Building 0.3.2 from source, I have some diverse questions:
0) the bz2 source contains a CMakeCache.txt file; you want to strip that, people will have to know to delete it before building otherwise since it seems to think the user name is James ;
1) unpacking megapack_v4/glest/* into addons/megapack_v4/, the scenarios didn't turn up. Has the directory name for the scenarios changed?
2) trying to run the 'benchmark1' (MG?) scenario that I found in another thread, it couldn't find tech/megapack/resources, so I symlinked tech/megapack_v4 to tech/megapack and got it to go further, but then it crashes.

My question is twofold then:
2a) how to benchmark graphics performance? (I want to track it before and after any changes I introduce)
2b) how to get debug symbols in the gae-crash.txt? My gae-crash.txt is:
Crash
Version: Advanced Engine 0.3.2_dev_edition
Time: Mon Dec 13 09:39:26 2010
Description: SIGSEGV: address not mapped to object
Address: 0x8
Backtrace:
glestadv(_ZN6Shared8Platform24PlatformExceptionHandler7handlerEiP7siginfoPv+0x33a) [0x881096]
/lib/libpthread.so.0(+0xfb40) [0x7f68406deb40]
glestadv(_ZN5Glest10ProtoTypes11FactionType4loadEiRKSsPKNS0_8TechTreeE+0xb3) [0x77c55f]
glestadv(_ZN5Glest10ProtoTypes8TechTree4loadERKSsRKSt3setISsSt4lessISsESaISsEE+0x59b) [0x737699]
glestadv(_ZN5Glest3Sim5World8loadTechEv+0xdc) [0x8196a6]
glestadv(_ZN5Glest3Sim19SimulationInterface9loadWorldEv+0x129) [0x838d13]
glestadv(_ZN5Glest3Gui9GameState4loadEv+0x3e5) [0x65956d]
glestadv(_ZN5Glest4Main7Program8setStateEPNS0_12ProgramStateE+0x72) [0x6decee]
glestadv(_ZN5Glest4Menu17MenuStateScenario10launchGameEv+0x175) [0x70ef11]
glestadv(_ZN5Glest4Menu17MenuStateScenario6updateEv+0xe0) [0x70ed90]
glestadv(_ZN5Glest4Menu8MainMenu6updateEv+0x8c) [0x71141e]
glestadv(_ZN5Glest4Main7Program4loopEv+0x1d1) [0x6de5b9]
glestadv(_ZN5Glest4Main9glestMainEiPPc+0x377) [0x6dabd0]
glestadv(main+0x72) [0x6dae06]
/lib/libc.so.6(__libc_start_main+0xfe) [0x7f683ec56d8e]
glestadv() [0x5f00a9]
I edited CMakeList.txt and
set option(GAE_DEBUG_EDITION "Enable debug edition extensions." ON) and I then rebuilt clean and I can see my CMakeCache.txt includes
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g but no debug symbols in the stack trace anyway