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Messages - titi

Pages: 1 ... 166 167 168 169 [170]
4226
Mods /
« on: 22 March 2007, 10:41:09 »
What happens if you use glexemel? is there any .g3d-output or nothing?
you must use g2xml.exe to convert your xml-files.
The easiest way to do this is to have evreything in the same directory

glexemel and the model.xml.

to start it use a dos-box and navigate to this directory.
there you type:

example:
cd c:\dirWithEverythingInIt\
g2xml.exe myModel.xml myModel.g3d

than it should work! Also have a look at the wiki  http://http://glest.wikia.com/wiki/Main_Page "modelling with blender"

4227
Mods / solved
« on: 27 February 2007, 15:00:52 »
here you can read how to handle it:

https://docs.megaglest.org/Blendermodelling

4228
Mods / I have go it
« on: 7 February 2007, 20:53:47 »
It's working !!!

It was the bug in glexemel. I didn't thought it was still in there ( released on 2005!!). Without the two lines you get a damaged g3d and a crash of glest!

this is still needed to get a working glexemel !!!!:
You'll have to add the lines (if they aren't there) :
    #pragma pack(push, 1)
near of the beginning of the file "g3dv4.h" of glexemel and
    #pragma pack(pop)
before the #endif

I'll write a description in the wiki ( when I have some time! )
http://http://glest.wikia.com/wiki/Main_Page

4229
Mods /
« on: 6 February 2007, 15:06:20 »
If you are interested, email/upload it to me ( also if it's not finshed yet ) and  I'll publish it on my website (www.titusgames.de) .
I also can help you modify the behavier of the new faction and
my sons can test it to get a balanced new faction.

mail it to info_at_titusgames.de
or contact me to get a ftp-login where you can upload it

4230
Mods /
« on: 6 February 2007, 13:15:51 »
Yes I know that there is an export script, but to export from blender, I need this script and glexemel .
First I had to export, than to build a g3d file from the export with glexemel.

But the result doesn't work! Starting glest I get
...
 Error loading units: techs/magitech/factions/tech
Error loading UnitType: techs/magitech/factions/tech/units/cow/cow.xml
Exception caught loading 3d file: techs/magitech/factions/tech/units/cow/models/cow_standing.g3d
St9bad_alloc
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
...

So I think, there is something wrong with my Export. For details see my description in the other forum thread ( "Using Blender 3D to create Glest model ")

4231
Mods /
« on: 6 February 2007, 12:50:44 »
Yes I have seen this, but I have this problem with blender ( see the using blender thread). So it's still not possible for me to modify/create new models.
I have worked hard to learn blender( just to modify glest!! ) and I think I have enough skills now to create new models. But the export to glest is still a problem for me. I don't know what's wrong.
(see my post in  "Using Blender ... ")

Does anyone has some prepared models for me ( in g3d format ) At the moment I cannot create new g3ds.

Sounds/textures/behaviour is what I can do!
So if  anyone has some new g3ds please email them to me:
 info_at_titusgames.de.

If I get new g3ds I will quickly release new mods.
If I get some nice buildings too, I will create a complete new faction.

4232
Mods / a mod and some new maps
« on: 6 February 2007, 00:06:29 »
A mod and some new maps made by my son and me
 
http://http://www.titusgames.de

4233
Mods / :-(
« on: 31 January 2007, 14:56:51 »
Thank you for the reply. I will have a look at the sourcecode. Probably I will find a hint what's wrong ....

But do I really have to look at the sourcecode of glest?
It's a bit tricky in this case, because there are a lot of programs involved.

1. the importscript written in perl with blendercomponents.
2. blender
3. the exportscript
4. the xml2g3d program
5. glest

I think there IS A WAY to build new models(modify old ones) with blender!

Is there anybody out there who has done it?
Can you described a little bit more detailed what you have done to get a working model. For example describe the following steps with the existing model cow_standing.g3d. (Especially all the steps in blender to prepare the model for the export-script are very interesting for me!!)

1- load the cow_standing.g3d into blender,
2- preparing the model in blender
( what did I have to do to prepare the model for the export-script ??? )
3- export it to xml
4- convert xml to g3d ( a working one !!)


please, all you glest gods, speak to me  :D

4234
Linux and other ports /
« on: 29 January 2007, 13:32:50 »
you have to change into the glest directory to start the game!

something like:

cd ~/glest
./glest

4235
Mods / found something but....
« on: 28 January 2007, 21:47:33 »
ok, I found something,

the textures were not assigned to the material and the meshes were not assigned to a material. that's fixed now, but..:

The export contains information about the textures now, and I can build a g3d-file with texture information. But when I start glest with this "new" model
it crashes with:
...
 Error loading units: techs/magitech/factions/tech
Error loading UnitType: techs/magitech/factions/tech/units/cow/cow.xml
Exception caught loading 3d file: techs/magitech/factions/tech/units/cow/models/cow_standing.g3d
St9bad_alloc
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
...

So, what's wrong this time ??  ?
Please help me, I really don't know what's wrong this time.


to compare my exported xml-file with coorect one I tried to convert  the cow_standing.g3d to xml, but g2xml said it's g3d version3 not version4.

Is there any model with g3d version4 in this game?

4236
Mods / blender export doesn't contain any textures
« on: 27 January 2007, 21:30:29 »
what's wrong?

I load a model from the original glest into blender ( using this blender-importscript for glest ).
Now I can see there everything the model the textures ...

without making any changes I want to export this model again
 but in the xml-result the tag for textures is empty .
....
    <Specular><Color r="0" g="0" b="0" /></Specular>
    <!-- NO TEXTURE -->
    <Vertices frame="1">
.....

After converting to .g3d I can start the game without problems but
the new model is unvisible ( it was cow_standing.g3d ).
when the cow starts moving it is visible again due to another model
(cow_walking.g3d ).

I think the problem is, that the texture mapping was not saved, but why?
What do I have to do ?

Looking at the console while exporting
there were 3 warnings, ( somthing with not applied... )
So I applied the deformations( I didn't made any!)  and the warnings disappeared.
But this has no effect on the other problems.
What do I have to do to export the texture-references?

Pleeeeease help.... my kids want more glest fun from me  ;)

I have Blender 2.4.1 (Linux)

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