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General discussion / Re: CMake not finding Freetype error (on Windows)
« on: 4 March 2012, 20:18:23 »
The FIND_PATHs are slightly different in my version. Setting the dirs manually seems to work anyway.
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# set the user variables
IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS "${FREETYPE_INCLUDE_DIR_ft2build};${FREETYPE_INCLUDE_DIR_freetype2}")
ENDIF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_LIBRARIES "${FREETYPE_LIBRARY}")
set(ENV{FREETYPE_DIR} ${GAE_WINDEPS})
find_package(Freetype REQUIRED)
.
In tech tree xml:
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>
In unit xml:
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt" activation-time="build|created">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>
In faction xml:
<subfactions>
<subfaction name="">
<music-play-list enabled="true|false" randomize="true|false" loop="true|false" activation-type="add|replace" activation-mode="wait|interrupt">
<!-- must not be empty if enabled -->
<music-file path="" />
</music-play-list>
<subfaction>
<subfactions>
Edit: I discovered just now that the XML parser library isn't included in the download from GIT, nor is it in the base package.GAE uses TinyXML for parsing xml which is included in shared_lib. You might be seeing the missing LibXml2 dependency for the glexemel tool. This isn't necessary to compile or play the game.
Thanks man!We've just been busy with non-Glest stuff. Work has taken up a lot of my time and energy.
Also; while your here, why has GAE been so quietly lately?



