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Messages - myles

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76
Mods /
« on: 13 August 2007, 19:29:19 »
Hello!

Yes iam the same myles from moddb.
No i was not offended at all, i understand i have respect for you speaking english.

We have no forums as of yet. I was hoping to build up a team first.

77
Mods /
« on: 12 August 2007, 21:45:33 »
OK no problem i know what im doing.
I did the SST:LD mod. But here is a fantastic concept tacoo did. -



His portfolio - http://s182.photobucket.com/albums/x177/tacoo89/

78
Mods /
« on: 12 August 2007, 11:09:10 »
Ok great to have you onboard.
Is there anyway i can contact you?
MSN, Email?

79
Mods / Proffesional Glest Modding
« on: 11 August 2007, 21:37:21 »
Hello!
I think its about time i start doing somthing with glest again, just for a little fun. But what i think glest misses are proper mods. Ive got to say all the mods so far for glest just dont have the same standard as glest did. Now no offence to anyone, we all did as good as we could on our own.

But i want to change that. We need to group together and begin work on a mod with a good standard. I think that if we work together, theres no reason we cant acomplish this.

Now i cant think of anyone that can not have a role in the development of this mod. If you can model or code it doesnt matter there are still PR and Testers needed.

Id be happy to work as lead artist. Now i had a good idea of what i would like other people to work on, but its there own choice.

One thing i have to say is that im not expecting full time modding from anyone. I have a mod myself to work fulltime on. But during those times where your not too sure what to do, why not help the mod?

Now ive got a few ideas such as a War Of The Worlds kinda idea. Ive already got a friend to help out with concepts to get us artists started.

So who wants to help?

80
Mods / -
« on: 10 August 2007, 11:09:23 »
Hey!
Where are you dowloading from, lol.

Just to let you guys know hopefully by the end of the month a new version of SST:LD will be oout :D

81
Mods /
« on: 23 June 2007, 20:29:44 »
you have my permission

82
Mods /
« on: 29 May 2007, 18:55:54 »
Great can not wait :D

83
Mods /
« on: 16 May 2007, 18:24:57 »
Hey thanks, thats great way to make it cool :)
Ahahaha thats for me to know and for you to wonder!

84
Mods /
« on: 15 May 2007, 20:15:04 »
OK sure! Ill change that for V1.1 :)
anyway in the next release i will change the model to a stand :)

85
Mods /
« on: 15 May 2007, 18:52:33 »
Ok thats great, can you send me the files, thanks.
Yeah about the speed which monster are you on about?
Bot does the turret rotate now?
Thanks

EDIT:
An probably the only full released mod :P

86
Mods /
« on: 15 May 2007, 15:17:06 »
Thanks! Hmmm i didnt notic th units doing things slow, yeh the turret is not supposed to move, but it does :( im working on tht now.

87
Mods /
« on: 14 May 2007, 20:41:35 »
hope you like it, 4months of work :)
Added a second download location

88
Mods / SST-LD BETA
« on: 14 May 2007, 20:12:34 »
Hello! Today we have something extra for you guys, a BETA release! Finally you can download the installer, I would like you to remember this is only a BETA release and already we are working to fix them. One thing we would like you to remember is that when exiting the game wait a minuet because the game can crash, taking you system with it.

Anyway with the good news, this contains everything we have been working on and any comments you have will be greatly appreciated,  also if you can post them on the
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url] that

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[url=http://files.moddb.com/7231/download-sstld-beta-v10/]Moddb Download[/url]
[url=http://files.filefront.com/SSTzip/;7509304;/fileinfo.html]FileFront[/url] / [url=http://www.sstld.g2mods.net/downloads/SST.zip]SSTLD[/url]

Well I hope you enjoy playing and i look forward too seeing you on the
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url]

89
Mods /
« on: 7 May 2007, 10:54:53 »
Ahhh, um can anyone install it then send the files to me? Thanks!

90
Mods /
« on: 6 May 2007, 15:16:51 »
where can i download the linux version, compiled?

91
Mods /
« on: 4 May 2007, 16:30:02 »
YOU know they look great of what i can see, thats great but seriosly render them!
If you can use a free program like MWSnap to take a picture of your screen.

92
Mods /
« on: 3 May 2007, 16:29:25 »
I'm really hoping so, i have not looked at how the Linux code is. I don't have a  Linux though -_- If you want to test it just join the forums and post..

93
Mods /
« on: 30 April 2007, 15:26:17 »
Hmm well for most animations we are using 3DS MAX to export

94
Mods /
« on: 29 April 2007, 15:30:50 »
a week or two

95
Mods /
« on: 29 April 2007, 09:29:01 »
Yes i agree the bus are too powerful and ill work on that, the soldiers seam to walk slow because of the video tool i used slowed down my computer.

96
Mods / SST-LD News Update 8
« on: 28 April 2007, 20:34:52 »
Hello! This update was a lot quicker than the over ones, this time though we have go something a little different than the last news posts. This time we have a small trailer done of the mod ingame. This time you will be able to see more of the animations and how the units actually look ingame from all angles.

Low-Res Streaming
Mirror 1
Low Res / High Res
Mirror 2
Low Res / High Res

Well i hope you enjoyed the video and thankyou for all the support we have had, please visit the Forums and tell us what you think could be done to make the game better. Hopefully if all goes well next week we will be putting up the first release of the game, thankyou.

97
Mods / -
« on: 25 April 2007, 20:19:37 »
Thanks,
Your point i have to go to school everyday and the same for another 2 and half years :P

98
Mods /
« on: 25 April 2007, 16:19:57 »
@tucho No Way!
Ive only been working on this for what 3months :P

99
Mods /
« on: 23 April 2007, 17:27:13 »
Well to be honest i cant stop you from using the models so what ther hell... id rather if you didn't, obviously you could if you gave the right credit and asked me first.

We used Maya to model these with then into blender then into Glest

100
Mods / SST:LD Update 2
« on: 22 April 2007, 18:59:12 »
Hello! Again another two weeks have passes and it's time to show you what we have been up to. Again we have some more in-game screen shots to show of the Human side this time. If you have visited the
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url] then you would already know about how the human side has developed.

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[url=http://www.myleslambert.co.uk/SST:LD/images/13.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame5Thumb.gif[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/16.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame6Thumb.gif[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/15.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame7Thumb.gif[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/17.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame8Thumb.gif[/img][/url] [url=http://www.myleslambert.co.uk/SST:LD/images/14.html][img]http://www.myleslambert.co.uk/SST:LD/images/media/Thumbnails/Media/Ingame9Thumb.gif[/img][/url]
As you can see the human side is now complete and believe it or not the only things left are Audio and prop models, hopefully next week we will have a in-game video to show you. If you ave noticed any mistakes please feel free to contact us or drop down by the
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[url=http://www.myleslambert.co.uk/SST:LD/Forums/]Forums[/url] and tell us, thankyou.

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