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Topics - titi

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401
General discussion / Copyright
« on: 29 October 2008, 12:11:16 »
I know its something very boring, but you should all think about the GAE copyright aspects .

So, what about the license of GAE?
For the code its GPL, there is no problem, but what about the models/textures?
I would prefer GPL like original glest too. What do you think?

A problem with GPL will be, that you get in trouble with textures from various (so called free) texture sites for example.
Its really a bad problem and you can get lots of trouble when you use/publish copyrighted work!( I had a little trouble with it! )
And all your work might be lost, because you used something copyrighted in it!

If you already made things ( and used any kind of media with an uncommon license ) simply ask the owner if its ok.
Thats what I did! Most of the people are happy to hear that their stuff is used and will shure give you permission to use stuff.
But there are some bad guys out there who only wants your money!!!

Here is what I currently use:
for textures ( all public domain! ):
http://www.burningwell.org  ( its me who uploaded most of the texture pictures there )
for sounds:
http://www.freesound.org   !!all CC-licensed!
freesound.org has lots of nice people who are usually all willing to give their sounds for every free license and you can easily ask them with there internal message system!
for music:
http://opsound.org/ !!most are CC-licensed!
Its a bit tricky to reach the owners here in some cases to ask for GPL-permission  

Here is a link to ressources with proper listed licenses:
http://wiki.freegamedev.net/index.php/F ... _resources
ATTENTION  for GPL we cannot use any CC(Creative Commons) licensed work!
If you want to use CC copyrighted pictures/sounds/models you must ask the owner if its OK to release his stuff with the GPL license.

402
What about a first stable and official release of GAE?
I would be really happy to see something like this! This Should include all stable features of GAE and lua-scripting if possible.
So no more features yet, just a stable release which can be the current base for the artists/players/documentation.
This can also be used to promote GAE a bit more.

UPDATE:
0.2.8 is released, please test it all!
here is my linux 32-binary:
http://www.titusgames.de/gae/glestadv-l ... 2.8.tar.gz

403
Mods / Should we tune magic?
« on: 22 October 2008, 10:16:26 »
I currently play very often with my sons and vs the cpu with the upcoming megapack v3.
Doing so we always see, that magic is really the weakest faction.
What should we do now ?

404
Maps, tilesets and scenarios / autumn tileset
« on: 8 October 2008, 23:36:37 »
It's autumn in the forest...
here is the beta:
http://www.titusgames.de/autumn_beta.zip



405
Forum discussion / website / forum / provider trouble
« on: 30 September 2008, 12:19:57 »
What the heck is going on?
The forum was down, now glest.org wasn't reachable for a long time?
What happens? I assume hardware problems ? Is this right ?
Is everything fixed and stable now ?

Please, give us some information!

406
Tools / Free textures/sounds/models/knowledge
« on: 26 September 2008, 23:32:47 »
Good place for textures ( if you also have useful photos upload them here!! ):
http://www.burningwell.org
and especially:
http://www.burningwell.org/gallery2/v/textures/

Free_3D_and_2D_art_and_audio_resources:
http://wiki.freegamedev.net/index.php/F ... _resources

and an interisting community of free game developers:
http://forum.freegamedev.net/

407
I'm not able to integrate the lua scripting lib properly into the glest linux build system yet. My knowledge about gnu m4, autoconf and so on is very limited.

Is there anyone who has the knowledge and can help with a proper setup in the build system?
If you are the one please intergrate it and send it to martiño.
( email can be found here http://glest.org/en/credits.php )

408
Tools / Glest blender video
« on: 17 July 2008, 22:31:47 »
I recorded my desktop and made two videos for beginners,
They show how to create working glest models with blender.
You should have some basics knowledge about blender to follow the videos )

( And sorry for my stammering, it's the frst time I made something like this.)

1.)
creating a first working model:
http://www.titusgames.de/film/firstModel.avi
2.)
handling of textures:
http://www.titusgames.de/film/texture.avi

( If you have trouble with  the videos, use vlc mediaplayer from http://www.videolan.org to playback )

UPDATE:
3.)
simple animation:
http://www.titusgames.de/film/simpleAnim.avi  (17MB)

screenshots of the created models in action::


screenshot of the result:

409
Maps, tilesets and scenarios / tileset evergreen released
« on: 14 July 2008, 23:07:34 »
Here is the release of the tileset evergreen (mixed forest )

http://www.titusgames.de ( http://www.titusgames.de/evergreen.zip   ~8MB)

more screens: http://www.titusgames.de/screens/evergreen/
(this will be included in the next megapck )



411
Bug report / Shadows when raining
« on: 4 July 2008, 07:15:48 »
Since 3.1.2 and the new shadow system, you have sharp shadows also when its raining, like in sunshine. I think it would be better even without shadows then. Probably this can be fixed in a new version.

412
Mods / new tileset forest (update: downloadable now!)
« on: 28 June 2008, 20:43:36 »
I'm working on a new tileset . It's some kind of forest, but I still need a name for it. Do you gave any ideas?

update:
A first playable download is available http://www.titusgames.de

413
For those who wants to test the new lua support: (And you should really want to do it!)
here is a binary (build on ubuntu 6.06 32 bit like the official binary for 3.1.2):

http://www.titusgames.de/glestbin/glest.bin

How to use it ( if you have installed the official binary 3.1.2):
1. copy your whole glest3.1.2  installation into a new folder ( for example glestbeta )
2. replace glest.bin with the one from titusgames
3. make glest.bin executable ( chmod a+x glest.bin )
4. edit your glest.ini and set
  Lang=english  ( not Lang=english.lng .lng must be removed! )
5. remove the scenario folder
6. remove the data/lang folder
7. download the betapatch for windows:
 http://www.glest.org/files/misc/glest_p ... alpha1.zip
8. unpack the scenario folder from the patch to your glest directory
9. unpack the data/lang folder from the patch to your glest directory
10. unpack the tutoriel folder from the patch to your glest directory

play ....

414
Linux and other ports / 3.2.alpha1 anyone can compile it?
« on: 30 May 2008, 22:41:58 »
Anyone knows what's  needed to compile this ( the current svn version ) ?
I cannot find "lua_script.h" I only have lua.h( but thats different! ) ....
What do I have to install? ( Ubuntu Dapper )

( I know I have to patch some things manually in the Jamfile too, because I think my autoconf-script is too old )

415
Mods / problems with colors
« on: 19 May 2008, 23:10:18 »
Hi, I'm working on a new tileset ( I try something with photos ).
I have a problem with the brightness of the colors.
I have the same bushes/trees in different places. Sometimes they are dark ( like in a shadow) sometimes they are light.
Can anyone explain it to me?

The same bushes look different ( but should not )


 trees left and right look different ( but should not ) left one is completly dark and the right one is shining very bright ( the new one with the leaves )

416
Mods / Demonionic
« on: 5 May 2008, 10:18:47 »

417
General discussion / GAE and glest wiki
« on: 22 April 2008, 14:18:35 »
Is anyone up to date about the GAE and willing to fill the wiki with some stuff? ( https://docs.megaglest.org )

Something like features, downloads(windows/linux/src)?

( I don't have the time at the moment and my private internet access is down :(  )

418
Multiplayer / 4 player multiplayer problem in linux
« on: 5 April 2008, 16:31:42 »
HI,

We played several games today, but they where all very very laggy!
We had three computers/players in local lan and one in the internet( with different people in the inet! ). Already when there are 4 connected players in the multiplayer setup menu everything slows down extreemly!
When the game starts evrything was very very choppy and lagging.
this was with the first guy we played in the inet. But he was from australia and the ping was very bad (400ms and more)! But even when the player from the inet exits nothing speeds up. It stays as bad as it was before. Then we played with someone else who had a better ping, but nothing changes, same lag as before.
You can also see a little lag with 3 players in local lan!!
This should not happen. All computers are good enough to play glest and in two payer mode everything runs smooth.

Can there be some kind of timing problems which happen on linux only?
In Windows you can also see some bad lag in the connect menu ( especially with four players ), but there it is possible to get smooth games ( often not everytime! )

Can anyone help here?

419
Mods / new blender export script v0.1.6
« on: 4 April 2008, 10:02:48 »
Weedkiller made a new version of the exportscript:

Code: [Select]
# 0.1.6 : by justWeedy(weedkiller)
#    Basic colorsettings for maps are often unused but may cause modells look "bright"
#    Hardcoded defauld values to avoid this. Turn On/Off due the boolean <useHardCodedColor>


download here:
http://http://www.titusgames.de

420
Mods / Mod Megapack V4 is released ( outdated )
« on: 30 March 2008, 19:13:40 »
Update: The megapack V4 is the last available version for original glest!
Its continued in megaglest now and its part of it.

So if you want newer versions go here: https://forum.megaglest.org/index.php?topic=4930.0


Megapack V4  is released!

Download at:
http://www.titusgames.de

update: I got too may questions from windows users latly which are not able to install this.   8) 8)
Here is a simple step by step instruction how to install it:

1. install glest 3.2.2
2. install 7zip from www.7zip.org
3. download the megapack file megapack_v4.7z
4. open megapack_v4.7z with 7zip
5. in seven 7zip navigate into megapack_v4->glest->
6. there should be 4 directories: maps,scenarios,techs,tilesets    mark them all.
7. click on "-"-Button ( extract )
8. In new window click on "..."-Button and navigate to your glest installation directory (something like "C:\Programme\Glest_3.2.2\" for example)
9. click on "OK" and wait

Thats it .....

----------------------

The megapack includes three new factions for glest.
It introduces the north american indians, the norsemen and a persian faction
to the glest world.
With this mod three complete new faction can now fight with the techs and the magics.
Additionally there are new tilesets, maps and scenarios in it.
I hope you all have fun with it! ( give me your feedback!! )






421
Linux and other ports / The linux binary 3.1.2
« on: 5 March 2008, 11:27:46 »
UPDATE:it's the official one

Does this binary package work for all? Please test it. If it's good it will be the official one. ( the editor is included too )

http://www.titusgames.de/glest_3.1.2_linux.tar.gz
( this is linux_x86_32 bit only!!! )

( note: if you want to install glest download and install the datapackage first: http://downloads.sourceforge.net/glest/ ... g_mirror=0)

422
Linux and other ports / the linux binary 3.1.1 (32bit)
« on: 26 February 2008, 09:42:38 »
UPDATE: it's the official binary now!!
--------

Does this binary package work for all? Please test it, when it is good it will be the official one. ( the editor is included too )

http://www.titusgames.de/glest_3.1.1_linux.tar.gz
( this is linux_x86_32 bit only!!! )

( note: if you want to install glest download and install the datapackage first: http://downloads.sourceforge.net/glest/ ... g_mirror=0)

423
Maps, tilesets and scenarios / waterworld
« on: 21 February 2008, 18:42:40 »
http://www.titusgames.de/maps/waterworld.zip

I really like this map! It's good in singleplayer/multiplayer/and teamgame.
What do you think of it?

424
Multiplayer / chat problem / username/chat/ping request
« on: 18 February 2008, 10:00:46 »
A little problem and some wishes:

Chat problem:
If I toggle to windowed mode or back to fullscreen in a multiplayer game,
I always enter the chat mode. ( alt+enter=toggle fullscreen; enter=chat )
( can I leave the chatmode without posting something?)


------------------------------
ideas, wishes :
------------------------------
username:
When playing multiplayer games there are always discussions like ( titi=p60-3000 wants tech .... ). It would be much more easy if there where usernames in glest ( for example in the settings), which are used to display a connection instead of the hostname ( or playername+host).

chat:
If it's not too difficult it would be nice to chat when you are only connected to a server before the game starts.

ping:
We had some games with someone who had a very bad connection to the server(and to the others too). The pingtimes were very high ( 500ms and more). The game usually works stable but very choppy.  Sometimes it crashes, because the network timout was too big. To prevent things like this, it is probabaly possible to display the "ping" time in the servers menu.
By this it would be possible to see the problem before the game starts and which player is the problem.

425
Linux and other ports / the binary 3.1.0 ( updated package! )
« on: 14 February 2008, 17:24:59 »
Does this binary work for all? Please test it, when it is good it will probabaly be the official one. ( the editor is included too )

( I included the patch of ttsmj http://www.glest.org/glest_board/viewto ... 3539#13539 )

EDIT:
I updated the linux bin package. It's still the same binary but the package
 includes glest.ini,some libs and a startscript (glest) now:

http://www.titusgames.de/glest_3.1.0_linux.tar.gz

- this should be compatible with the former distribution because it's the same binary
- the startscript writes logfiles by default. If you don't want them, edit the scriptfile.
- start glest to run the game.
- if you still have trouble with the fonts, edit glest.ini and replace the font name with "fixed"

( note: if you want to install glest download and install the datapackage first: http://downloads.sourceforge.net/glest/ ... g_mirror=0)

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