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Closed bug reports / Re: Errors raised from data
« on: 6 June 2016, 12:39:09 »
A popup is critical because the game might be in a state were it cannot render anymore. But on the other hand we have this state already in those cases.
My idea was to write the error message to a file too and then exit the game. After this, an "error display program" is started which shows the error.
This can be done by starting MG inside a script and displays the error when the game process itself has ended.
Or if the MG process itself starts a new process which monitors the MG process and displays the error message form the file, once the process finished.
My idea was to write the error message to a file too and then exit the game. After this, an "error display program" is started which shows the error.
This can be done by starting MG inside a script and displays the error when the game process itself has ended.
Or if the MG process itself starts a new process which monitors the MG process and displays the error message form the file, once the process finished.




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