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Topics - martiño

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101
Announcements / New forums created
« on: 26 May 2005, 19:08:51 »
The "Bug reports" and "Linux ports" forums have been created.

102
Announcements / Glest 1.1.0-rc2 released
« on: 21 May 2005, 01:01:11 »
This version fixes a minor bug with NVIDIA cards not supporting the GL_ARB_shadow/GL_ARB_shadow_ambient extensions.

103
Mods / Glest 1.1.0-rc1 released
« on: 7 May 2005, 01:21:03 »
Quote
Glest 1.1.0-rc1 has been released.

This version is only available from the Glest sourceforge project site (https://sourceforge.net/projects/glest/), we will update the main site once it gets stable.

To run this version you will have to download the packages "glest binaries win32" and "glest data" and uncompress them in the same folder.

New in this version:

- Glest now compiles on MinGW
- New tileset objects
- Shared library merged with Duelfield
- Fixed OpenGL version detection bug (now the game detects OpenGL 2 correctly)
- Auto config option added to in-game config menu
- Added configuration option to bypass OpenGL version check
- Added object variations in tilesets
- All files renamed to lowercase to ease portability
- New map: One On One
- New 3D model format (G3D v4)
- Dead skills now have a fade parameter
- Strings in XML files restricted to lowercase (game formats names)
- ShadowMapLike shadows renamed to Projected shadows
- Shadow mapping support, producing everything over everything shadows
- 8 bit TGA support
- Changed some particle systems

- Now if video mode change fails the game tries the same mode with the default refresh rate
- Changes on about and loading screens
- Changes on language strings
- Fixed a bug affecting the orientation of the light at night

104
Announcements / Glest 1.1.0-rc1 released
« on: 7 May 2005, 01:09:13 »
Glest 1.1.0-rc1 has been released.

This version is only available from the Glest sourceforge project site (https://sourceforge.net/projects/glest/), we will update the main site once it gets stable.

To run this version you will have to download the packages "glest binaries win32" and "glest data" and uncompress them in the same folder.

New in this version:

- Glest now compiles on MinGW
- New tileset objects
- Shared library merged with Duelfield
- Fixed OpenGL version detection bug (now the game detects OpenGL 2 correctly)
- Auto config option added to in-game config menu
- Added configuration option to bypass OpenGL version check
- Added object variations in tilesets
- All files renamed to lowercase to ease portability
- New map: One On One
- New 3D model format (G3D v4)
- Dead skills now have a fade parameter
- Strings in XML files restricted to lowercase (game formats names)
- ShadowMapLike shadows renamed to Projected shadows
- Shadow mapping support, producing everything over everything shadows
- 8 bit TGA support
- Changed some particle systems
- Now if video mode change fails the game tries the same mode with the default refresh rate
- Changes on about and loading screens
- Changes on language strings
- Fixed a bug affecting the orientation of the light at night

105
Mods / Glest Agenda
« on: 25 April 2005, 18:38:27 »
I've posted the Glest long term development plan here: http://www.glest.org/board/viewtopic.php?p=3266

Quote
This is the current agenda for Glest development. Don't ask when things will be done because we don't know, it is just a list of priorities.

1.1

- Fix OpenGL version detection and other minor bugs
- Standarization of the Glest code to ease ports
- Minor graphics improvements
- Minor features

1.2

- Tilesets and map improvements: We plan to add variations for each type of object (ie: several types of trees) and to make the units able to walk of small sized objects (ie: bushes).

1.3

- New units and animations: tucho is working on new units for the game. (http://www.glest.org/board/viewtopic.php?t=586). Fiz3d is working on new animations for the existing units.

2.0

- Multiplayer?: I will investigate how difficult would be implementing multiplayer game for Glest.

106
Announcements / Programming WIP
« on: 6 April 2005, 11:30:34 »
I'm partially back, I have a computer but no internet at home, this will still take a few days. However I will start working on some issues:

- Fix OpenGL 2.0 detection bug.
- Make Glest compile in both VC7 and GCC for windows
- Fix portability issues
- Possibly add more objects to tilesets

107
General discussion / Hungarian translation
« on: 27 March 2005, 00:41:50 »
Erno Szabados sent us an updated Hungarian translation, that can be downloaded as usual from: http://www.glest.org/files/additional/translations

108
Announcements / News forum created
« on: 26 March 2005, 19:39:01 »
This is a read only forum where the Glest Team will post any news regarding the game

109
Mods / New maps
« on: 26 March 2005, 19:20:27 »
GS sent us some new maps: "Center Punch" and "Up Hill War" , available to download in the additional downloads section: http://glest.jackie3d.org/files/additional/maps/

110
General discussion / Basque translation
« on: 26 February 2005, 13:05:47 »
Thanx to 3ARRANO for sending us a basque translation for Glest. It can be downloaded from http://www.glest.org/files/additional/translations/ as usual.

111
General discussion / New ranks on the boards.
« on: 22 February 2005, 18:43:57 »
Hello,

We decided to give ranks on the board depending on the user number of posts. It grants no additional rights to the user, but we thought it was cool. We may in the future add an image to each rank.

The ranks are:

(Rank/Posts)

Initiate 0     
Worker    2    
Swordman 5    
Battlemage 10    
Technician 20    
Battlemachine 50    
Archmage 100

112
General discussion / French translation
« on: 29 January 2005, 15:12:18 »
Thanx to bleyblue for sending us a new franch translation, you can download it here:

http://glest.jackie3d.org/files/additio ... nslations/

113
Mods / Build info
« on: 26 January 2005, 19:21:31 »
I will use this thread to give some info on how to compile Glest source code.

114
Announcements / Glest source code released
« on: 20 January 2005, 18:02:45 »
We have finally released Glest source code, under GPL license. You can download it from the Glest sourceforge site: https://sourceforge.net/projects/glest/

I will soon post compilation instructions in this forum. If you have any source code or modding related question this is also the place to ask.

I also renamed this version v1.0.10 (the one with the source), due to some internal changes in the code, but there is no new functionality.

115
Announcements / Development forum created
« on: 20 January 2005, 17:55:03 »
We have created a new forum called development and moved all related topics to it.

If there is still any development related topic in this forum please tell me and I'll move it.

116
Announcements / Glest 1.0.7 released
« on: 3 November 2004, 21:44:40 »
Another bug fix version

117
Announcements / Glest awarded 1st prize in ArtFutura
« on: 31 October 2004, 23:42:15 »
Glest has been awarded 1st prize in PlayStation ArtFutura Video Game Design Award.

http://www.artfutura.org/

118
Announcements / Glest 1.0.5 released
« on: 24 October 2004, 15:20:14 »
This is a bug fix version, we tried to solve any stability issues or other bugs that we discovered or were reported in the board. We improved specially AI behaviour against air units.

We've also added some new efatures:

- We have improved the configuration tool, now it displays info about the options and more.

- We added a new small feature: now when you win/lose a game a widow pops up, tells you the result of the game, and asks you if you want to continue the game or not.

- We made some balance changes to make rush more difficult,  but its still possible, we are not worried about this issue since its something that happens even in the best commercial games, for a really difficult challenge play against  ultra factions or against more than one player.


1.0.5
- Balance changes
- Computer controlled units that can't attack air won't run under dragons
- New configuration tool
- Fixed a bug with building construction emplacement
- Fixed a bug related with shadows in free camera mode
- New translation strings for main menu
- Win/Lose window
- Other bug Fixes

119
Mods / Torch unit
« on: 16 October 2004, 11:47:03 »
Ignacio Lopez has sent us a new unit for Glest, the Torch unit, this unit lights the path for your units at night. Specially recommended for those that have complained about how dark the game was at night.

It can be downloaded from the additional downloads section.

http://www.glest.org/files/additional/units

120
General discussion / German translation
« on: 12 October 2004, 18:21:36 »
Fabian S. has sent us a german translation for version 1.0.1 of the game, it can be downloaded as usual in the translations section.

121
Announcements / Glest 1.0.0 released
« on: 22 September 2004, 22:28:34 »
This is the final version of Glest, that features single player game with 2 finished factions: Magic and Tech. All 3D and 2D art is done.

- We will no more work on the game intensively, we will just work on minor issues such as bugs or balance changes.

- We want to thank all the people that supported us, by providing mirrors, reporting bugs or just making suggestions or comments in this board.

- There is only one thing that we would like solve in the future, that is multiplayer support. I can't promise I will implement it, but maybe in the future I'll open the code so someone else can do it.

1.0.0
- Remaining 3D models done
- Remaining 2D art done
- New Music for magic faction
- New main menu art and programming
- Fonts change it's size depending on screen resolution
- Bug fixes

122
General discussion / Italian translation
« on: 15 September 2004, 01:01:00 »
Claudio Pucci sent us an updated italian translation. www.glest.org/files/additional/translations

123
General discussion / Portuguese translation
« on: 12 September 2004, 13:39:15 »
Thanx to Ricardo Alexandre for sending us a portuguese translation of the game, it can be downloaded from the additional downloads section.

Remember to credit yourselves when you make any translations in the first line of the file.

124
General discussion / v1.0 soon
« on: 10 September 2004, 00:38:18 »
Version 1.0 is finished, we just have to update all mirrors, make some screenshots and update the web.

125
General discussion / Norsk and German translation
« on: 3 September 2004, 23:15:54 »
Thanx to Lennart Rolland and Robert that sent us a Norsk and German translations for the game. They can be downloaded here http://www.glest.org/files/additional/translations

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