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Messages - Pizza90

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276
Well i think that if you do a work you should get credited in the best way you can but of course without going "out of the borders" of the things. I dont think many people look at the "authors file" (i didnt neither untill someone here mentioned it) that's why i suggested the animated string with the names of translators, in my opinion it is a good idea but of course it's my opinion and it will be good also another way to give credits to people that did a work :)

277
Feature requests / Re: Suggestion: creatures defending the gold
« on: 17 December 2010, 13:48:16 »
Thanks for your answer, i thought glestimals were more a "touch of style" in the map to make the environment more nice to see (and with the possibility to kill them) but i think that the snake or the spider would not be so bad for my suggestion about units defending the gold :) I hope mg will use them too since i'd prefer to use a "complete" game than 2 games with features that complete themselves each other :) I remember warcraft III had this feature and to me looked nice and useful for the game play  so i thought to share my suggestion ;)

278
Feature requests / Suggestion: creatures defending the gold
« on: 17 December 2010, 00:48:50 »
Hi all, i want to suggest you guys something i think would be nice to see in mg. Now when you go to mine gold in the points spread for the map (im not talking about the places with gold and stone in your area!) workers are free to mine it well my idea is to put some creatures (i think would be nice gnomes or trolls or golems) to "defend" that point, in the way that every one that gets close there before to mine has to fight these creatures.

These units would be "independent" so they would attack the players and the AI to defend their gold. One time these creatures would have been destroyed they would leave you some gold (400 gold or something like that) and then you would have been free to mine. I think this thing would be nice because in the first part of the battle (or if another where you need gold) while the workers were building you could send a group of units to fight these creatures and get more gold.

Now someone may think that this would be an unbalanced thing because the first who kills these creatures gets more gold to produce units and it would be a "bonus" over the enemy. I dont think so because if you would attack these creatures with a bad strategy in case you would lose your units in the fight with these units you would be without a good defence in your base and it would take you time to build new units.

Well guys this is my idea :) Tell me what do you think about it (i hope you understood it sorry im not a native english speaker :) )

279
@titi i got your personal message and i answered. I sent the files with the italian translation to the addresses you gave me. If there are new files/missing files to translate in italian let me know it and i will translate them! For the credits you already know my name and mail (i also put them in a text file in the 7z with the translated files)  :) Btw i was unsure about to use .zip or .7z and at the end i used .7z. Hope you will appreciate my translation :)

280
@titi: thanks for the answers, cc-by-sa v3 it's good for me  ;)

About the credits thing i think everyone that helps (of course in a reasonable way otherwise the list would be 500mt long) should be credited as in almost all softwares (that have translations). In the file you posted i dont see the credits for the translations but for me would be ok also to get a line there under "italian translation". I also like your idea to put the credit of the translator when a language is selected (as i said im not a developer but i think if it's a 10 min thing could be done and would be nice, if it takes half day then forget it i dont want to look as the one that came and made sh*t because of credits). The italian translation is finished and i checked it, btw you are a developer right? So when you want i will send you all the translated files  :)

281
Thanks to you two for the answers :) If a merging is not wanted (or possible or liked or anotherreason) i hope the teams will share the code each other, i really would  like to see glestimals and units able to carry others units (that if i didnt understand wrong are getting developed in GAE) in MG. :)

@zoy: i will check GAE for sure when i have time :) seems an interesting project!

@ultifd: yes i tried one of those licenses (cc-by-sa 3.0 would be good for me http://creativecommons.org/licenses/by-sa/3.0/ ) but googling i found some forums where people had doubts about the compatibility of cc with gpl (until someone doesn't tell me something different i still suppose MG is under gpl) if there are problems the gnu free document license would be ok for me: http://www.gnu.org/licenses/fdl.html .

For the rest of the answers i will wait some devs and thanks again for replying.  :)

282
Hi all my name is Marco and im italian. I play megaglest by few months and i really like it, you did a good work guys :D Playing with the settings i noticed that you dont have an italian translation (i feel ok with the english one but why not to add a new one? That may attract more players) so following some suggestions from the MG FAQ i opened notepad++ and i translated megaglest in italian!  :) (btw thanks to a german guy [sorry i dont remember your name!] that i met on the masterserver and that if im not wrong is the one that keeps it up , that told me to translate also the tutorials etc.) I translated from english to italian the following things: the whole game + scenarios + tutorials. Im just checking to see if there are typing errors but at 99% it's all ok, as soon as possible i will send the translation to a developer by mail (as said in the FAQ). I hope you will appreciate my work! I also offer myself as "official maintainer" of the italian translation  :) . Before to end this post i have some questions to ask:

1) What license should i use for my translations? I was thinking to the creative commons by-sa 3.0 but googling i saw that it's not compatible with the gpl license (i dont know what license megaglest uses but i suppose it's the gpl2 or 3) if the cc-by-sa 3.0 is not compatible i would like to use the gdfl 1.3 (that is compatible for sure with others gpl licenses).

2) From the MG FAQ: Please provide information on how you would like to be credited in the next release. that's the problem  :| how can you credit me? I have an idea that would be useful for other translations too. In the page of credits of the game (under the name of the developer of course and even in small  ;) ) would be nice to see an animated string with the names of the translators (please notice that this is just a suggestion, i dont know if it's hard to do or not im not a developer!). To show you what i mean i put here a picture of how it would look: http://img814.imageshack.us/img814/9058/creditsn.png

3) This is a very newbie question sorry  ;D: From what i understood the difference between Megaglest and GAE is that the first improves more the network gaming while the second the single player mode. Why dont you put the two projects together?

Thanks for reading my post and sorry for the length :)

Greetings from Italy.

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