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Messages - Ayrin Greenflag

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76
General discussion / Re: Four Path Magitech
« on: 30 October 2008, 10:56:04 »
ehy someone edited my post...what kind of magic is that?

77
Mods / Re: War for Kallen
« on: 30 October 2008, 10:53:44 »
mmm yes some unit can be shared coz our mods are both fantasy, and about Icegars u are right, they are not in Lotr, they are a sort of dark troups, noone know their origin and seems they are infinite, coz after each defeat they come back strong as before. Shiri-kar are similar to goblins, but they live in mountains and their body is covered of brown hairs, they have wizards too. Dark elves...well u all can imagine them i supose. If gameboy want some dwarven model for his faction i will be happy to give...ehm i need animation for dwarven crossbowman...someone have a bip file that i can use?

78
Mods / Idea
« on: 29 October 2008, 15:10:28 »
ehy what about a Naruto mod?

79
Mods / Re: War for Kallen
« on: 29 October 2008, 15:09:13 »
hello again, i'm working around the dwarven barracks when finished i will post some ingame screenshot, i've just finshed the dwarven blacksmith...stay tuned for further image  ;D

80
General discussion / Re: Four Path Magitech
« on: 29 October 2008, 10:57:36 »
do u know that crossbow was the only weapon put outlaw by the church coz it was too evil...after all it turn unusefull all armors coz it was able to pass trough them [Yes, it wasn't really an ethic weapon, since a 120 year old man could shoot down a full armoured knight with a lousy crossbow... - @kukac@]

81
General discussion / Re: Four Path Magitech
« on: 27 October 2008, 15:36:19 »
oh...i will help but i use 3ds and seems there is some problem converting models from 1 to other... (i made some attempt and the conversion loos some ploy..i think it happens only with planes but not sure) anyway i have a skeleton and i'll try to use it with a biped for animating.
Some other model look like a beta version there are no animations for that so i will wait for your further development ;) lol

82
General discussion / Re: Four Path Magitech
« on: 27 October 2008, 10:05:30 »
I downloaded FPM and i saw some new units.... gosh...still in development i guess...the skeletal warrior and some other unit are really....ugly...or i'm wrong? (the skeleton die is nice animation instead)

83
General discussion / Re: GAE Proposal
« on: 26 October 2008, 13:13:00 »
Orion, Mictes, write to me and let me know how can i help with website :)

84
Mods / Re: War for Kallen
« on: 26 October 2008, 13:03:33 »
beta of human farm


the tech tree is a bit different from each faction...for humans is

castle --- worker ---farm----barracks --- blacksmith --- shot field --- library --watch tower
with shot field the watch tower can be ugrade to defence tower
with blacksmith u can upgrade amrors and build advanced units (basic unit swordman--davanced guards and knights)
with library u can produce accolite and he can build temple and wizard tower
temple produce clerics and wizard tower sorcerer
with temple and library u can research holy book that allow to create holy knights and u can build hall of heroes that allow you to create 1 hero (see hero points in the forum)

85
Maps, tilesets and scenarios / Re: object
« on: 26 October 2008, 12:47:42 »

86
General discussion / Re: To Do List & Bugs
« on: 22 October 2008, 09:21:37 »
i have a question, in map maker you can chose level of terrain from -5 tp +5 if i remember well..it's possible to check this level inside game? I ask this because some unit could be tied to terrain level...the use of this could be the ships unit...example the unit can travel only if terrain is -2 or more ...i think it's possible coz soldiers already walk only if terrain is till -1, but their vertical position is chained to terrain level instead ships could always have the vertical on 0 level ...is my thinking right?

87
Mods / Re: Icon Backgrounds--Available Downloads
« on: 20 October 2008, 12:49:37 »
nice job

88
Maps, tilesets and scenarios / object
« on: 17 October 2008, 09:16:57 »
hello, i've made a new object for place in the map..it's the ruin of a cathedral, but the problem i s to set the pass-through permission or not coz it's bigger than a stone...any suggestion?

89
General discussion / Re: Absense
« on: 17 October 2008, 09:10:04 »
WELCOME BACK DANIEL!
is nice to see u here again ... i'm sorry to ear about your disability...but happy to see your soul is still alive and fighting ;)

PS maybe now u will find a better job ;)

90
Mods / Re: War for Kallen
« on: 15 October 2008, 21:31:54 »
say hello to the greenskin spearman

91
General discussion / Re: Four Path Magitech
« on: 14 October 2008, 14:23:24 »
someone has the last version of FPM? there is an active download link? elsewhere if u post it to me i will put online again

92
Mods / Re: War for Kallen
« on: 14 October 2008, 10:53:53 »
is soon for that..i need more buildings :)

93
General discussion / Re: GAE Proposal
« on: 14 October 2008, 10:05:20 »

94
Mods / Re: War for Kallen
« on: 13 October 2008, 16:05:40 »
2 more images


95
General discussion / Re: GAE Proposal
« on: 10 October 2008, 15:46:13 »
shell? ehm what is? :D
i have php/mysql but i don't remember any more details...u can see in powweb site the details

96
Mods / Re: 3d models
« on: 10 October 2008, 15:38:43 »
3ds..u can get them i see in the list, so no prob for giving u some animated model
what about a swordman that walk swing stand and dye
and a goblin with same movement
what kind of rules u will use? d&d or different?
can i help you in some other way?
i wait your e-mail for details ayrin.g-^-lostinn.com

97
General discussion / Re: GAE Proposal
« on: 8 October 2008, 22:23:58 »
Orion if u need space i've tons on lostinn...let me know ;)

98
General discussion / Re: GAE Proposal
« on: 6 October 2008, 13:55:09 »
mictes i think the problem is find someone that can do that  :)
about the website there is already some layout? i remember i saw something somewhere

99
General discussion / Re: GAE Proposal
« on: 6 October 2008, 09:30:48 »
i think we need to make developing plan for GAE with steps to follow

100
Mods / Re: 3d models
« on: 6 October 2008, 09:16:44 »
really i don't know what kind of format could be used for ms3d i use 3ds max and i can export max models in various format but i need to know what format u need (mdl-chr-max-obj-w3d)??

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