile it yet. I'm planning to work on Glest more in a couple of weeks so I'll give it a go then.
@weedkiller
I have signed up to icq now.
When you want to call a method, for example, that is located in a different source file/header you need to 'include' the other source/header file. The includes haven't been done relatively in the source (meaning instead of /ai/{file} it just has /{file}) so each directory will need to be added in the project options so Dev-c++ will know where they are (like it says in the wiki). Since Glest has a static library (shared_lib) you will need to add that and its directories to the project options. The same goes for the other libraries. Links to them are on the wiki. It's basically the same as Visual Studio. I found there were some clashes with file names.