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Messages - titi

Pages: [1] 2 3 4 5 ... 170
1
MegaGlest / Re: megaglest source code question?
« on: 21 October 2021, 22:52:48 »
in metrics.cpp change this:

   minimapX= 10;
   minimapY= 750-128-30+16;

the virtual resolution of MG is 1000x750 ( no matter which real resolution of the screen )

2
MegaGlest / Re: megaglest source code question?Game Panel problem
« on: 21 October 2021, 22:45:21 »
Uh I missed this question. I dont understand what you are trying to do. what is the problem?

3
Mods / Re: Assault Command MOD v3
« on: 7 April 2021, 22:00:38 »

V3 is in the ingame modcenter now. THIS VERSION IS NOT COMPATIBLE with original V3 ishmaru did!


But for playing its the same,

 It's a lot smaller because I removed/edited:
- removed all unneeded files
- converted all textures to png ( before many huge TGA )
- fixed upcase problems so it works for linux too out of the box

So please use the one from ingame.

4
Bug reports / Re: Bugs for the percentage upgrades
« on: 20 December 2020, 20:04:09 »
https://docs.megaglest.org/index.php?title=XML/Upgrade#max-hp

What you wanted to do is:
<max-hp value="110" value-percent-multiplier="true"/>

this will do +10%  ( because it's 110% of the original value )

5
Maps, tilesets and scenarios / Re: atze forest
« on: 16 December 2020, 22:08:56 »
updated to version 4 ( see first post ). Now with green forest ground ( I like it better)

Which one do you like more ?

6
Bug reports / Re: Bugs for the percentage upgrades
« on: 12 December 2020, 19:50:35 »
Do you still have trouble with this ? Is it really a bug? If you think so please show us an example xml.

7
Maps, tilesets and scenarios / atze forest
« on: 12 December 2020, 11:19:39 »
I am working on a new tileset ::)   
download for current version: http://titi.megaglest.org/tmp/atze_forest/atze_forest_a4.7z



OLD version a3 pictures:
(click to show/hide)

8
Feature requests / Re: New type of walking field
« on: 2 December 2020, 21:48:38 »
nope, will not be added. We already tried it and had nothing but trouble with the CPU player. He simply cannot play it.

9
Mods / Re: The Greeks
« on: 1 December 2020, 00:37:21 »
we played this a bit today and I think we should reduce the build times for some buildings ( especially barracks)  and we should play around with lowering  the production time of some units too. This makes the gameplay a bit faster and lets the CPU-player play better because he gets more advantages form his gold fake.

Is it ok if I play around with it and check in if I have something good ?


10
Maps, tilesets and scenarios / new map "hei"
« on: 25 November 2020, 00:44:55 »
Please test, is A1 already good ?
http://titi.megaglest.org/maps/new_maps/hei_A1.mgm


11
MegaGlest / Re: Happy 10th birthday MegaGlest
« on: 2 July 2020, 10:18:25 »
 ;D

12
Tools / Re: blender 2.8 - g3d exporter no longer possible ?
« on: 22 May 2020, 22:52:09 »
Blender 2.8 has a completly changed internal API. Thats why it does not work. Jammy is working on it atm. A problem is, that the blender guys did not update their API-Description yet, so its hard to do.
Jammy said the exporter needs a complete rewrite as everything works different now. I bet we are not the only ones affected.

Meanwhile use blender 2.79. the last working version.

13
Feature requests / Re: Minimum range for weapon
« on: 17 March 2020, 22:44:10 »
lol, pushing this up after 9 years ? seriously andy ?  :O :D

yeah its a good idea. not sure how hard to do

14
Bug reports / Re: muted sound comes back on when player joins
« on: 5 November 2019, 22:22:47 »
If you wait for a server or player ( very typically ) you are idleling in the lobby. And as you do other things, like beeing afk for a moment you miss the trumpet. The you come back and ... silence. You miss the other player/server because MG is ideling in the background. Thats the reason why I made it like it is. Maybe a switch in the options ?  :D

15
Feature requests / Re: save game setups
« on: 1 November 2019, 13:44:40 »
this was made in git version now. Currently I am a bit undecided if I should have saved setups seperated for each techtree or not. What do you think?

16
Feature requests / Re: User Profiles
« on: 1 November 2019, 12:59:02 »
Just a bit more brainstorming:

What should be recorded in this profile are all kind of stats. This fits with steam settings too and is a good base for achievements.
- number of games played
- number of games lost
- number of games won
- kill Count ( summary of all games )
- number of win/loose/count for network games
- number of win/loose/count games played for each techtree
- number of win/loose/count games played for each faction
- number of win/loose/count per map
- number of single player games.
- marker for each scenario which was won

more ideas ?

17
Closed bug reports / Re: crash while playing scenario
« on: 25 October 2019, 23:09:45 »
does it still happen?

18
does this still happen? can we close it ?

19
MegaGlest / Upcoming MegaGlest features in Actions! ( video )
« on: 24 October 2019, 20:21:33 »
We played a bit with current git version ...

What you can see is:
- new tileset Coconut island
- multiselect meeting points
- Icons shown red if not enough resources to produce things ( yellow icon, if not all of a selected group can produce )
- new menu, with comboboxes  ( still had a bit bad layout in this version )

https://www.youtube.com/watch?v=i7CX7ch5Tmw

20
its more 9-11 pm for Europeans.

Checkout http://play.mg to see when games took place. ( Time shown here is mid european time! Germany/France )

21
Closed bug reports / Re: possible bug in storming scenario
« on: 23 October 2019, 23:56:41 »
I just played through this scenario and had no problems.

22
Feature requests / Re: User Profiles
« on: 23 October 2019, 20:49:59 »
No the intention is not to copy the whole settings into the profile! Its more meant for holding playername/UUID of the player and achievements or personal
game progress. Maybe some setting that make sense will make it into the profile, but for sure not all settings. ( at least thats not my current idea )

23
Feature requests / User Profiles
« on: 20 October 2019, 23:08:32 »
Currently there is no real user profile, just one global config ini for all. Looking at features like achievments and all other kind of stats and so on I think its a good idea to start with some basic user accounts.

My first idea for this is to replace the player name in the options with a "create profile" functionality.
This creates properties  file ( and maybe a directory to save more stuff ?)

so in .megaglest it would look like this:
.megaglest->profiles->titi->titi.ini

On start some very basic things of the global glestuser.ini would go there like the UUID of the player for example. I don't want to move too many things there atm, maybe later it makes sense.

Is this a good idea? Are there better ideas ?

24
I will close this as it will not come

25
Maps, tilesets and scenarios / new tileset coconut_island
« on: 16 September 2019, 00:11:09 »

have fun :D



Install it via in game mod center .


or here:         http://mods.megaglest.org/tilesets/coconut_island.7z


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