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Mods / Re: Magic Mod
« on: 13 March 2019, 22:47:57 »
Any chance to port the improvements to MG's magic?
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) years without 'playing MG I came back and saw many changes. Thus I opened this thread. I saw the thread 'MegaGlest 3.13.0 released: Is this the final version?' but it does not exactly answer to my question(s) so here you go:
I use to be active in the community and the forum, Things changed when i started university and the lack of time drove me away from playing videogames (megagelst included). Recently i started playing mg again (mainly quick single player games) and since i have been away for a while (1, 2 years?) I wanted to get some updates about the current status of Megaglest.
) the forum seems to be sleeping..which is a pity because open source projects need a living community, especially video games!

megaglest.exe v3.8.0-beta1
Compiled using: VC++: 1600 on: Jul 17 2013 12:45:25 platform: Windows endianness
: little
SVN: [Rev: 4519] - using STREFLOP [SSE] - [no-denormals]
[2013-07-17 12:57:25] *ERROR* In [model.cpp::Shared::Graphics::Model::loadG3d Li
ne: 1309] Error [fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:25] *ERROR* In [unit_type.cpp::Glest::Game::UnitType::loaddd L
ine: 657] Error [Exception caught loading 3d file: C:\Users\Marco\megaglest\data
\glest_game\\techs/megapack/factions/norsemen/units/battleaxe/models/axeman_dyin
g.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:26] *ERROR* In [faction_type.cpp::Glest::Game::FactionType::lo
ad Line: 173] Error [Error loading UnitType: C:\Users\Marco\megaglest\data\glest
_game\\techs/megapack/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:27] *ERROR* In [tech_tree.cpp::Glest::Game::TechTree::load Lin
e: 285] Error [Error loading units: C:\Users\Marco\megaglest\data\glest_game\\te
chs/megapack/factions/norsemen/
Error loading UnitType: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack
/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
]
[2013-07-17 12:57:27] *ERROR* In [program.cpp::Glest::Game::Program::setState Li
ne: 653]
Error [Error loading Faction Types: C:\Users\Marco\megaglest\data\glest_game\\te
chs/megapack/
Error loading units: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack/fa
ctions/norsemen/
Error loading UnitType: C:\Users\Marco\megaglest\data\glest_game\\techs/megapack
/factions/norsemen/units/battleaxe/battleaxe.xml
Exception caught loading 3d file: C:\Users\Marco\megaglest\data\glest_game\\tech
s/megapack/factions/norsemen/units/battleaxe/models/axeman_dying.g3d
fread returned wrong size = 0 on line: 1193.
Stack Trace:
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8deae45f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91def ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de91b7f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de9110f ZwGetContextThread!ntdll (null)(0) +18
Stack Trace:
00000000 00000000 00000000 8de90e9f ZwGetContextThread!ntdll (null)(0) +18
00000000 00000000 00000000 8de90e9f ZwGetContextThread!ntdll (null)(0) +18
]
======= In MinidumpCallback...
***ERROR details captured:
Crash minidump folder: C:\Users\Marco\AppData\Roaming\megaglest\
file: a52f23cf-8ba3-45fa-b1ca-760417c1aa5b.dmp
Succeeded: 1
[2013-07-17 12:58:02] *ERROR* Access violation. Illegal read by 5916896 at 47165
916896|Unknown module|Unknown function
8380755|Unknown module|Unknown function
5221504|Unknown module|Unknown function
6216805|Unknown module|Unknown function
6205088|Unknown module|Unknown function
6206854|Un []

so the development will continue, slowly due my studies, but will continue!:) ideas and feedbacks are always welcome.