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Announcements / New forums created
« on: 26 May 2005, 19:08:51 »
The "Bug reports" and "Linux ports" forums have been created.
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Glest 1.1.0-rc1 has been released.
This version is only available from the Glest sourceforge project site (https://sourceforge.net/projects/glest/), we will update the main site once it gets stable.
To run this version you will have to download the packages "glest binaries win32" and "glest data" and uncompress them in the same folder.
New in this version:
- Glest now compiles on MinGW
- New tileset objects
- Shared library merged with Duelfield
- Fixed OpenGL version detection bug (now the game detects OpenGL 2 correctly)
- Auto config option added to in-game config menu
- Added configuration option to bypass OpenGL version check
- Added object variations in tilesets
- All files renamed to lowercase to ease portability
- New map: One On One
- New 3D model format (G3D v4)
- Dead skills now have a fade parameter
- Strings in XML files restricted to lowercase (game formats names)
- ShadowMapLike shadows renamed to Projected shadows
- Shadow mapping support, producing everything over everything shadows
- 8 bit TGA support
- Changed some particle systems
- Now if video mode change fails the game tries the same mode with the default refresh rate
- Changes on about and loading screens
- Changes on language strings
- Fixed a bug affecting the orientation of the light at night
This is the current agenda for Glest development. Don't ask when things will be done because we don't know, it is just a list of priorities.
1.1
- Fix OpenGL version detection and other minor bugs
- Standarization of the Glest code to ease ports
- Minor graphics improvements
- Minor features
1.2
- Tilesets and map improvements: We plan to add variations for each type of object (ie: several types of trees) and to make the units able to walk of small sized objects (ie: bushes).
1.3
- New units and animations: tucho is working on new units for the game. (http://www.glest.org/board/viewtopic.php?t=586). Fiz3d is working on new animations for the existing units.
2.0
- Multiplayer?: I will investigate how difficult would be implementing multiplayer game for Glest.