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Off topic / model soldiers
« on: 7 March 2011, 13:45:49 »
in plasticine: http://ottenki-serogo.livejournal.com/208662.html
Unbelievably good!
Unbelievably good!
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<animation path="models/dragon.md5anim">
<align mesh="turret" at="target0" miny="0" maxy="0" /> <!-- not constrained in the xz so it can spin -->
<align mesh="barrel" at="target0" miny="-15" maxy="+25" minx="0" maxx="0" minz="0" maxz="0" /> <!-- only limited movement on y supported -->
<align mesh="flag" at="wind" /> <!-- follow the wind, perhaps the engine factors in speed and direction of unit too -->
</animation>at="targetN" notation etc how might that best fit Glest? If only one target can be engaged by one unit at a time, then the 'at' should still be labelled 0 so as to make it obvious we might extend it in the future?