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Messages - MuwuM

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326
MegaGlest / Re: Need help for review
« on: 30 July 2011, 16:01:21 »
The magazin is called GameInside ( http://www.youtube.com/gameinsideshow or http://www.gameinside.de/ ; german) I have no guaranty that my work will be publicated, but the chances are high.

327
Mods / Re: Alliance faction - help
« on: 30 July 2011, 12:38:29 »
Wow! looks very nice! is there another download to keep up to date?

328
MegaGlest / Re: Need help for review
« on: 29 July 2011, 22:24:12 »
maybe I can include some kind of interview to... i have to wirte the script...

329
MegaGlest / Re: Need help for review
« on: 29 July 2011, 19:24:08 »
thanks for the feedback...

330
MegaGlest / Re: Need help for review
« on: 29 July 2011, 14:05:54 »
I have to be more detailed.

1. It will be a video review for an internet gaming magazin

2. I know how OpenSource works, I'd like to get information about important features to present 'everything' the game has.  ;)

331
MegaGlest / Need help for review
« on: 28 July 2011, 20:54:42 »
I was asked to review megaglest (language will be german maybe I do some english translation, too). What do you think is important for explaining Glest/megaglest to persons that are not familary with OpenSource Games. what are the best features we have (beside very good multiplayer and easy modability). Should i present all factions in shorter scenes or show a full game? Any other hints or tips?

332
Mods / Re: Alliance faction - help
« on: 23 July 2011, 23:41:48 »
where is team-color? the eyes ? maybe a bit more team-color. everyting else looks nice

333
Mods / Re: Alliance faction - help
« on: 22 July 2011, 17:58:11 »
...and a secondary suicide attack.

secondary attacks are only used correctly by human ... be aware of flooding the game with not-exploding bombs ;-)

334
MegaGlest / Re: A few new things
« on: 21 July 2011, 16:13:21 »
Her is the download of my scenario (wich has the bug) http://magic.haus-romeo.de/0_battleglest.7z

335
Mods / Re: Alliance faction - help
« on: 20 July 2011, 22:56:18 »
no, I have not done the animation, yet. But I will do it soon.

336
Mods / Re: Alliance faction - help
« on: 20 July 2011, 21:04:02 »
Infantry Light = Alien ??

337
MegaGlest / Re: Lots of bugs reported recently
« on: 20 July 2011, 09:13:37 »
Of course job has priority and we can wait. i just want to show up mistakes, when I found them, so I won't forget them.


338
Could be an error depending on high screen resolution like I posted in https://forum.megaglest.org/index.php?topic=7398.0

339
MegaGlest / Re: A few new things
« on: 18 July 2011, 11:23:44 »
it's an invisible unit in the corner of the map ;-)

340
MegaGlest / Re: A few new things
« on: 18 July 2011, 00:07:34 »
The error is, that the boost sometimes doesn't end when leaving the boost-radius

341
Closed bug reports / Re: font issue with svn 2478
« on: 17 July 2011, 22:17:49 »
basicly that fonts are not correct on (very) High resolution

342
Mods / Re: Alliance faction - help
« on: 17 July 2011, 21:52:30 »
the alien is currently 3,5 high and 2 width... scaled down 1,5 and something below 1 would work. Color of uniform will become blue and yellow.

now smaller with light-blue suit:


343
MegaGlest / Re: A few new things
« on: 17 July 2011, 14:08:36 »
because some reason the attack boost doesn't work correctly for me.

https://www.youtube.com/watch?v=FU3nJhqSE_c
look on top right 1200 LP (which is HP) is usual and 1210 is boosted.

Xml of the unit granding the boost
(click to show/hide)

Xml of unit, that resives boost
(click to show/hide)

344
Closed bug reports / [lacks info] font issue with svn 2478
« on: 16 July 2011, 23:54:52 »
another bug with display of fonts



Screen resolution: 1600x900px
Language: German (deutsch.lng)
Font: FreeSans.ttf (because german special chars, but same with other fonts)

345
MegaGlest / Re: A few new things
« on: 16 July 2011, 22:28:29 »
Yes, that would of course be good ;-)

346
MegaGlest / Re: A few new things
« on: 16 July 2011, 21:22:09 »
oh, sorry... see it, as additional support to your idea.

347
MegaGlest / Re: A few new things
« on: 16 July 2011, 12:51:20 »
Would it be possible to make the boost able to increase the (hp/ep-) regeneration, too?

348
Mods / Re: Alliance faction - help
« on: 14 July 2011, 22:42:18 »
    You also have to credit "Erik Satie" wich was a French composer, on wich my work is based. Thanks for the download... I will have a look on what to do next ... maybe a bit more work on sounds...

(click to show/hide)

Worked a bit on Ookami Mesh:





Update will work after next revision.

(click to show/hide)

Maybe rename topic to something like: Alliance faction - every welcomed to help creating it


~20th edit:
ported a (under CC0 released) alien model (original model) to the alliance faction (have no animations done, yet)

here is a screenshot from g3d-viewer:


The red parts are teamcolor.

349
Mods / Re: Alliance faction - help
« on: 14 July 2011, 14:14:47 »
Sry for double-post, but I'd like to show my first soundtrack for the Alliance faction

Glest Alliance Soundtrack Part 1


PS: Do we have an online working-version, I can download ?

350
Mods / Re: Alliance faction - help
« on: 12 July 2011, 10:17:08 »
I use MuseScore, a free cross-platform WYSIWYG music notation program.


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