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Messages - Ayrin Greenflag

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51
Mods / Re: Goblin Faction for Magitech and GAE.
« on: 6 January 2009, 11:21:20 »
guano attack as acid type :)

52
General discussion / Re: To Do List & Bugs
« on: 4 January 2009, 21:45:27 »
don't know if someone has told before...would be nice to have bridges in maps   :)

53
General discussion / Re: "New Game Screen" Redesign
« on: 4 January 2009, 20:54:51 »
Map preview is a nice idea and in having more players the only problem is the lag, but that is for all online games anyway i think 8 players would be enough

54
General discussion / Re: Logo
« on: 4 January 2009, 20:43:05 »
hi guys, sorry for my latency, i liked a lot the modman idea so i developed it a bit
what do u think? (missing writing i think glest on the shield as fire burned and advanced engine on the sword)

55
Mods / Undeads
« on: 4 January 2009, 19:49:43 »
I see undeads factions are a lot...needs a cemetery?

56
Mods / Re: Persian Mod
« on: 4 January 2009, 15:22:50 »
wow! good and impressive work :)

57
Mods / Re: War for Kallen
« on: 4 January 2009, 15:19:01 »
Hello again, i think a beta will be ready for easter i have to work on xml files of units in the wait say hello to the orc worker

58
I like a lot undeads idea, personally i would like the necromancer as the main unit as the castle (don't know if it's possible) and maybe archer undeads would be nice.

59
General discussion / Re: Merry Christmas!
« on: 23 December 2008, 12:29:42 »
Well.....Merry Christmass and an happy new year..
i will be away till new year and i will try to work around Glest
maybe a mutant donkey with burning flame could be a christmas unit? ;) lol
See u soon guys, be your wishes turned to reality

60
Mods / Re: War for Kallen
« on: 18 December 2008, 17:45:55 »
started to build some page on www.lostinn.com/glest/ but time is so few .... more added during christmass days...i hope

61
Mods / Re: War for Kallen
« on: 10 December 2008, 10:57:49 »
well really i think he is busy with his professional 3d work but u can visit his company site   www.ninc.at   don't know exactly how to contact him

62
Mods / Re: War for Kallen
« on: 7 December 2008, 19:38:47 »
Ka sent helped me with World of Kallen mmorpg project at the start, u can try contact him at nathan inc
thx modman u are too kind
Gameboy i walking or running (it's teh same) then attack and dying coz wolves can be called from cleric of nature as summoned creatures

63
Mods / Re: Ardhon (website now released)
« on: 2 December 2008, 11:07:05 »
ok ok Kids you all are making a good job with glest maybe we are looking at the born of a new generation of human computer device :) lol

64
Mods / Re: War for Kallen
« on: 2 December 2008, 11:01:17 »
oh i got it :) lol
well 3dtowns.at project is inactive i think coz Ka (the designer) helped me with Workd of Kallen (the mmorpg www.lostinn.com/kallen ) but later his work improved so he had not more time
instead the http://www.lostinn.com/ayrin/humans.php (note all the site was converted in php also the old htm pages are still online) is active and under slow development (if someone want help improving the dragon's cave is welcome)
trying to create a group using php but seems i have to use google groups

65
Mods / Re: War for Kallen
« on: 1 December 2008, 15:31:05 »
the project is active, but i have to make the web pages, the directory contain only images and files but will be my duty put online pages with project details i promise...
@gameboy i will send the wolf this night when my job leave me free :)
@modman well there is also an english version (automatical setted if no language chosen) still in development

66
Mods / Re: War for Kallen
« on: 30 November 2008, 01:00:12 »
here are 2 more images

Temple of Riannon goddess of nature

to be animated...someone can do that?

67
General discussion / Re: Four Path Magitech
« on: 29 November 2008, 11:56:41 »
hi guys, i've a skeleton...yes i know everybody has one...no i mean 3d skeleton, someone is interested in animating it? i would like someone apply a biped system so changes are more easy for me :)
let me know

68
Mods / Re: War for Kallen
« on: 24 November 2008, 15:48:31 »
Dwarves tech tree ---Beta---

69
I think a forum for coders or newbie coders would be nice so ppl can learn c++ coding and lua coding...do u think it could be done? (this is a ' I want an horse' question ..lol)

70
Mods / Re: War for Kallen
« on: 7 November 2008, 10:42:59 »
..i'm a bit lazy doing tech diagram and work took me more time in this period so...u must be patient..
Gods down has some really good model..i like the work of Ka with them...some shot of that was used in my world of Kallen mmorpg
I will post a download as also buildings and ashing models will be done..i would like to animate also some tree or building but it's a far dream till now
 ;D
soon i will post a new unit screenshot

71
Mods / Re: War for Kallen
« on: 4 November 2008, 10:43:50 »
someone asked for some ingame screenshot ... here are the firsts for dwarves...





72
Mods / Re: Idea
« on: 2 November 2008, 20:11:15 »
well it's something totally free so...anyway...nevermind

73
Mods / Re: Free models for Glest - Free Public Use
« on: 2 November 2008, 20:09:18 »
good models :)

74
General discussion / Re: To Do List & Bugs
« on: 31 October 2008, 16:57:29 »
u are right...blush! .. i didn't read that :)

75
General discussion / Re: To Do List & Bugs
« on: 31 October 2008, 09:40:57 »
what about an easy cpu for newbie?

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anything