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Messages - hailstone

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26
The FIND_PATHs are slightly different in my version. Setting the dirs manually seems to work anyway.

28
Bug reports / Re: 606c86 progress bar error
« on: 3 March 2012, 06:09:32 »
Thanks. It should be fixed now. (commit e679653..)

29
It works ok for me on Windows. Is this still an issue?

30
On starting with 800x600 the widgets seem too large and half the drop down button gets cut off. When changing to it in the options menu it's good though. This started to occur when I merged the master changes to the dedicated_server branch.

31
General discussion / Re: CMake not finding Freetype error
« on: 29 February 2012, 19:13:03 »
Perhaps there's a CMake version difference. I have 2.8.2.

In my FindFreetype.cmake, FIND_PACKAGE_HANDLE_STANDARD_ARGS is at line 92 instead of 83 and before that it has code to set FREETYPE_INCLUDE_DIRS. This could be missing in your version?

Code: [Select]
# set the user variables
IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
  SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_LIBRARIES "${FREETYPE_LIBRARY}")

32
General discussion / Re: CMake not finding Freetype error
« on: 27 February 2012, 00:05:36 »
Where and what is the exact error?

Freetype includes are already set in CMakeLists.txt:
Code: [Select]
set(ENV{FREETYPE_DIR} ${GAE_WINDEPS})
find_package(Freetype REQUIRED)

33
I refactored SoundRenderer which I think fixed one or more logic errors but more work is needed so I've created the branch 'origin/musicplayer', if someone else wants to continue working on it, and reverted the existing commits. (commit a4861798c610..)

34
General discussion / Re: Music Playlist
« on: 19 February 2012, 03:42:40 »
Thanks John. I've pushed a fix (commit 458e855a0d..).

35
Thanks Tomreyn. I've pushed a fix (commit f7c89b950d42..). The no tracks case needed to be handled. I'm not sure why it only occurred on the second game though  :scared:.

36
I'm fairly sure this is related to the other bug you posted. randRange(int, int) gets called with (0,-1) because no tracks exist.

37
General discussion / Re: Graphic mouse pointer very slow in Windows
« on: 18 February 2012, 08:03:33 »
The mouse should really be rendered in a separate thread so it doesn't get affected by any lag (unless there's another way to guarentee render time). Until then I've added an ini option to choose which mouse cursor type to use. The valid choices for RenderMouseCursorType are: ImageSetMouseCursor (default, uses images), CodeMouseCursor (hardcoded representation), OSMouseCursor. (commit 5de8487313..)

e.g. RenderMouseCursorType=OSMouseCursor

38
General discussion / Re: Music Playlist
« on: 18 February 2012, 06:11:34 »
I've pushed Bloodwurm's patches to sourceforge (commits 854041.., 3118a87..) . I haven't properly tested it but it doesn't seem to break existing functionality. I've modified SoundPlayerOpenAL (for Linux) so that it matches the changes in SoundPlayer (commit 56156ac..) so it will compile but probably won't be available on Linux without more work.

This appears to be the xml (will need clarification):
Code: [Select]
In tech tree xml:
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>

In unit xml:
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt" activation-time="build|created">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>

In faction xml:
<subfactions>
<subfaction name="">
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>
<subfaction>
<subfactions>

39
General discussion / Re: Having trouble with auto-attack (GAE XML)
« on: 12 February 2012, 02:00:41 »
Hi Kiko. GAE_USE_PHYSFS option was removed as a CMake option since it is now a required dependency. I've updated the Windows compile guide to reflect this.

Quote
Edit: I discovered just now that the XML parser library isn't included in the download from GIT, nor is it in the base package.
GAE uses TinyXML for parsing xml which is included in shared_lib. You might be seeing the missing LibXml2 dependency for the glexemel tool. This isn't necessary to compile or play the game.

I've been through the Windows compile guide step by step and it works fine with only the above mentioned changes. Shaders seem to be enabled by default in latest which might cause problems with older graphics hardware (try disable it in glestadv.ini with 'RenderUseShaders=false').

40
Mods / Re: Glest Community Development Monthly - Issue 50
« on: 11 February 2012, 08:00:05 »
Thanks man!
Also; while your here, why has GAE been so quietly lately?
We've just been busy with non-Glest stuff. Work has taken up a lot of my time and energy.

41
Mods / Glest Community Development Monthly - Issue 50
« on: 11 February 2012, 04:37:12 »
Welcome to the fiftieth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

The next issue is scheduled for 11 March 2012 (GMT+10).

GAE Bug Tracker:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2012 (January - February)
11 February
- John.d.h releases Solunar Alpha 1a. https://forum.megaglest.org/index.php?topic=8050.msg80456#msg80456
- MuwuM releases BattleGlest PreAlpha. https://forum.megaglest.org/index.php?topic=7742.msg80449#msg80449
- Ishmaru show Annex units. https://forum.megaglest.org/index.php?topic=6517.msg80444#msg80444
08 February
- MuwuM shows BattleGlest. https://forum.megaglest.org/index.php?topic=7742.msg80416#msg80416
07 February
- MuwuM shows BattleGlest. https://forum.megaglest.org/index.php?topic=7742.msg80392#msg80392
06 February
- Wciow makes Swamp of Doom map. https://forum.megaglest.org/index.php?topic=7752.msg80362#msg80362
05 February
- Mr War makes Castle Valley map. https://forum.megaglest.org/index.php?topic=7752.msg80325#msg80325
- Ishmaru shows Annex units. https://forum.megaglest.org/index.php?topic=6517.msg80344#msg80344
03 February
- MuwuM shows BattleGlest video. https://forum.megaglest.org/index.php?topic=7742.msg80242#msg80242
02 February
- ElimiNator makes Republic vs Police State mod. https://forum.megaglest.org/index.php?topic=8016.msg80198#msg80198
01 February
- Ishmaru shows Annex units. https://forum.megaglest.org/index.php?topic=6517.msg80171#msg80171
31 January
- Ishmaru shows video of flame tanks for Annex. https://forum.megaglest.org/index.php?topic=6517.msg80120#msg80120
30 January
- Kiko uploads Japanese faction for GAE. https://forum.megaglest.org/index.php?topic=7985.msg79999#msg79999
- Uncle makes The Hunters map. https://forum.megaglest.org/index.php?topic=8001.msg80092#msg80092
27 January
- ElimiNator uploads new version of Enemies and Allies. https://forum.megaglest.org/index.php?topic=7753.msg80055#msg80055
25 January
- Softcoder releases MegaGlest 3.6.0.3. https://forum.megaglest.org/index.php?topic=7985.msg79999#msg79999
20 January
- Mr War releases Ming v0.1. https://forum.megaglest.org/index.php?topic=7786.msg79850#msg79850
16 January
- Ishmaru releases Annex Beta 2. https://forum.megaglest.org/index.php?topic=6517.msg79758#msg79758
- Mr War shows The Great Ming units. https://forum.megaglest.org/index.php?topic=7786.msg79759#msg79759
13 January
- Zoythrus uploads Constellus. https://forum.megaglest.org/index.php?topic=6027.msg79721#msg79721
11 January
- Hailstone posts GCD 49. https://forum.megaglest.org/index.php?topic=7941.msg79703#msg79703

42
Mods / Glest Community Development Monthly - Issue 49
« on: 11 January 2012, 13:28:27 »
Welcome to the forty-nineth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

----------------
Additions are more likely to be added to this list if it uses the same format I have used.

Format:
day Month
- Poster does something. link/reference

Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
----------------

The next issue is scheduled for 11 February 2012 (GMT+10).

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2011 (December - January 2012)
11 January
- Jda includes pachtes in Dwarves Aglarond v0.1.2. https://forum.megaglest.org/index.php?topic=5187.msg79692#msg79692
09 January
- Mr War shows The Great Ming units. https://forum.megaglest.org/index.php?topic=7786.msg79639#msg79639
07 January
- MuwuM shows hero stat screens for Battleglest. https://forum.megaglest.org/index.php?topic=7742.msg79624#msg79624
06 January
- MuwuM shows Battleglest. https://forum.megaglest.org/index.php?topic=7742.msg79616#msg79616
02 January
- Ishmaru shows new in game menu for Annex. https://forum.megaglest.org/index.php?topic=6517.msg79544#msg79544
31 December
- Mr War shows The Great Ming units. https://forum.megaglest.org/index.php?topic=7786.msg79502#msg79502
21 December
- Softcoder releases MegaGlest 3.6.0.2. https://forum.megaglest.org/index.php?topic=7880.msg79370#msg79370
18 December
- Mr War makes Bamboo Forest tileset v0.1. https://forum.megaglest.org/index.php?topic=7863.msg79252#msg79252
17 December
- Mr War releases The Great Ming Beta-2. https://forum.megaglest.org/index.php?topic=7786.msg79210#msg79210
16 December
- Jda releases Dwarves Aglarond v0.1.2. https://forum.megaglest.org/index.php?topic=5187.msg79202#msg79202
13 December
- Mr War shows The Great Ming tech tree and units. https://forum.megaglest.org/index.php?topic=7786.msg79162#msg79162
- MuwuM shows Battleglest. https://forum.megaglest.org/index.php?topic=7742.msg79171#msg79171
12 December
- Hailstone posts GCD 48. https://forum.megaglest.org/index.php?topic=7844.msg79141#msg79141

43
Off topic / Re: Seasons greetings
« on: 25 December 2011, 01:02:21 »
Happy holidays from me as well.

44
C&C GLA style tunnels should be possible with shared carried units. I'm busy working on the multiplayer though.

45
General discussion / Re: Music Playlist
« on: 20 December 2011, 00:54:06 »
Git also has the format-patch command for creating a diff. Once I've seen a diff I can give you write access. I'll need your sourceforge username.

46
General discussion / Re: GAE Website
« on: 14 December 2011, 01:13:41 »
Our target audience is modders though. I'm happy with what we have but if you were to create a promotional website, it would need to reflect that GAE is aimed at developers and take responsibility for maintaining the website. For an example look at the Unreal Engine website.

47
Mods / Glest Community Development Monthly - Issue 48
« on: 12 December 2011, 01:58:10 »
Welcome to the forty-eighth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

----------------
Additions are more likely to be added to this list if it uses the same format I have used.

Format:
day Month
- Poster does something. link/reference

Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
----------------

The next issue is scheduled for 11 January 2012 (GMT+10).

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2011 (November - December)
11 December
- Hagekura releases Japanese v0.89a. https://forum.megaglest.org/index.php?topic=6103.msg79098#msg79098
- Mr War shows The Grate Ming faction. https://forum.megaglest.org/index.php?topic=7786.msg79095#msg79095
10 December
- Ishmaru shows Annex maps and menu screen. https://forum.megaglest.org/index.php?topic=6517.msg79087#msg79087
09 December
- Hagekura shows renewed tech-tree map image of Japanese faction. https://forum.megaglest.org/index.php?topic=6103.msg79035#msg79035
07 December
- Mr War shows The Great Ming faction. https://forum.megaglest.org/index.php?topic=7786.msg78982#msg78982
05 December
- Mr War shows ranged unit. https://forum.megaglest.org/index.php?topic=7786.msg78926#msg78926
04 December
- Softcoder releases MegaGlest 3.6.0. https://forum.megaglest.org/index.php?topic=7810.msg78898#msg78898
- Hagekura shows fighting bonuses. https://forum.megaglest.org/index.php?topic=6103.msg78900#msg78900
02 December
- Ishmaru changed how defense structures work. https://forum.megaglest.org/index.php?topic=6517.msg78862#msg78862
- Mr War shows The Great Ming faction. https://forum.megaglest.org/index.php?topic=7786.msg78871#msg78871
01 December
- Hagekura shows new Standard Bearer unit. https://forum.megaglest.org/index.php?topic=6103.msg78835#msg78835
30 November
- Njam2 releases Cube Warfare. https://forum.megaglest.org/index.php?topic=5382.msg78832#msg78832
- Njam2 uploads video of Cube Warfare. https://forum.megaglest.org/index.php?topic=5382.msg78820#msg78820
- Mr War shows The Great Ming faction. https://forum.megaglest.org/index.php?topic=7786.msg78821#msg78821
28 November
- Njam2 shows barn. https://forum.megaglest.org/index.php?topic=5382.msg78767#msg78767
25 November
- ElimiNator shows new units of Enemies and Allies mod. https://forum.megaglest.org/index.php?topic=7753.msg78715#msg78715
19 November
- Njam2 shows sword man. https://forum.megaglest.org/index.php?topic=5382.msg78612#msg78612
17 November
- Njam2 shows sword man progress. https://forum.megaglest.org/index.php?topic=5382.msg78572#msg78572
16 November
- ElimiNator shows bomber. https://forum.megaglest.org/index.php?topic=7753.msg78560#msg78560
15 November
- ElimiNator shows helicopter. https://forum.megaglest.org/index.php?topic=7753.msg78504#msg78504
13 November
- Hagekura adds muzzle-flares and gun smokes. https://forum.megaglest.org/index.php?topic=6103.msg78447#msg78447
- Ishmaru shows Annex particle effects. https://forum.megaglest.org/index.php?topic=6517.msg78443#msg78443
12 November
- Mr War releases Imperial 2 new beta for next version. https://forum.megaglest.org/index.php?topic=6404.msg78422#msg78422
- Hailstone posts GCD 47. https://forum.megaglest.org/index.php?topic=7757.0

48
General discussion / Re: Normal map specifications
« on: 12 December 2011, 01:45:02 »
GAE uses tangent space normal maps.

49
Mods / Glest Community Development Monthly - Issue 47
« on: 12 November 2011, 02:26:11 »
Welcome to the forty-seventh issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

----------------
Additions are more likely to be added to this list if it uses the same format I have used.

Format:
day Month
- Poster does something. link/reference

Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
----------------

The next issue is scheduled for 11 December 2011 (GMT+10).

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

2011 (October - November)
11 November
- EliminiNator makes Enemies and Allies mod. https://forum.megaglest.org/index.php?topic=7753.msg78361#msg78361
10 November
- Ishmaru details Annex changes and shows video. https://forum.megaglest.org/index.php?topic=6517.msg78325#msg78325
- Mr War shows Warlord units. https://forum.megaglest.org/index.php?topic=6404.msg78322#msg78322
08 November
- MuwuM makes BattleGlest. https://forum.megaglest.org/index.php?topic=7742.msg78265#msg78265
07 November
- Hagekura shows cherry blossom particle effect. https://forum.megaglest.org/index.php?topic=6103.msg78235#msg78235
02 November
- Mr War releases Imperial 2. https://forum.megaglest.org/index.php?topic=6404.msg78072#msg78072
01 November
- Hagekura shows Tsubete unit. https://forum.megaglest.org/index.php?topic=6103.msg78048#msg78048
- Mr War shows Imperial title image. https://forum.megaglest.org/index.php?topic=6404.msg78045#msg78045
30 October
- CruzR makes Halloween tileset. https://forum.megaglest.org/index.php?topic=7710.msg78015#msg78015
20 October
- Mr War shows new Imperial units. https://forum.megaglest.org/index.php?topic=6404.msg77825#msg77825
- Felipeludo2011 makes campaign maker. https://forum.megaglest.org/index.php?topic=7672.msg77822#msg77822
13 October
- Treba shows scenario editor. https://forum.megaglest.org/index.php?topic=5586.msg77567#msg77567
11 October
- Hailstone posts GCD 46. https://forum.megaglest.org/index.php?topic=7653.0

50
Mods / Re: Community awards?
« on: 11 November 2011, 02:29:06 »
I agree with Omega and Wciow. People could do their personal top 5 or 10 favorites and why instead (like mini reviews). This would give community recognition without the problems of consensus.

For example, there could be a Mr War's Top 5 Mods of 2011.

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