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Messages - firedeathbot

Pages: 1 [2] 3 4 5 6 ... 11
26
General discussion / Spanish, school.......
« on: 23 August 2007, 21:04:09 »
yo, havn't been on a while as for my infestation i gunna start again soon as soon as i buy my new computer (windows 95) at the moment i wanna buy a new windows XP. also i havn't given up, and i hope i will be able to learn more about rigging, and moddeling,



also has anyone had trouble with blender on windows?
i've tried on 8 defferent computers from windows 98- vista, and the latest 2 versions of blender dont work, and i tried the older ones aswell?

also in school we're starting spanish, nice language, very based, yet i am gunna have 3 more years of it  :o .........

27
Mods /
« on: 11 August 2007, 15:03:57 »
Quote from: "jbr"
If you go to firedeathbot's website, there is an infestation download...

i know sorry i had uploaded it so my friend could download a copy so he could help abit * schools started again*, but i wouldn't recommend downloading, because it had worker, town center, and fighter.

28
Mods / free compiler able to compile glest source?
« on: 22 July 2007, 17:53:04 »
does anyone know about a free compiler that i can use on windows ME to compile the glest source? i would appreciate some feedback because i'd enjoy changing a few objects in the source code

29
Mods /
« on: 20 July 2007, 15:41:44 »
Quote from: "encoish"
I didn't change the models. Sorry if I disapointed you, it is my first.
no problems just curious


Quote from: "encoish"
I know how to model in blender, but haven't yet learned to animate.

same here i can model but i have trouble exporting animations.......


Quote from: "encoish"
And firedeathbot, I stole your magic barrier unit. If you don't like that, just say so and I will remove it. It was a great unit.

sorry i'd like to take the credit for it but i cant........

Fireborn made that unit

30
Mods /
« on: 19 July 2007, 14:44:42 »
thanks great i was planning on trying to rewright the XML to reballence the factions but u saved me a couple on min of effort  :O

31
Mods /
« on: 19 July 2007, 13:50:24 »
i gettin it ASAP u change the models?

32
Mods / can anyone email me the swordman and summoner models
« on: 19 July 2007, 13:49:04 »
accidentally deleteted both folders can anyone send me both? e-mail is glestrts-^-gmail.com

thanks

33
Mods / -
« on: 9 July 2007, 17:55:26 »
Quote from: @kukac@
http://www.glest.org/glest_board/viewtopic.php?t=587  ::)

i guess it doesn't extend that far.......

34
Mods /
« on: 9 July 2007, 16:37:18 »
Quote from: "@kukac@"
could you explain me how did you imagine that? i think Glest engine currently not supports FPS style gameplay...


the glest engine supports rts as far as my knowlede of it expands, so i am using a defferent game engine, the darkplaces engine, which is a free modified quake engine.
also i thought if the weapons of key magic and tech units could be instituted

for tech

bow
sword
chainsaw(from battle machiene)

35
Mods /
« on: 9 July 2007, 13:21:05 »
Quote from: "@kukac@"
have you reached something new?

well some of the 2d art is coming along, and the character models are doing okay but i need to learn about the weapon coding and the weapon exportaion.

36
Mods / Re: Quake engine
« on: 7 July 2007, 00:23:42 »
Quote from: DemiGod
How is it going so far?

Quote from: firedeathbot
for a game engine we could use maybe nexiuz or quake 3?

Great idea !

I've already attemted making a game with the Quake 3 engine and it worked fairly well.

And I'd be very happy to help

kk, email glestrts-^-gmail.com

also i decided to use the darkplaces game engine

37
Mods /
« on: 5 July 2007, 01:14:54 »
Quote from: "DemiGod"
I will email an sollution to you about 3d software.


crap just deleted it...thought it was spam can you remail it?

38
Mods /
« on: 4 July 2007, 13:37:47 »
Quote from: "DemiGod"
How about a flying ant?

And how far are you?

ok i've been working on a flying ant, but i have scaling problems.... because my first modelling program was a trial i need to find a good one (besides blender)
heres whats done
4 tilesets
5 schrenarios
4 maps
ants (queen, fire and worker)
basic human models and a few types of turrents and all the XMl and proj files and all the ant buttons and icons.

39
Mods /
« on: 30 June 2007, 12:40:01 »
Quote from: "andyglest"
its not good to have archmage button for an ant. true, first u have to make main part, but don't forget to ask Jose Zanni to make better buttons

i already just redid the buttons, just havnt done screen

40
Mods /
« on: 23 June 2007, 14:37:55 »
Quote from: "hailstone"
I don't think that dll files can be used in Linux but if you still wanted to use them there should be an option with your compiler or IDE to compile as a dynamic link library (DLL). There are tutorials at Code Project. For more information about dynamic libraries on Linux check out YoLinux.


the problem is i use windows, got the source code, moddified it a little, and how do i compile into an xerces_c_2.03 file???

41
Mods / Source Code
« on: 22 June 2007, 17:02:57 »
after i modify the source what tool do i use to make it a xerces.dll file?

42
Mods /
« on: 18 June 2007, 01:23:39 »
Quote from: "@kukac@"
i dont know. would it be good? i only thought on an rpg, because a fantasy fps hacknslash would be interesting....



i think it'd be enjoyebe to play a glest based "multiplayer" FPS game....
anyway ill start mmaking new unit models by taking the 3ds models and making them more detailed for the game....

43
Mods / Glest FPS (first person shooter)
« on: 16 June 2007, 18:14:13 »
anyone condidered making a glest based first person shooter?
i mean it would be kindof cool.
tech weapons

saw( from battle machiene)
sword
bow
molotov(from technician)
lance
and others

magic weapons

scife
club
staff
spellbook
spells

any one interested in making this work
for a game engine we could use maybe nexiuz or quake 3?

44
General discussion / Re: Newbie has Arrive.
« on: 16 June 2007, 18:10:44 »
Quote from: "Purazuma"
Hello there, I am Purazuma, and I have also tried Glest.
I am 18 years old and I live in New Caney. Also, I like Magic Faction better than Technology Faction, because I am half Magic-Lover, and Half Dragon-Lover. Also, I am a Pokemon Fan, so don't hate me(Closes Eyes from getting Hurt).

Also, I played few Megaman Games, Including Megaman Zero, I am awesome using Charged Shots.

I wonder if there's going to have more Factions other than Magic Faction and Tech Faction...

Anyways, hi.


wow nice
i always liked magic better in terms of units, but i like the tech feel of gameplay.

also ive played pokemon games devoted 1000 hours of my life to each gaem( wow) buts that because we travel alot, well welcome to the game of glest.

also i might thy to make a pokemon mod, what do ya think?

45
Mods / Re: Google Sketch-Up exporter?
« on: 11 June 2007, 12:34:26 »
Quote from: "JakeRoboz"
Hello,
  Would someone out there with skills please make a google sketh up to g3d exporter. Google sketch up so easy to make buildings with so it would be good.
                     Thanks.



dont get your hopes up, some things would be nice, others unneeded at the time, yet if its ment to happen someones already tried to do it, and needs support.

46
Mods / -
« on: 8 June 2007, 20:17:53 »
Quote from: Master_Chief
on sourceforge
i guess so i dint see you post....
anyway id love to help with your project my email is glestrts-^-gmail.com

47
Mods / -
« on: 8 June 2007, 18:39:31 »
Quote from: Master_Chief
A free 3d engine I found on sourceforge unter "RPG" ´, a very good one.

http://www.openfrag.org

i checked it out, but where is the engine?
it seems to be a bunch of projects made with the engine.

48
Mods / Re: [New Project] Underground Miners
« on: 8 June 2007, 18:37:23 »
Quote from: firedeathbot
Quote from: Master_Chief
I think I got one: OpenFrag

what is open frag?

email an email to glestrts-^-gmail.com

and ill send you the quake 2 engine (my favorite)

49
Mods / Re: [New Project] Underground Miners
« on: 8 June 2007, 18:23:28 »
Quote from: "Master_Chief"
I think I got one: OpenFrag


what is open frag?

50
Mods / Re: [New Project] Underground Miners
« on: 8 June 2007, 17:07:16 »
Quote from: Master_Chief
Hi all,

I am working on a new project, an MMORPG.

There is one big, but very big problem: I have no engine.

So, I am learning to make games. Right now working with DirectPlay (Multi-player part of DirectX) (I suppose Glest is made in C++?)

The question is again, if I could get the source codes of Glest. If yes, would it cost money?.

If it gets popular, I could make money with it and you, the Glest developers get a good part of it :)

Some concepts:

Defenses against monsters (Like the rock monsters in LEGO Rock raiders):
Code: [Select]
[url=http://www.siteupload.de/p304420-antimonsterdefjpg.html][img]http://www.siteupload.de/t304420-antimonsterdefjpg.jpg[/img][/url]
And some resource collerctors:
Code: [Select]
[url=http://www.siteupload.de/p304421-collerctorzjpg.html][img]http://www.siteupload.de/t304421-collerctorzjpg.jpg[/img][/url]
Mah Best;
Master_Chief
if you still want the glest source, download it from source forge

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