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Messages - myles

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101
Mods / SST:LD : Update
« on: 8 April 2007, 15:05:29 »
Hello! Well already two weeks have passed since our last news round. And so we have some of those in-game screen shots to show of. If you have visited the
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url] then you would already know about these shots.

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[url=http://www.myleslambert.co.uk/SST:LD/images/9.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame1Thumb.jpg[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/10.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame2Thumb.jpg[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/11.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame3Thumb.jpg[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/12.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame4Thumb.jpg[/img][/url]
As you can see development is coming along firmly and swiftly, if you have any queries, suggestions or critiscm plese join our
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url]  and post today. Hopefully next week we will be bringing you some more renders of the Human side, thankyou.

102
General discussion /
« on: 10 March 2007, 18:23:15 »
NOW WITH PAGE WEB IN ENGLISH TOTALLY OPENED FOR THE INTERNAUTS OF ENGLISH SPEECH. I HOPE THAT OS PLEASES AND ALTHOUGH THE TRANSLATION IS BAD I HOPE THAT YOU UNDERSTAND IT. IN ANY CASE YOU HAVE THE FORUMS HERE.

-

NOW THE WEB PAGE IS IN ENGLISH FOR ALL ENGLISH SPEEKING PEOPLE. I HOPE THAT THIS PLEASES AND ALTHOUGH THE TRANSLATION IS BAD I HOPE THAT YOU UNDERSTAND IT. IN ANY CASE YOU HAVE THE FORUMS HERE.

103
Mods /
« on: 30 January 2007, 19:39:28 »
I guess you have not tried modding?

The reason I'd prefer not to change the folder and file name is because it causes some problems like the A.I not knowing what this new resource is when you have only changed its name.

104
Mods / A Useful Re-Script Request
« on: 28 January 2007, 16:21:21 »
Hello,

I was thinking, the only thing stopping someone to completely modding this game is changing the name of folders + files just to change the name in the game.

Would it be possible to add a new variable in the XML files like - <display_name="soldier"/> so it looked at this variable to get the name of the unit for the GUI instead of changing the folder name and file name. Also to do the same with resources.

This, i think would really help allot of people. And I know this would mean editing the source code and then re-compiling. I think this is a good idea. Would anyone be willing to do it?

105
Mods / -
« on: 27 January 2007, 20:47:21 »
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[url=http://www.sstld.g2mods.net/news.php]http://www.sstld.g2mods.net/news.php[/url]
Our new site

106
Mods /
« on: 26 January 2007, 21:53:32 »
Hmm OK, what do you suggest i do? Re-Compile the code?

107
Mods /
« on: 22 January 2007, 17:50:25 »
OK, thanks

Ive got it working but the A.I will not collect it or build any of my new buildings. I can but i think i need to change the A.I scripts in the source right?

Well i need to know which file has that A.I script in.

108
Mods / -
« on: 21 January 2007, 16:44:44 »
Ok,

We are defiantly changing the castle and stuff!

Here are some renders :)

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[img]http://moddb.com/images/cache/mods/58/5862/gallery/water_55572.jpg[/img]
[img]http://moddb.com/images/cache/mods/58/5862/gallery/water_55566.png[/img]

109
Mods / SST - LD MOD
« on: 20 January 2007, 22:17:06 »
Hello,

I'm working on a mod for glest-

StarShip Troopers : Last Defense is a free 3D RTS game set in the StarShip Troopers Universe and will have many original and creative features.

Story:
You are Commander Jenkins, born on planet Earth 2007. The year now 2047, and it is your turn to get revenge on the bugs.

History:
Space travel became a reality in the year 2010 and Earth spread out far and wide and populated every planet it found. People did not believe in another life form but they were wrong to. The bugs retreated back from the Humans, building up their forces and waiting to strike.

Images-

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[img]http://i78.photobucket.com/albums/j113/CoolBill859/screen3.jpg[/img]
[img]http://i78.photobucket.com/albums/j113/CoolBill859/screen2.jpg[/img]
[img]http://i78.photobucket.com/albums/j113/CoolBill859/screen1.jpg[/img]
[img]http://i78.photobucket.com/albums/j113/CoolBill859/screen0-2.jpg[/img]
[img]http://i78.photobucket.com/albums/j113/CoolBill859/screen0-1.jpg[/img]
[img]http://i78.photobucket.com/albums/j113/CoolBill859/Bug.jpg[/img]

===**URGENT HELP NEEDED**===

I'm looking for somone who can animate in 3DS Max and can rig models.

Thankyou,

110
Mods /
« on: 20 January 2007, 09:30:19 »
It is not out yet :p

Nice idea and some nice models but some of them look a bit..... strange but i suppose that is a good thing :)

111
Bug report / Windows Critical Failure
« on: 14 January 2007, 19:09:55 »
Hello,

Im working on a mod, the game opens, plays fine but when i exit the game it crashes my system, and then i have too reboot.

Is this normal?

112
Mods /
« on: 10 January 2007, 20:21:59 »
OK thanks that helps me add models but what about adding my own resources?

113
Mods / Adding Custom Resources
« on: 8 January 2007, 18:30:00 »
Hello

I have made custom resources although i need to know how to add them to a map. Also how do i add other custom stuff like models?

Thanks!

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anything