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Messages - hailstone

Pages: 1 ... 59 60 61 62 [63]
1551
Linux and other ports / -
« on: 24 February 2007, 06:54:34 »
It might be a good idea to add it to the bug tracker for Glevolution if there is a problem running on 64bit.

1552
Mods /
« on: 24 February 2007, 06:46:42 »
The instructions for "checking out" files on CVS or SVN should be the similar on Windows. There might be a difference in the client used.

To compile  glest using VS there is a few posts on this forum with instructions, just do a search. The multiplayer is being developed on the Glevolution project. It contains a project file for code::blocks in the SVN /branches/glevol_multiplayer.

To compile successfully you will need all the dependencies which are stated on the Glest Wikia.

1553
Bug report /
« on: 24 February 2007, 06:35:48 »
Did you make sure all the files are present in the tech folder?

1554
General discussion /
« on: 18 February 2007, 04:32:07 »
You might be able to solve it by updating your graphics drivers. I think some other people had the same problem.

1555
General discussion / What's with all the spam?
« on: 15 February 2007, 07:35:57 »
7 spam posts within 2 days.

1556
General discussion /
« on: 30 January 2007, 12:42:03 »
You can download glest_data_2.0.0.zip from Sourceforge.net

This has the tech tree.

1557
Mods /
« on: 30 January 2007, 12:35:12 »
Wouldn't you still change the file and folder name anyway, so that they match the unit inside?

1558
Mods / -
« on: 30 January 2007, 12:22:53 »
I'm no expert at this but I will try to explain what I think is the cause.

From Wikipedia:
"A segmentation fault occurs when a program attempts to access a memory location that it is not allowed to access, or attempts to access a memory location in a way that is not allowed (for example, attempting to write to a read-only location, or to overwrite part of the operating system)."

Browse this file in CVS
The message can be found in source/shared_lib/include/graphics/model.cpp
in the method void Model::loadG3d(const string &path)
Code: [Select]
catch(exception &e){
  throw runtime_error("Exception caught loading 3d file: " + path +"\n"+ e.what());
}
Eljay Love-Jensen wrote:
"When new fails to allocate the memory for an object, or new[] fails to allocate the memory for an object array, a std::bad_alloc object is thrown. In GCC, the RTTI mangled name of std::bad_alloc is, I'm guessing, St9bad_alloc."

In the method new[] occurs like this (three dots have been put in for left out source):
Code: [Select]
...
...
ModelHeader modelHeader;
fread(&modelHeader, sizeof(ModelHeader), 1, f);
meshCount= modelHeader.meshCount;
...
meshes= new Mesh[meshCount];
for(uint32 i=0; i<meshCount; ++i){
  meshes[i].load(dir, f, textureManager);
  meshes[i].buildInterpolationData();
}
...
...

In model_header.h meshCount is defined in the ModelHeader struct as being uint16 which has a range from 0 to positive 65,535. So the problem might be something to do with the size of the ModelHeader.

meshes.buildInterpolationData(); also has new in it.
Code: [Select]
void Mesh::buildInterpolationData(){
    interpolationData= new InterpolationData(this);
 }

I'm not really sure how to fix this problem or why it is occuring but I'd say this is getting close to where the problem is. I hope this helps.

Looking at the source it seems that there is a version 4.

1559
General discussion / GameFlood
« on: 27 January 2007, 08:02:04 »
"GameFlood: game mods, maps, weapons, characters, customize add-ons from developers, modders and map makers for PC games"

This is a website made or working with Turbo Squid (the people that own gmax).

1560
General discussion /
« on: 27 January 2007, 07:39:08 »
The history can be found at the Glest Wikia (http://http://glest.wikia.com/wiki/About). I think I got it from a readme file. No dates are in it just the versions. You might be able to find more information at the Sourceforge site (http://http://sourceforge.net/projects/glest/).

1561
Mods /
« on: 25 January 2007, 12:30:02 »
I'd say you can but you would need to do it in the source.

1562
Mods /
« on: 22 January 2007, 06:05:21 »
What does everyone think about having a meeting on the glevolution irc the coming Sunday?

1563
Mods /
« on: 21 January 2007, 12:22:14 »
http://en.lernu.net/
This website seems good.
There is also a program you can download.
http://www.cursodeesperanto.com.br/

1564
General discussion / -
« on: 21 January 2007, 11:48:27 »
Work is being done behind the scenes. There are changes being made in the svn if you wanted to check that out. The developers are currently working on integrating multiplayer support.

Check out the Glevolution (glest.eurion.net/) website.
They put up a post on 07/01/2007:
"Yes, perhaps it doesn't seem it but Glest: Evolution is active! Just read this to get information about easyExtension packages, programs, future plans, Glevolution and a lot more!

Okay... It isn't as active as it should be, but we are working! I've a lot to tell you on this article so I will divide it in points :P."

1565
General discussion /
« on: 17 December 2006, 10:42:21 »
There is a newly started fan site for mods at http://http://glest.eurion.net/ and there are some more links to mods at http://http://glest.wikia.com

1566
General discussion / Glest Wikia
« on: 24 November 2006, 23:03:33 »
I've added a bit of stuff from around the place, especially the forum, into the Glest Wikia. Check it out and add your own stuff.

1567
General discussion / -
« on: 24 November 2006, 09:18:57 »
actually it's available :P

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anything