101
MegaGlest / Re: My impressions and thoughts
« on: 22 March 2017, 20:49:52 »
@Archmage: If you want to play a pure strategy games MG is indeed not the right game for you and it looks like you already found out that RTS is not your genre. But why the heck do you feel the need to state this here and tell us it's a bad game because you don't like the whole genre in general?
BTW it's not shooter, racing game or management game too, just in case the next one complains about it
@Coldfusionstorm: That's correct about strategy, but MG is not a strategy game in first place. It has some strategy aspects and as I stated Micromanagement too ( in fight too ) this micromanagement can be handled a lot more effective by a computer so a human player will always fall back here. And as I already stated, no MG will not turn to a pure strategy game.
About the slow reaction of units, that's true but technically I see no way to change this. But everyone including the AI has this command delay so its fair. This might be a bit ugly for people who play Moba games where it is core feature that you can react very fast. But this is no moba game and no shooter where you only have to deal with one or a very little number of units and a server controls everything. RTS games handle tons of units and work technically different. I don't think there is no realistic way to handle this. Because this is a fact MG uses this as a part of the unit behaviour too. There are some unit types which react slower or faster than other units, so this must be taken into account too by the player.
BTW it's not shooter, racing game or management game too, just in case the next one complains about it

@Coldfusionstorm: That's correct about strategy, but MG is not a strategy game in first place. It has some strategy aspects and as I stated Micromanagement too ( in fight too ) this micromanagement can be handled a lot more effective by a computer so a human player will always fall back here. And as I already stated, no MG will not turn to a pure strategy game.
About the slow reaction of units, that's true but technically I see no way to change this. But everyone including the AI has this command delay so its fair. This might be a bit ugly for people who play Moba games where it is core feature that you can react very fast. But this is no moba game and no shooter where you only have to deal with one or a very little number of units and a server controls everything. RTS games handle tons of units and work technically different. I don't think there is no realistic way to handle this. Because this is a fact MG uses this as a part of the unit behaviour too. There are some unit types which react slower or faster than other units, so this must be taken into account too by the player.


( as far as I have read it yet ). In our wolrd "Desyncs" are "Out Of Sync" errors. It also describes why game recordings/replays will not work after a patch and why you cannot rewind
.