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Messages - hailstone

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51
General discussion / Re: 0.4 beta 3
« on: 2 November 2011, 09:48:29 »
I'm not sure if it works since I haven't tested this tag myself but it would be something like:

Code: [Select]
<ally-shader dir="gae/shaders/misc_model" name="team_tint" />
This loads team_tint.fs and team_tint.vs, which are glsl pixel/fragment and vertex shaders respectively, to change how the models are rendered. I assume it would do something like shown at https://forum.megaglest.org/index.php?topic=7386.0

52
General discussion / Re: 0.4 beta 3
« on: 24 October 2011, 23:32:54 »
Quote
'ally-shader' node doesn't have an attribute named 'dir'
This means it needs the attribute of dir for the shader path. ie <ally-shader dir='' name='' />

Quote
also, it says that detectors need an image to function, why?
In the code DetectorType inherits from RequirableType which inherits from DisplayableType which requires an image. So it's a code design flaw. Giving it any image should work.

53
Off topic / Re: Off Topic - Main
« on: 14 October 2011, 10:28:39 »
Steve Jobs is dead. The Computer technology world lost an important man  :(
The creator of the C programming language and co-developer of the Unix operating system also died recently. (according to games.on.net)

54
Mods / Glest Community Development Monthly - Issue 46
« on: 11 October 2011, 11:58:09 »
Welcome to the forty-sixth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

----------------
Additions are more likely to be added to this list if it uses the same format I have used.

Format:
day Month
- Poster does something. link/reference

Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
----------------

The next issue is scheduled for 11 November 2011 (GMT+10).

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

General Announcements:
- Ishmaru announces Annex Facebook page. https://forum.megaglest.org/index.php?topic=6517.msg77340#msg77340

2011 (September - October)
09 October
- SnEptUne uploads minimal Annex. https://forum.megaglest.org/index.php?topic=6517.msg77640#msg77640
07 October
- Yggdrasil releases GAE 0.4 beta 3. https://forum.megaglest.org/index.php?topic=7635.msg77586#msg77586
06 October
- Mr War releases Cold War Pack. https://forum.megaglest.org/index.php?topic=7564.msg77573#msg77573
04 October
- Mr War shows menu screen of Cold War Pack. https://forum.megaglest.org/index.php?topic=7564.msg77533#msg77533
02 October
- PT releases Alien Robots beta. https://forum.megaglest.org/index.php?topic=7618.msg77497#msg77497
- Mr War shows Imperial unit. https://forum.megaglest.org/index.php?topic=6404.msg77480#msg77480
30 September
- Mr War show Cold War units. https://forum.megaglest.org/index.php?topic=7564.msg77452#msg77452
29 September
- Perplesso suggests fixes for Undead faction. https://forum.megaglest.org/index.php?topic=5985.msg77437#msg77437
27 September
- Mr War show Cold War units. https://forum.megaglest.org/index.php?topic=7564.msg77401#msg77401
26 September
- Mr War show Cold War units. https://forum.megaglest.org/index.php?topic=7564.msg77368#msg77368
22 September
- Mr War show Cold War units. https://forum.megaglest.org/index.php?topic=7564.msg77307#msg77307
21 September
- Mr War shows Cold War units. https://forum.megaglest.org/index.php?topic=7564.msg77293#msg77293
19 September
- John.d.h shows model. https://forum.megaglest.org/index.php?topic=7035.msg77274#msg77274
18 September
- John.d.h releases Project Green version 0.3. https://forum.megaglest.org/index.php?topic=6582.msg77273#msg77273
15 September
- Felipeludo2011 makes music 'lastsong'. https://forum.megaglest.org/index.php?topic=7567.msg77191#msg77191
14 September
- Mr War shows Cold War Pack. https://forum.megaglest.org/index.php?topic=7564.msg77172#msg77172
11 September
- Hailstone posts GCD 45. https://forum.megaglest.org/index.php?topic=7555.msg77137#msg77137

55
General discussion / Re: Glest Wiki Question Thread
« on: 9 October 2011, 01:07:45 »
More documentation on the file formats would definitly be useful...

This might be useful: https://forum.megaglest.org/index.php?topic=5396.0

56
General discussion / Re: 0.4 beta 3
« on: 6 October 2011, 22:04:35 »
Here's the reasoning behind the version number:
Quote from: Yggdrasil
Many package managers rank e.g. 0.4b3 (beta 3) newer than 0.4, making updating
difficult. Maybe we should adopt something like KDE does: The first
pre-release of 0.4 is labeled 0.3.91, the second 0.3.92 and so on.
That's just the version number. We should still call it beta in the
announcement.

57
Forum discussion / Re: Use of this board?
« on: 29 September 2011, 12:45:49 »
Quote
I figure the best way would be to lock the board and post a thread at the top announcing why.
Or put it in the board description or both.

58
General discussion / Re: Proposal: Change version numbering system
« on: 28 September 2011, 21:48:01 »
I'm not wanting to change the versioning just to make GAE appear more mature. There's still a lot features I want to add before I would consider it version 1.

59
Cheers. I've committed a fix in fd6ce61..

60
Bug reports / Re: Crash when unloading
« on: 17 September 2011, 14:21:15 »
It's got something to do with the day/night ambient sounds. It might be related to
Code: [Select]
http://sourceforge.net/apps/trac/glestae/ticket/347
Try it now. (commit 7b8a7e0e28..)

61
Bug reports / Re: Crash when messing with debug mode settings
« on: 17 September 2011, 04:52:31 »
It looks as if the code was changed to make the assert redundant but the assert was never removed. It should work now. (Commit 2c3e7def..)

62
General discussion / Re: Options Menu
« on: 14 September 2011, 12:48:29 »
I haven't changed the settings just how they are arranged.

I've committed the changes. There's a bug with the scrollbar where it resets if you move the options window in-game but I'm not sure how to fix it. It's not a big problem though.

63
General discussion / Re: 0.4 beta2 (windows installer)
« on: 14 September 2011, 12:42:54 »
I've committed a patch to make cast-spell on self work but it's still got the bug when you try to issue another command while it's still doing cast-spell. (commit 790d50311fe..)

It looks like adding support for target caused self not to work (at commit 072d6df56b6f..).

64
Thanks for reporting. It's a bug. The list was never checked when issuing the repair command. I've committed a fix. (commit 5ac207b8cc..)

Please change the topic title to include fixed if you can confirm the fix worked.
Nice work. On a side note, you have moderation abilities, you are able to change the titles of threads if you wish. I also moved this to the bugged reports category (with the proper title).
Thanks Omega. I was more after someone else to test the changes. Hopefully it was tested before "fixed" was added.

65
General discussion / Re: Options Menu
« on: 11 September 2011, 08:03:16 »
Here's a comparison of the in-game options layout with a better example of what the final result will look like. The top two are the old layout and the bottom one is new.


66
Mods / Glest Community Development Monthly - Issue 45
« on: 11 September 2011, 06:20:47 »
Welcome to the forty-fifth issue of Glest Community Development. Below you will find events I have recorded over the last month from the forums (usually for things that can be downloaded or a screenshot of progress). Thanks go to the people who have been busy improving Glest with patches, mods and providing support. :)

NOTE: the dates are only approximations. Please post any corrections, suggestions, or additions.

----------------
Additions are more likely to be added to this list if it uses the same format I have used.

Format:
day Month
- Poster does something. link/reference

Note the capital letter for the poster and 0 is in front for single digit day numbers (ie 01-09).
----------------

The next issue is scheduled for 11 October 2011 (GMT+10).

GAE Bug Tracker fixes:  https://sourceforge.net/apps/trac/glestae/
MegaGlest project/tracker: http://sourceforge.net/projects/megaglest/ | http://sourceforge.net/tracker/?func=browse&group_id=300350&atid=1266779

General Announcements:
- Omega announces Apocalyptic Dawn is on ModDB. https://forum.megaglest.org/index.php?topic=3802.msg76447#msg76447
- Ultifd announces MegaGlest OSARENA interview. https://forum.megaglest.org/index.php?topic=7524.msg76932#msg76932

2011 (August - September)
04 September
- Mr War shows French Units. https://forum.megaglest.org/index.php?topic=7439.msg76951#msg76951
03 September
- Uncle makes One King Rules Them All map. https://forum.megaglest.org/index.php?topic=7521.msg76925#msg76925
02 September
- Swyter makes a Glest logo. https://forum.megaglest.org/index.php?topic=7511.msg76895#msg76895
30 August
- Mr War shows tech tree diagram for Cold War mod. https://forum.megaglest.org/index.php?topic=7439.msg76810#msg76810
29 August
- Felipeludo2011 makes Stone Division map. https://forum.megaglest.org/index.php?topic=7494.msg76787#msg76787
27 August
- Mr War makes balancing tool. https://forum.megaglest.org/index.php?topic=7482.msg76765#msg76765
26 August
- Weedkiller made corrections to ORCS for MG. https://forum.megaglest.org/index.php?topic=6710.msg76722#msg76722
22 August
- Ishmaru releases beta of Annex. https://forum.megaglest.org/index.php?topic=6517.msg76650#msg76650
- Mr War shows French faction doing its business. https://forum.megaglest.org/index.php?topic=7439.msg76646#msg76646
21 August
- Ishmaru shows Annex Conquer the World. https://forum.megaglest.org/index.php?topic=6517.msg76632#msg76632
- Wciow shows Centurion and Ferret models. https://forum.megaglest.org/index.php?topic=7439.msg76619#msg76619
19 August
- Mr War shows Cold War mod. https://forum.megaglest.org/index.php?topic=7439.msg76579#msg76579
16 August
- Mr War shows jet. https://forum.megaglest.org/index.php?topic=7455.msg76472#msg76472
- Hailstone posts GCD 44. https://forum.megaglest.org/index.php?topic=7460.msg76481#msg76481

67
General discussion / Re: 0.4 beta2 (windows installer)
« on: 10 September 2011, 09:41:36 »
CastSpell seems to be a big buggy. If you activate the command and try to issue another command before castspell finishes it will call startSpellSystems with the wrong commandType. I'm not sure how to fix this.

Code: (Unit::startSpellSystems) [Select]
if (frame == getSystemStartFrame()) {
if (currSkill->getClass() == SkillClass::ATTACK) {
startAttackSystems(static_cast<const AttackSkillType*>(currSkill));
} else if (currSkill->getClass() == SkillClass::CAST_SPELL) {
startSpellSystems(static_cast<const CastSpellSkillType*>(currSkill));
} else {
assert(false);
}
}

It's giving the InvalidTarget error because it wants the command to have a target. I can fix that part but it will still have the above problem when issuing another command.

68
Thanks for reporting. It's a bug. The list was never checked when issuing the repair command. I've committed a fix. (commit 5ac207b8cc..)

Please change the topic title to include fixed if you can confirm the fix worked.

69
General discussion / Re: Options Menu
« on: 6 September 2011, 10:46:38 »
The white would be the model background when done properly. It's only white because I moved the section in paint.

70
General discussion / Re: Bugs child board?
« on: 6 September 2011, 10:41:50 »
I don't think it would hurt and might be good to keep it consistent with MG.

71
General discussion / Re: Options Menu
« on: 1 September 2011, 09:19:11 »
Some of the text doesn't fit in the space properly so I was thinking instead of having two panels on a tab page have one that scrolls and possibly have anchor link type buttons that moves the scroller to the correspoding heading when pressed. That would also leave some space should we implement option descriptions.

Something like this:

72
I've had a quick play with gDEBugger and found a possible performance improvement. Instead of a calling glGetUniformLocation each time a uniform is set for each time a unit is rendered I've set it to store the handles on loading a shader. Using gDEBugger it shows that glGetUniformLocation is called 767 times and 11.99% of calls in a single frame step. After the changes it's called a max of 13 times. I've only tried with basic shader so if something is messed up, let me know.

Commit 8918a20089..

Using a scene graph to manage state changes could help improve performance too.


State changes in a single frame step.

73
Off topic / Suggestion to change off-topic description
« on: 29 August 2011, 07:07:15 »
Just noticed the description for off-topic is "Talk about anything you want, anytime." which doesn't reflect that there are limits on what can be discussed. It might be good to change it to something else like "Discuss anything that doesn't breach the rules and guidelines for off-topic discussion".

74
General discussion / Re: A couple of questions
« on: 26 August 2011, 12:49:40 »
If you get one of the latest builds it has the options in the game menu. Make sure the option to enable specular is set to true also check the shader supports specular. I'm not entirely sure if specular is working in game but I guess it should. Silnarm's g3dhack/model viewer program might be good to look at too.

Edit: I had a look at the shaders and specular mapping isn't supported.

75
Mods / Re: Glest Community Development Monthly - Issue 44
« on: 17 August 2011, 08:23:20 »
Thank you hailstone! and could you please add that I have updated JP faction in 10, august?
Done.

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anything