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MegaGlest / Re: GAE features
« on: 23 April 2019, 12:51:08 »It's like I fell in a time machine and woke up back in 2011
While having the same origin in Glest, GAE and MG went two very different paths to the point of which a merge was impossible. Much of GAE features will break vital MG features like multiplayer, and Ai.
I Agree with you Ishmaru
(good to see you active here!) Thanks to Andy we are reviving the Elves faction which is almost 10 years old
it is the power of free software, as long as there is one person contribute the project is alive@Elvas, MG code is on github: https://github.com/MegaGlest/megaglest-source in case you want to check the source and learn more about the code, and thanks for your will!

) The only thing I find too much is the saturation of teamcolor in archers as compared to other units looks too vivid and unrealistic, maybe you can tone it down a bit? (a la workers' team color).


Maybe 120g/150w or 100g/180w would be better

