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Bug reports / Re: v3.6.0 : Battlemage with 5 kills after promotion to Archmage is not an Exper
« on: 20 December 2011, 21:22:47 »
Yes, clearly this should be configurable in the unit xml
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I agree that the concept of the bills are both very bad, though myself am very safe up here in Canada.
For marching in formation, would a simple way be to give each unit's destination the same offset as they have from the center of the formation? I.E., if the unit is two tiles to the left and one tile to the front, then the unit's destination will be +2 to the left and +1 to the front.

I prefer the solution where total conversions are selected from the main menuThe total conversions need to be selected before launch as they affect menu models and buttons
While it could be cool, the development would likely be harder, as developers would need more experience, without decreasing the previously required experience. And I'd imagine the performance trade off would suck, chrome is fast, but it's really heavy on my RAM.
The name is made of elements separated by periods.
The name of a mod containing a tech-tree is the first name, e.g. Military
The version of the mod then follows e.g. Military.1.2
If this is an extension and does not contain a tech-tree, then
the name of the extension follows e.g. Military.1.2.CyberStorm
These extensions also need version numbers e.g. Military.1.2.CyberStorm.0.3
Extensions can themselves be extended...