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Messages - myles

Pages: 1 2 [3] 4 5
51
General discussion /
« on: 18 January 2008, 16:30:54 »
I think we really need a move & attack code to allow us to do some more advanced types of units.

52
Mods / Glest Modding Tutorials
« on: 14 January 2008, 17:08:00 »
Hello!
I'am hoping to do some Glest video tutorials over the next year or so. I have this list so far -

Maya to Glest (using 3DS Max 7)
3DS Max to Glest (using 3DS Max 7)
Blender to Glest (only if someone else can do it)

Starting Basics (setting up the correct folders)
New Faction (full)
New tile set (full)
New menu (full)
Changing configuration files and adding new languages

Mapping

Now I would like to do one final one to include any little community additions anyone has done (like walls) and any little code snippets that can create something not already in Glest and also what can be done by messing with the code. But for all those id like everyone to come up with ideas.

Thankyou!

53
Mods /
« on: 16 December 2007, 17:51:01 »
Titi did you get any of the emails i sent you?

I asked how i would combine the SSTLD Linux friendly version and the Glest Linux version you also sent me,

Thanks!

54
Multiplayer /
« on: 3 December 2007, 18:59:21 »
Thank you Brain & AF but I think that th Glest team want to keep things their way and rightly so, it is their game any how. I think it is a foolish choice on their part, but as Glest is very open to the community and full support from mod developers such as myself I can not see why you don't make your Lobby application for Glest with or without the Glest teams permission as you want, but do not expect the Glest team to make changes to their game.

I do personally fully agree with what you are saying, but the Glest team are simply not interested in changing their way of working, im sure in due time the Glest team will make their own in-game lobby.

Also I would like to say that Glest may not have the same capabilities as Spring or TA3D but it has a great development community and is easy enough for a 10 year old to mod.

Yes I have modded Spring before and found it a very powerful application, but they are both two very different games and engines.

55
General discussion / What will be next?
« on: 18 November 2007, 21:40:55 »
Now a brilliant multiplayer is out what would everyone like to see next? Not counting anything to do with the multiplayer i would like to see the possibility of having more modding options, such as -

A.I Personalities
A way of "tagging" effects to a skill or command
Having a way of a "turret" model on top of another model, like a tank turret or gun turret.
Random model animations like it does with sound.

56
Announcements /
« on: 18 November 2007, 21:35:21 »
I dont know if you have fixed this but skirmish didnt work with V1 of the Multiplayer Alpha, anyway this is great. It worked perfectly with SST:LD 2.

Ahh and also - http://www.moddb.com/news/24418/glest-3 ... ultiplayer

57
Announcements /
« on: 17 November 2007, 12:42:50 »
Sure ill get it on Moddb straight away,

This is great news! It works great on SST:LD too.

58
Mods /
« on: 16 November 2007, 18:30:50 »
Ace - Thanks Alot!

Aaron - I would prefer if you didnt, not for your own uses.

59
Mods / SST:LD 2 Release!
« on: 16 November 2007, 17:48:09 »
Hello!

SST:LD 2 is out! With new units, models, maps, props and much, much more. Units like tanks and commanders are now available, new models for the barracks and turrets, and new deffences to keep the bugs at bay, like turrets, mines and walls. 2 new maps and 2 new campains and props. All the bugs are gone (pun not inteaded). A linux version will be out by the end of the month and hopefully a Mac version as well.

Windows / Moddb/ 80MB   - http://www.moddb.com/mods/5862/sstld/do ... st-release
Windows / SST:LD / 80MB - http://www.sstld.g2mods.net/downloads/SST.zip

 Thankyou! And look around for a CnC version soon!

60
Mods /
« on: 15 October 2007, 15:57:39 »
Why not use NotePad?
Ive used notepad and never had a problem!

Anyway,
Are you simply changing lets say the castle.xml then saving it as castle.xml again? Because you have to make sure its saved as castle.xml

Also your are not copying any units, then changing them are you?

61
Linux and other ports /
« on: 14 October 2007, 19:41:52 »
Thats great but you could you upload it somwhere different?

62
Mods / -
« on: 14 October 2007, 10:31:33 »
Another Little Update -

Tank-

MachineGunTank-

Ingame 1-

Ingame 2-

63
Mods /
« on: 13 October 2007, 12:52:49 »
How did you do the sun and the fog nebula thing>?

64
Mods /
« on: 6 October 2007, 14:31:59 »
Hmm i suppose i could try that, just that i have a rocket and a bullet attack, ill try making it toggeled.

65
Mods / Two Attacks?
« on: 6 October 2007, 10:47:19 »
Hi!
I was wondering if it was possible to have 2 attacks at the same time from the same unit? The unit would be a bulding, same animation.

Thanks!

66
Mods /
« on: 6 October 2007, 09:35:13 »
Instead of actually saying that somthing is in the air in the properties instead make make the model higher into the air, so basicly it thinks its a ground unit but actually it is in the air.

The problems with this is that the green circle is on the floor, ground units with melee attacks can shoot it and it can not hover over a building or move over anothert building, neither can it go anywhere a air unit can go.

Another way might be to set the worker as being an air unit?? I dont know if it works but try it.

Hope this helps!

67
Mods /
« on: 5 October 2007, 16:21:33 »
Lol i wish it was ingame :D

There renders in Maya 7. 1024x1024 texture.

68
Mods /
« on: 4 October 2007, 19:25:09 »
Well yeah it would be pretty cool, just a XML file with different values like Deffence, Offensive, Ecenomic, and just have them out of 1. So like you might have -

Deffensive - 0.4
Offensive - 0.2
Ecenomic - 0.2

Surealy there must already be  somthing similar to this in the code?

69
Mods / -
« on: 4 October 2007, 19:22:03 »
Another Little Update :

Building Mesh -


Wall -

70
Mods /
« on: 2 October 2007, 19:17:32 »
I will probably inplant that system but at the moment you have to buy each one.

Before i decide that i really have finished i have this too make for the humans -

A Block -
Just like manty of your wall ideas.
A Research Center -
Yup
A Missile Bunker -
You guessed it
Walker Mech -
Yeah i walker mech kinda thing with a strong melee attack but nothing else
Tank V1 -
A machine gun tank
Tank V2 -
A missile tank

If anyone wants anything else just ask.
Im gonna make the radar spin around too.

71
Mods / SSTLD 2 News
« on: 1 October 2007, 16:43:14 »
Hey!

Here are some updates on some of the redone models or new models for SSTLD 2.

New Barracks Model -


New Turret Model -
Level 1-

Level 2-

Level 3-

72
Mods /
« on: 3 September 2007, 17:46:55 »
You got it working with 3DS Max 8?
is it a different plugin?

73
Mods / SST:LD Release
« on: 26 August 2007, 16:25:50 »
Hello! Today we have released the full release for SST:LD. The patch needs the BETA installed first. The README explains how to install the patch.

Mirrors:
Moddb - [ZIP] (~42MB) for Windows
SST:LD -   [ZIP] (~42MB) for Windows

Titi on the glest forums has done a Linux port of the BETA. He has also helped a lot with the Technical changes. Also there will be no more updates for SST:LD as most of the original files have been lost and are impossible to recover. To anyone interested there is a Map Editor for Glest which can be downloaded here.

Thank you to everyone who has helped me with this project, especially Werewulf who seams to have completely disappeared from this world, i dare her to post a co

74
Mods /
« on: 19 August 2007, 13:34:45 »
Hey,
Actually im looking for a coder. I can code myself but i need somone who can do it profisitionatly. I was kinda hoping titi would fit this role but it doesnt matter.

75
Mods /
« on: 16 August 2007, 16:09:26 »

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