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Tools / Re: Optimising G3D tool
« on: 19 June 2013, 13:10:46 »
hi titi,
this tool is not doing any removal of anything. All it does it join together meshes that share the same textures and have the same number of frames.
So when drawing the Mr War's trees, which he made by lots of copy-n-paste-n-move of a mesh in blender, is now done with one draw call instead of 5 (or whatever).
The export scripts in blender could do the same optimisation, or the optimisation could be done automatically on load by MG.
this tool is not doing any removal of anything. All it does it join together meshes that share the same textures and have the same number of frames.
So when drawing the Mr War's trees, which he made by lots of copy-n-paste-n-move of a mesh in blender, is now done with one draw call instead of 5 (or whatever).
The export scripts in blender could do the same optimisation, or the optimisation could be done automatically on load by MG.
