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Messages - hailstone

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1476
Mods /
« on: 25 June 2007, 01:28:20 »
I think that Glest should be credited to the original developers, Glevolution is  the community version of Glest where it would be more suited to other people being credited. People will still get credit for mods they do regardless of the about section.

1477
General discussion / Another 3d Modeller
« on: 24 June 2007, 13:07:08 »
I found another one  :D http://wolfpack.twu.net/Vertex/

1478
Mods /
« on: 24 June 2007, 13:01:27 »
You can also use other IDEs to create DLLs but you will need to create the project files yourself. What is with xerces?

1479
Mods /
« on: 23 June 2007, 05:55:19 »
I don't think that dll files can be used in Linux but if you still wanted to use them there should be an option with your compiler or IDE to compile as a dynamic link library (DLL). There are tutorials at Code Project. For more information about dynamic libraries on Linux check out YoLinux.

1480
Mods /
« on: 22 June 2007, 05:43:49 »
Have you got the exact error message?

1481
Mods /
« on: 20 June 2007, 21:40:14 »
Yep
Quote
Sounds are free to preview.
Click here to create an account then purchase top quality, professionally mastered sound effects or production music tracks.

1482
Mods /
« on: 17 June 2007, 10:03:44 »
I'm going to stick with developing for RTS.

1483
General discussion /
« on: 16 June 2007, 11:34:07 »
Quote
there can be more factions - idian, science, sst. all you gotta do is make em.

Just to make things a bit clearer the three factions mentioned already exist and can be downloaded from websites shown on the Wikia. You then need to copy it to the <install path>/tech folder.

1484
Forum discussion /
« on: 13 June 2007, 21:41:46 »
I think there should be a topic that tells people we don't want those kind of posts.

1485
Linux and other ports /
« on: 13 June 2007, 21:35:37 »
Try updating the build files from svn and if that doesn't work just comment the line out because I have two versions of 'configure'; the larger doesn't have the line and the smaller one that has the line has an underscore after it. If all that doesn't work I could probably send you the one I have because I've compiled with it before.

1486
General discussion /
« on: 8 June 2007, 02:53:31 »
A google search brought up http://www.softwarepatch.com/utilities/s3savage4.html

I'm not sure what OS you have but the link above is for Windows 95, 98 or Me and contains a link to Windows XP and 2000 version.

Other sites are:
http://www.opendrivers.com/driver/287/s ... nload.html
http://www.s3graphics.com/en/resources/ ... /index.jsp

If that doesn't have the correct OpenGL you might need to use a different video card.

1487
General discussion /
« on: 8 June 2007, 02:45:29 »
Glest is licensed under GNU GENERAL PUBLIC LICENSE Version 2, June 1991

Quote
b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.


Not sure if this is what you were after or if there is other conditions/exceptions.

1488
Announcements /
« on: 8 June 2007, 02:36:54 »
I've put instruction on the Wikia that worked for me. Try chmod it. I'm not sure what else can be done.

1489
General discussion /
« on: 5 June 2007, 07:22:55 »
It is being worked on for the Glevolution project (Community Edition of Glest).

1490
Mods /
« on: 5 June 2007, 07:12:27 »
The shared_lib is compiled as a static library then you link to it in the glest_game which is then compiled. So it would take a step out. I'm not sure if it would need to be compiled for each OS.

1491
Mods /
« on: 5 June 2007, 07:07:41 »
Quote
do you have a compiled linux version of the glest editor for me??

I haven't tried to compile it yet. I'm planning to work on Glest more in a couple of weeks so I'll give it a go then.

@weedkiller
I have signed up to icq now.

When you want to call a method, for example,  that is located in a different source file/header you need to 'include' the other source/header file. The includes haven't been done relatively in the source (meaning instead of  /ai/{file} it just has /{file}) so each directory will need to be added in the project options so Dev-c++ will know where they are  (like it says in the wiki). Since Glest has a static library (shared_lib) you will need to add that and its directories to the project options. The same goes for the other libraries. Links to them are on the wiki. It's basically the same as Visual Studio. I found there were some clashes with file names.

1492
Linux and other ports /
« on: 5 June 2007, 06:52:02 »
Have your updated your video drivers?

1493
Mods / Compiled Shared Lib
« on: 4 June 2007, 11:10:38 »
It might be a bit easier for people to compile if the shared lib was already compiled. Then people wouldn't need to worry about it.

1494
Mods /
« on: 4 June 2007, 11:05:07 »
Add me to your msn and when we are both on we can work through it. I got it to compile on Linux and I was working on compiling with Dev-C++ on Windows.

1495
General discussion / Advanced Modding
« on: 1 June 2007, 13:04:39 »
I was thinking to make the modding a bit more advanced Python might be used to extend the xml files so that things like AI can be more controlled. Here is some information on doing this.

1496
Announcements /
« on: 1 June 2007, 12:59:05 »
r u using root user?

1497
General discussion /
« on: 31 May 2007, 09:18:22 »
Hi Nitecreeper, I live in Queensland as well.   :D

1498
Mods / -
« on: 26 May 2007, 02:25:43 »
Code: [Select]
[url=http://www.opensuse.org/][img]http://files.opensuse.org/opensuse/en/0/0c/Opensuse_7.gif[/img][/url]

1499
General discussion /
« on: 22 May 2007, 22:04:30 »
It's ok, I found anim8or is good. I was more curious about Art of Illusion rather than using it for development.

1500
General discussion /
« on: 22 May 2007, 22:01:36 »
I think he added that after I posted. I have already emailed but have received no reply.

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anything