Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - firedeathbot

Pages: 1 2 3 [4] 5 6 7 8 ... 11
76
Mods /
« on: 30 May 2007, 13:07:42 »
Quote from: "titi"
Whats new in the update?

Here are some things:
- a lot of new sounds
- new shots ( thunderbird for example )
- AI housing problem solved ( new bigtent )
- upgrades have other effects
- gameplay balancing
- new background music!!
- animating beehive attack
- axeindian has it's own animated standing model
- new symbols for actions units ....

i guees that means i need to get it!

77
Mods /
« on: 30 May 2007, 13:07:15 »
Quote from: "Nitecreeper"
lol very nice... can the queen ant move?


howd you know it was a queen ant?....lol...no

do you think it should?

also thanks for the post!

78
Mods /
« on: 30 May 2007, 01:03:10 »
i'll try it

1 question, what does the update add?

also there is a problem with the dragon g3d that you have as the eagle, it is okay with all the animations but attacking where it shows the stuff you made transparent

79
Mods /
« on: 29 May 2007, 20:22:09 »
looks cool!

80
General discussion / Re: Newbie alert!
« on: 29 May 2007, 18:05:38 »
Quote from: "Nitecreeper"
Hey everyone I thought I'd introduce myself
I've played Glest and (after downloading a few mods, to increase teh awesomeness) I thought I'd join the community of such great game. My name is Lex and I'm 13. I live in rural partof australia, queensland and attend high school. And... I like Glest  :)



ok first welcome to the community, which mods did you download?

make sure to try indians, if you havn't,
and the science faction is good.

O, almost forgot, Star ship troopers is a must play!

81
Mods /
« on: 29 May 2007, 18:01:41 »
Quote from: "weedkiller"
Hey, really nice modelling. Looks detailed although it is lowpoly!
Ok, what about a texture? ;) I'm just thinking where to take photos with my digicam for an ant...
Well, although the "topic" of the mod is not my favorite (better like orcs, magicians and elves) i will surely play this one.


thanks,

and if you want i had been doing undead a few month's ago,
almost finished it, if you want i'll finish it along with my dragon race,
 and release them both in a few months when i get bored of modeling "bugs"!

82
Mods / Infestation screens!
« on: 29 May 2007, 11:48:41 »



hope you post your comments!

also the tree's and the water will be removed!
and replaced with a bunch of metal!
and the water will be removed

83
General discussion /
« on: 28 May 2007, 20:26:51 »
nice!

84
Mods /
« on: 28 May 2007, 20:23:27 »
i'll help!

85
General discussion /
« on: 28 May 2007, 20:18:16 »
not really give your hero an upgrade that raises all your units attack+hp and hp regen to max

86
Mods /
« on: 28 May 2007, 20:16:00 »
ok i'll try next time :0

thanks for the advice

here!


87
General discussion /
« on: 25 May 2007, 01:33:46 »
ive got it how about a trigger, that powers up your units like 1 of your units has an upgrade spell that needs 200 of food have him regen -1 food and remove the food consume from your units. make the upgrade instant,
and have it raise your attack, and hp values to 99999 then you will win, have the enemy start with like 2 archers no swordman?

you start with 2 archers, the hero, to palace guards( a retextured armored swordman0

how does it sound???

88
Mods /
« on: 24 May 2007, 16:34:41 »
thanks,
im working on a rover(like the one that went to mars) that blows up(finished) along with anoth hut for the humans, I am working on the basic human unit
I have like 20 different units in 3ds format,
i'll export them all someday.

89
General discussion /
« on: 24 May 2007, 14:45:55 »
good luck implementing it

90
Mods /
« on: 24 May 2007, 12:13:42 »
good luck, how does the AI do with thia change?

91
Mods /
« on: 23 May 2007, 16:19:49 »
i'll post one!



this is a screen i took a while ago all my other animations are mostly in .3ds format cause i havn'y exported them yet.
http://http://www.freewebs.com/glestrts/screen1.bmp

92
General discussion /
« on: 23 May 2007, 13:28:19 »
not" rely it sound great but the problem is how would you even implement the first level.
i've done one where you have limited starting guys and you cant get anymore, but how
will you make an object that meens victory it you get to it.

93
General discussion /
« on: 23 May 2007, 13:25:28 »
how about you send more and maybe those'll work?

94
Mods /
« on: 22 May 2007, 22:30:57 »
i will post a screen later!

95
General discussion / -
« on: 22 May 2007, 22:28:58 »
im' working on an xml export script for it :)

96
Forum discussion /
« on: 22 May 2007, 19:04:33 »
ok

thanks i didn't know

97
Forum discussion /
« on: 22 May 2007, 18:38:56 »
Quote from: "hailstone"
what about checking an external link to content ratio? not sure if its possible though.


what about more moderators, arn't they the ones who get rid of spam!

98
Mods /
« on: 22 May 2007, 18:35:10 »
no he ment if you could have a tech tree for the first few screcrinarios
and theyed be numbered 1-15
and after you got the hang of it you youse the bigger one for the rest of the levels
this meens you can replay your favorite levels or just skip to the boss.

99
Mods / Infestation Update! No.1
« on: 22 May 2007, 17:28:57 »
I've made good progress, finished almost all of the base models, need to animate like 30 more i started with needing 45 fully animated models and 80 if you include tilesets and resources which are done.
i've finished 15 scencrinarios, along with 8 maps. the XML's need a bit of work, but its okay
there will be six factions, 2 weaker versions with 12 units each which are used the first 5 schecrinaros then i use the tree's with 26 units and 8 upgrades each

so far they are
human1
human2
bug1
bug2
bug_overmind
and liberalist(people who dont want the bugs destroyed so they join the bugs every few levels).
the tilesets are
planet
lab
water
death
city
underground

hoping to post a few screen shots soon!
also i have a email for this project it is
glestrts-^-gmail.com
hope to keep you posted!

100
General discussion /
« on: 22 May 2007, 16:10:51 »
no the xml looked fine when i opened it but when i used the g3d converter
the file said error

did it have a skin for it?

Pages: 1 2 3 [4] 5 6 7 8 ... 11
anything