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Messages - Ayrin Greenflag

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151
Mods / Animate a model
« on: 14 December 2007, 19:07:00 »
Hi, i've found a directory in my pc full of animation files in bip format
how that files work?
can i use them in 3d studio max?
if 'no' is possible to use premade animations files in 3dstudio and what kind of files?
thx

Ps this because i want make dwarf faction

152
Announcements / cooool
« on: 20 November 2007, 11:34:50 »
Hi Glest Team :) this is a very cooooool update!!!
Thx for your job i will test it as soon as possible
I'm happy to see you work hard in silence...a lot of pepole make a lot of noise and give no results...
Congratualtions!!

153
Mods / steps
« on: 20 September 2007, 16:37:09 »
In the a.. of Bill Gates :) lol
Well maybe with the source someone can compile it under window.
Low time coz by work in this period and by my WoK php game.

154
Mods / sorry
« on: 18 September 2007, 08:12:04 »
Sorry for the long wait, i was far from pc by long time, well, now i see the problem using the mapeditor code, well u was right, need a new code, did u made some good step forward?

155
Mods / interesting
« on: 1 August 2007, 09:21:33 »
I'm very curious to see what you create, seems there are a lot of good 3d artists here

156
Mods / spaceship
« on: 1 August 2007, 09:18:43 »
I think u can do al lthe game in space cuz your units will be ships and constructions will be stations, the resurces will be asteroids to mine, and u will have your space game... u lost all the land effect in this way, so maybe some kind of planet conquest could be more attractive

157
Mods / codes
« on: 1 August 2007, 09:10:02 »
well jrepan i'm sure u have made an hard work for the savegame, my ides is to start from starting position in game. the mapeditor allow you to select 4 starting points then it create the map saving terrain objects and the start position. If we can modify the mapmaker letting it save the units positions we can have in the same way also the savegame.
The problem is: this game is fully customizable, this means that units changes for every custom version, so we need a way for standard the units in mapeditor, maybe using damage level.
I have to study the code so i can't tell how difficult it is, i bet a lot, but it will allow also to create maps for missions and, maybe, chain them in complex adventures.
Maybe i'm a dreamer?

Oh yes, also some kind of difficult level will be nice to add in options :)

158
Mods / various
« on: 27 July 2007, 14:00:48 »
The multiplayer seems a very hard rock to break and i will read the wiki with attention, for the savegame i think the main problem is how the game set the start position for all characters if it's a codeline that check the start position on the map and it put always the same units and buildings the steps are

1 to export this code in external file
2 try to change the file for starting positions (just for some check)
3 add to the file new units in different position (for some more check)
4 work around the save and load game that build a similar file to the start one

this work i think can help also for multiplayer cuz the structure for the syncronize file can be similar to the save (as a database for mmorpg)

159
Mods / uhm
« on: 27 July 2007, 13:38:19 »
i'm reading the wiki and the multiplayer tread...tons of informantions :(
i'm trying to absorbe all informations i need ... not easy
the savegame is still in project phase?

160
Mods / heavy
« on: 27 July 2007, 13:30:21 »
i'd like to modify all the source code keeping only the engine and some aspect of current game as camera view and little more... but it depends how hard will became the work for my mind :)

161
Mods / how to modify glest
« on: 27 July 2007, 13:12:40 »
Hi guys, i would like to start to modify glest, what is the language and more important what program i need to use for modify the code? What compiler is the easiest? How many hours will past before i became insane? mmm or i already am? Thx a lot in advice.

162
Mods / World of Kallen
« on: 19 February 2007, 17:16:34 »
Hi, i've stopped my work on Glest  :)

163
Mods / races
« on: 19 May 2006, 09:58:39 »
hi, a lot of time ago i started to work around elves but i'm not a good 3d modeller so my project sunk
i'd like to see elves and undead ... for undead i've imagined to have a necromancer palace as castle and cript for barracks and boot hill ... and pyramid and similar..what do u think about?

164
General discussion / ..idea..maybe
« on: 21 April 2006, 15:35:19 »
Hi everybody, i've been far from months from glest, i've already to see the new 2.0 version  :-[  but i'll see it soon promise
Well I write because i'm working on a free rpg yet in deep developing status but maybe some of you guys are interested in help.
Programming is php so playable in all browsers and some graphic helps can be appreciated too (our graphic is very busy at the moment)
I write here because a lot of ppl are working on fantasy monsters and character and a render of some image could be used in my game...oh yes the name is World of Kallen (based on World of Phaos code)
A dream is to make this game in 3d like glest in the future...
Contact me if you are interested...thx
Ayrin Greenflag
www.3dtowns.at/phaos
www.lostinn.com/ayrin
ayrin.g-^-lostinn.com

165
Mods / poly
« on: 29 November 2004, 14:35:40 »
How many poly do u use in human models?

166
Mods / Glest in rpg
« on: 25 October 2004, 09:20:35 »
I know my mind it's very complicate, but i'd like to know if it's possible to create a customizable rpg with glest engine. (Martino don't kill me pls)  :O

167
Mods / -
« on: 18 October 2004, 15:07:01 »
:D  I understand ! thx

168
Mods / Attack var variable
« on: 14 October 2004, 07:11:39 »
This variable is + to attack strenght or attack strenght is maximum and attack var is - to attack strenght

169
Mods /
« on: 14 October 2004, 06:48:52 »
how u can put your units into a building?
and what's sight value variable?

170
Mods /
« on: 4 October 2004, 15:41:53 »
The Error i've got is into macro baketextures..someone can tell me how to resolve?

171
General discussion / mission goal
« on: 1 October 2004, 13:58:40 »
It's possible to change the battle goal? I mean now for win i must destroy all enemy units, it's possible to change it? Ex. to conquest a building, destroy a bridge or similar?
2) can I morph one enemy unit into a friend unit?

172
General discussion / Error in old art file
« on: 30 September 2004, 10:33:51 »
I downloaded old art_0.5.2.zip file..but it's damaged and i can't open it.

173
General discussion / Development halt???
« on: 27 September 2004, 10:46:50 »
I read about a dev halt? Why you stop now? It's a good base for built a great project. I started to follow glest only in the last months but i think it will be one of the most popular game in the web.
If you need help i think someone can give you some.
1) A simple campaign mode can be built connecting maps with an xml file and preselecting the factions.
For resources and start forces u can moving that files into the campaing directory.
I think it's easy to do in that way.
2) The map editor can be modified or implemented with the possibility to assign monsters or npc in a map (like objects) you can try with one warrior so no 3d and 2d graphic is required

Ayrin Greenflag

We trust in you

174
Mods / -
« on: 23 September 2004, 15:49:26 »
no...i think no...can someone copy the maxscript code and send it to me in a txt file? ayrin-^-lostinn.com

175
Mods /
« on: 23 September 2004, 13:07:11 »
Yes...i think...i see no default button in render option

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