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Messages - will

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101
MegaGlest / Re: New Images of GLEST-IN-SPACE!
« on: 8 April 2012, 18:12:30 »
Its not so clear-cut that its Germany that is so wrong about the whole copyright thing

102
Mods / Re: Lego Mod!
« on: 5 April 2012, 06:43:55 »
Never seen a riot?  Lucky you!  Even luckier, you can see them from a distance on TV news sometimes:

classic weapon http://en.wikipedia.org/wiki/Molotov_cocktail

pensioners burn tires: https://www.youtube.com/watch?v=8m8zfrJEcN8

background scenes worth adding: looting, e.g. two rioters with a carpet roll tucked under their arms

103
Feature requests / Re: animating in a tile-set
« on: 5 April 2012, 06:40:41 »
some animals can fit in a tileset; nemo floating in and out of a sea anemone, for example

104
Feature requests / Re: animating in a tile-set
« on: 4 April 2012, 04:30:44 »
We need a gaia fraction to do animals well

105
Mods / Re: Republic VS Police State
« on: 16 March 2012, 07:08:33 »
It might be fun to have less gradient and fade on the particle image?

A simple circle without fade might look a lot more water-like?

106
Maps, tilesets and scenarios / Re: Minecraft Tileset
« on: 9 March 2012, 19:27:33 »
For each object in the tileset, set <rotationAllowed value="false" /> so they will not be at random angles, but rather uniformly axis-aligned!

https://docs.megaglest.org/XML/Tileset

107
If your normal attack does not have an visible particle nor projectile,

and your splash has a child particle that does contain a swooping in or flying over model,

which then triggers a child particle that starts the atom bomb,

then the only problem is the destruction of the building will happen before the attack seems to commence?

Mr War has had swooping in and flying over attacks before - how did he do it?

108
Mods / Re: Request thread
« on: 4 March 2012, 07:10:44 »
::)Cant you do them yourself....

May Mr War can't speak Canadian?

Seriously, this forum is brim-full-to-overflowing with authentic Canadian accents.

Here's a chance for the community to help out a modder who has given us so much and as a contributor never promised and not delivered.

109
General discussion / Re: Is it alright?
« on: 21 February 2012, 10:36:32 »
Its encouraged!

Good luck!

110
General discussion / Re: Graphic mouse pointer very slow in Windows
« on: 18 February 2012, 10:44:01 »
Crazy.  *why* is it slow?  It should be exact same speed.  Threads won't help.  Its simply been implemented wrong.

111
Feature requests / Re: Game room redesign
« on: 16 February 2012, 17:33:23 »
I would favour adopting the gae widgit framework

112
the martian humanoids were fantastic

113
MegaGlest / Re: Developer's Wishlist for next release
« on: 5 February 2012, 19:12:56 »
Yes, Glest is very very wasteful of memory.  That said;

Are you counting CPU or GPU memory?  And how are you counting it?

114
General discussion / Re: Fancy testing a GAE Ninja mod?
« on: 5 February 2012, 10:25:29 »
"Bandits"?

115
Off topic / Re: Outside temperature
« on: 4 February 2012, 13:51:59 »
And i had you down more as a duchess of york type; shows how internet impressions can be wrong...

116
Off topic / Re: Outside temperature
« on: 3 February 2012, 06:29:12 »
As someone paying the heating bills, I welcome snow.

A few inches of snow - doesn't need to be more - protects the ground when the temperature drops.  Good for plants, good for ground-source heat-pumps.

To be cold - its -13C now and going downwards every day - without an insulating layer of snow would be much harder.

117
Off topic / Re: Outside temperature
« on: 2 February 2012, 18:14:36 »
-11C, snow on the ground

118
Off topic / Re: Ludum Dare
« on: 1 February 2012, 07:51:58 »
For example, a problem is the strip to the right between two posts, that appears dark unless you are right in front of it.



The top is in-game (without torch lighting), below that is normals as seen from the light; beneath that is normals without light, and bottom is my attempt at a quick auto-normals script.

As can be seen, auto-normals are almost the same as baked in the model.  There, the problem is:

You are sharing your vertices between faces that are not axis-aligned.  If you have an acute angle between two faces, they cannot share a vertex because they need their own normals.

119
Off topic / Re: Ludum Dare
« on: 31 January 2012, 19:08:43 »
Can anyone look at the models in https://github.com/williame/ludum_dare_mini_31_fear/zipball/master and see if the tunnel sections have reasonable normals?

(My MG G3D viewer doesn't work, and I'm not on windows so can't try G3D Hack, but if anyone at all can take a glimpse at these tunnels I'd really appreciate it!  thx)

120
Feature requests / Re: Disguise skill
« on: 28 January 2012, 12:13:46 »
Perhaps they can morph to a stealth unit that has no attack skill?

121
Off topic / Re: Ludum Dare
« on: 24 January 2012, 13:57:59 »
Chrome performance problems was a 5 minute fix on my side.

If you have previously tried the Chrome version, you'll have to clear your browser cache before playing again, else chrome will use the version it has already downloaded (ctrl-shift-del - clear cache; no need to clear history or anything else)

We're using github-pages for hosting, which isn't the fastest for the actual download at beginning of play.  Also, if we had control of the webserver, we could control whether chrome caches the program and artwork as aggressively as it does.

122
Off topic / Re: Ludum Dare
« on: 23 January 2012, 13:32:13 »
[big]UPDATE[/big] it works now?

Also, Google Chrome version works too?  The performance is shockingly slow; please everyone, if you can, run both the native version and the chrome version and report framerates for comparison.

http://www.ludumdare.com/compo/minild-31/?action=preview&uid=10313

123
Off topic / Re: Ludum Dare
« on: 20 January 2012, 11:43:38 »
There's a team room on IRC freenode #glest-mini-ld-31

You don't need an IRC client; you can go chat from your browser window: http://webchat.freenode.net/?channels=glest-mini-ld-31

All contribution and help testing during the weekend welcome!  We are starting roughly around mid-afternoon friday european time

124
Maps, tilesets and scenarios / Re: How to take an image of your map
« on: 20 January 2012, 07:16:16 »
Mr War, you don't have a scrollwheel?  Laptop?  Often its down the right-hand-edge of any touch-pad area.

125
Off topic / Re: Ludum Dare
« on: 19 January 2012, 08:55:55 »
[big]There's a "mini" LD this weekend - 21st and 22nd of January, 2012 - and we have a mini Glest team entering![/big]

Myself, Ishmaru and Mr War.

Blog http://williamedwardscoder.tumblr.com/ <-- already a video of our preparation up

(click to show/hide)

Just this week LD had a special mini LD to protest SOPA/PIPA: http://www.ludumdare.com/compo/sopajam/?action=preview

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