151
MegaGlest / Re: Proposed changes to Magic
« on: 20 January 2017, 00:28:13 »
Did yo try latest development version? Filux made many changes to the magic faciton and added hints for the AI too, so it should be better now.
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<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="120"/>
<anim-speed value="120"/>
<animation path="models/catapult_dying.g3d"/>
<sound enabled="true" start-time="0.1">
<sound-file path="$COMMONDATAPATH/sounds/catapult_die1.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die2.wav"/>
<sound-file path="$COMMONDATAPATH/sounds/catapult_die3.wav"/>
</sound>
<fade value="false"/>
<spawn start-time="0.1">
<unit value="catapult"/>
<amount value="1"/>
<health-percent min="80" max="100"/>
<probability value="100"/>
</spawn>
</skill>
Jammy had no kills and just 19 death ?