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Maps, tilesets and scenarios / Re: map ragor
« on: 26 January 2013, 17:57:11 »
I really like this one. Nice job, going to try it out later.
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What I want to know is what is the purpose of cloning a game that already exists?
Already looked at obj, won't be doing it as its for static models (no animation support) which is a waste of our time.You could always have it as an extra optional format. I never said that it should be the only one that would be worth adding.
What about the IQM format that you looked at last year, Softcoder? Obviously a new format is a lot of work, but that seems a reasonable choice.Believe it or not but it is actually a lot of work because you not only have to write the loaders for the format, but you would also have to code support for skeleton based animations into the source.
What are the advantages of .obj??Its
And md2/3 keyframe as in I can import it and edit, then export? Instead of having to reanimate if I don't have the blender files?In md2 the keyframes are assigned to each vertex (similar to g3d), pretty sure md3 is the same. This would make these formats relatively simple to add because from what i've seen of the g3d format so far the animations and texture coordinants and vertices are all done very similarly to md2.
I personally do want all of these features you mentioned above, but they will take time learning in order to do it properly. For example I spent 3 months working on MD5 model support (what they use in sauerbraten) only to discover there was no working plugin scripts for the latest blender (no thanks I didn't want that mess all over again).Would almost be nice to have support for other model formats which use keyframe animations such as md2 or md3, additionally, obj support should be fairly easy to implement and would make it a lot more convenient to develop tilesets.
Now I'm not sure the IQM format is really needed as modders aren't asking for a different format at all (yet) so I stopped that work (as I imagined myself it was a need).
Yea. Any way you can get the animations through is good, because trust me animating is a lot of work.
@firedeathbot: I remember you... sort of, it's been a looong time.
OK then I'll call it a animunger. Any objections?the computer tracks invisible units, unkess u made the shadow form jndestructable with weapon parameters with a new armor type
I just finished "The Sea of Trolls" Don't the berzerkers drink bog myrtle to go berserk? I've never heard of inhaling a root before. But that's what the wikia says.yea the sea of trolls is a great book one of my favorites
Looks like you will need an English class more than a Spanish one. Hey, look on the positive side. After 3 years, you might be able to forgo English and apply for Spanish citizenship instead. I am shure they gonna appearatiate ur leet infezstation skillz.
How have you been able to develop under 95?!? I use it sometimes b/c I like old stuff, but as your main comp, you'd be better off putting linux on it... And it could work too... I just put linux on an old 95 era computer and it ran great! ((x)ubuntu feisty fawn)...
And, were you even able to use glest under 95? (I wonder if I could manage it?)
As to blender, the biggest problem I had is python, which I fixed by googling around a bit (that was on vista) and it also worked for me with xp...
And yeah, 3 language credit reqs are ... a bit annoying ... (I took Latin for fun in eighth grade for a high school credit, and then I had to take it again (and again) so I get the 3 consecutive years in...)
a captian Nemo like madman