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Topics - martiño

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51
Multiplayer / Favourite multiplayer map
« on: 1 February 2008, 17:22:14 »
Hi,

With the release of Glest multiplayer, we realized that some of the maps, which were good for offline play, are not that good to play against other Human controlled factions. The point of this thread is to get everyone's thoughts about the current maps.

52
Mods / General Modding Overview
« on: 31 January 2008, 20:52:27 »

Update by Omega 2012-9-28:

All mods documentation has been ported to the wiki:


Overview

MegaGlest is really easy to mod, you just need to create the right folder structure in the techs directory and a bunch of XML files, there are lots of threads in this board about how to do it. There is also very good information at Wikia. If you have any questions you can also ask at the board.

If you make any mods please upload them to ModDB, for other types of materials (maps, translations, scenarios or tilesets) you can send them to us (just mail them or post a link on the board), and we will upload them to our website.

Online play

Mods are 100% compatible with online play, however:

- All players must be using exactly the same tech tree, if not the game will give a checksum error.

- This means, that if you install a new faction in the Magitech TechTree (like the indians), you will not be able to play online unless all players have the indians installed.

- The best way of solving the problem is to make a copy of the magitech tech tree (just copy and paste in the same folder), and install you mods in there.

- All mods can avoid this problem by making their own tech trees instead of just patching the magitech one.

Links

General

Wikia - Has Information about existing mods and  maps  and lots of info how to mod the game.

ModDB - A place to get or upload MegaGlest Mods.

Glest contrib folder - Materials made by the glest community available for download.

Titus games - Mods and other materials for Glest.


53
Announcements / Glest 3.0.0 Released
« on: 31 January 2008, 00:53:46 »
Hello,

After a long beta process we finally released Glest 3.0.0 final.

This is a huge step in Glest development, since this version is the first one integrating LAN/Internet multiplayer.

New features.

- Network play over LAN/Internet
- New key shortcuts for giving orders and selecting special units
- Renamed some units
- Reworked tech faction upgrades
- Balance changes


How to get the game.

- Under Windows just download the installer and follow the instructions.

- Under Linux or other systems, get the source and the data. Make sure you delete any previous data from the folder before uncompressing it. Follow the instructions in the Linux readme and use the right glest.ini, included in the source package (not in the data one).


How to play a multiplayer game.

To start a network game, one of the players has to create a new game with network slots and the other players have to join.

To connect to a server you need the server's IP, the IP is shown in the lower left corner of the "new game" menu. This is the right IP for LAN play, however if you are under router and you want to play over the internet, you will need the IP of the router.

Glest uses TCP port 61357, if you are behind a router you will have to forward this port to your computer if you want to host games.

All players have to be using the same version of the game and have exactly the same map, tileset and tech tree. This means that if you have mods installed in the tech tree that is being used for the game, every player has to have the same mods. An option if you want to install mods over the magitech tech tree and be able to play people that don't have them, is to copy it and install the mods over the copy.

54
Announcements / Glest 3.0.0-beta 3 released
« on: 21 January 2008, 23:13:12 »
Hi,

I've uploaded beta 3, this version adds a couple of bug fixed and a new checksum feature: the game checks that everybody has exactly the same data before starting the game so it won't get out of sync.

All players have to be using the same version of the game and have exactly the same map, tileset and tech tree. This means that if you have mods installed in the tech tree that is being used for the game, every player has to have the same mods. An option if you want to install mods over the magitech tech tree and be able to play people that don't have them, is to copy it and install the mods over the copy.

I've updated the beta thread with the right download links:

http://www.glest.org/glest_board/viewtopic.php?t=3146

55
Multiplayer / Beta feedback
« on: 15 January 2008, 22:06:50 »
If you have played Glest 3.0.0 beta please send us your feedback!

- Can you run the game properly without getting our of sync or any other major issues?

- Do you get much lag?

- Have you played more than 2 players? Does the game work properly?

- Have you tried playing over a slow connection? What are the results?

- Have you tried playing over different operative systems? What are the results?

- Any other comments?

56
Hello,

I have uploaded 3.0.0 beta. This version should be way more stable, we've tested the game quite a lot with 2 players. Please send us your
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?t=3147]feedback[/url].

How to play:

1) Download the data package.

2a) Under windows, download the binaries package and unzip both in the same folder.

2b) Under Linux, download the latest code from the svn and compile it. Please nothe that you have to either use the same build of the game, or disable network consistency checks in glest.ini.

You can also download the data from the svn now, however remember to delete all .svn folders, otherwise glest will crash at startup.

Improvements:

- New network code:
Makes the game more stable and with less lag

- Hotkeys:

a => activate attack command for selection
m => activate move command for selection
s => issue stop command to selection
i => select next idle harvester
b => select next building
d => select next damaged unit
t => select next storage unit
r => select next producer unit

- Units renamed:
Daemon Giant is now called Behemoth, Armored Swordman is now called Guard, Magic Armor is now called Ghost Armor

- Reworked some of the upgrades for the tech faction

- Many balance changes

57
Multiplayer / Official IRC channel
« on: 3 January 2008, 18:30:32 »
Lets use Freenode IRC network to schedule any Glest games or to talk about it in general:

irc://irc.freenode.net/glest

I hope this will make multiplayer games easier.

Martiño.

58
General discussion / Glest Videos
« on: 24 December 2007, 20:11:20 »
Hello,

We will be posting links to Glest videos that have been uploaded to YouTube, either by the Glest Team or other people.

Glest Video - Glest video made by tucho.

Magic Rush - Video showing how to rush a Tech AI using the Magic faction.

Glest Life 2 - Video showing half life 2 mod for Glest.

You can make your own videos using CamStudio which is free, or Camtasia which has a free trial and can also record audio.

(update by titi:)
More videos can be found in the glest wiki!
Linux users can use glc to record glest videos. Mencoder is recommended to recode it to a useful format.

59
Multiplayer / Balance feedback
« on: 18 December 2007, 14:57:37 »
Hello,

With the new multiplayer version, we are going to take a look at the balance of both factions, since it is not the same to play against the AI than to play against other players.

Any opinions about any units you think are too powerful or to weak are welcome.

60
Multiplayer / Glest multiplayer
« on: 15 December 2007, 17:10:21 »
As you might already know, from version 3.0.0 Glest includes multiplayer play over LAN/Internet.

To play:

- One player has to host the game: go to "new game" and open some network slots
- The other players have to join by typing the IP of the host in the "join game" menu and then clicking on "connect".
- The host has to launch the game.
- If you are behind a router, you will have to use the IP of the router and redirect TCP port 61357 to your machine (only if you want to host games).
- If you disable fog of war or change any other files in the glest folder the game is likely to get out of sync and crash.

61
Linux and other ports / Glest ports
« on: 12 December 2007, 21:05:13 »
There are two main Glest ports:

Windows/DirectSound - The original version of the game, created by Martiño,  uses the WinAPI for window and event management and Direct Sound 9 to play music and sound effects, is the code used for the windows version of the game.

SDL/OpenAL - Matze ported the Windows version to SDL and OpenAL, so it runs under Linux and other operating systems. To play the game you need to download and compile the latest code from sourceforge and use the latest data package. However, there are several packages already available for several distrubutions, and some, like SUSE, already include the game.

The Glest Team maintains both Windows and Linux versions, however the game might run also in Mac and other Unix OSs, as long as they are running in little endian machines.

62
Forum discussion / Forum Rules and Glest FAQ
« on: 5 December 2007, 19:43:30 »
Note: All rules apply to the board in entirety, INCLUDING signatures, display name, personal text, website link, email address, etc; Remember to USE COMMON SENSE. You do not get around the rules by exploiting technicalities or by merely being an ass. Use common sense.

FORUM RULES:
-Do not make titles in foreign languages. English is dominant here, as almost everyone can speak it. If you can speak it at least fairly well (well enough to read this) then please post in english.

-Do not use all CAPS.

-Do not post offensive or racist information.

-All off-topic posts/topics should be posted in the Off Topic board.

-If something goes wrong, post the EXACT error messages, or better yet, post a picture. Pictures should be done using some sort of screen capture software. Windows comes preinstalled with the 'snipping tool'. If you need one, google it.

-Post all messages in the proper board. If it does not have to do with mods, don't put it there! When in doubt, use the Off-Topic board. However, be sure NOT to post error messages there, as we have a separate board for that.

-Avoid requesting that your post be stickied. Such as if you make a mod, you don't NEED it to be stickied. Moderators and administers will sticky threads that are believed to be important at THEIR DISCRETION.

-Do not request moderator privileges. That is for the Administers to decide, and while we have some amazing members of the community that are not (yet) mods, this is because we have more than enough mods for the board at the moment.

-Just because someone is a mod doesn't necessarily make them "better". There isn't any real ranks on this board. Everyone is equal. Positions such as moderator or administer are simply given for the ability to perform extra tasks, such as to remove an offensive post. It can be thought of as more work, and is a responsibility.

-Don't attack other users. Feel free to attack opinions, ideas, or thoughts, but not the person! Personal attacks are a one way street to a ban.

-Don't abuse private messaging, as that can lead to banning, or even the disabling of private messaging.

-Be sure all posts are in the correct boards. Don't talk about a map you made on the general discussion boards, or talk about a crash in the Mods board.

-If you have no coding experience and suggest something might be 'easy' to implement, expect a LOT of backlash. Things aren't as easy as they seem. Go take a look at the source if you don't believe me!

-Avoid posting more than one thread on similar or the same topics. The others will be either merged or just flatly deleted if they become annoying, because this is SPAM.

-DO NOT POST IN TOPICS MORE THAN A YEAR OLD! People around here don't usually react kindly to people resurrecting topics that are too old to make a difference. If you want to talk about that subject, consider posting a new thread rather than resurrecting an old topic.

-Avoid hijacking others topics. Don't take someone's topic about their mod and start comparing it to your mod. This is off-topic and diverts the original topic into something entirely (or even only slightly) different. Instead, post your own thread.

-Post your topic names as descriptive as possible, and at least a few words. DO NOT MAKE A TOPIC CALLED 'HELP'!!!

-Don't use very small, bad colored, or otherwise hard to read text in your posts. If in doubt, preview!

-Don't continuously bump your post (post a meaningless reply to put it at the top of the list). If you must bump, then bump ONCE. If nobody is replying, then there is no reason anyone will after continuous bumping!

-Don't overuse slang (earn some 'dough'), acronyms (WYSIWYG), or 'internet talk' (G2G) on the boards. While okay in moderation, used too much they make a post unreadable. Also, avoid uncommon acronyms or web talk, because nobody likes it more than to have no clue what your saying!

-Keep everything legal. Of course, this does bring to question: 'legal by what country?'. The Glest boards are hosted on a US server, so we'll just go by US law. Easiest.

-If you really want to flame someone, don't do it here. Go do it on some forums that allows it (believe it or not, some forums have a board dedicated JUST for that).

-As interesting as you may think it is, we really don't need to see your porn.

Rough image guidelines:
-Use of one or two large images is fine. After that, links for more images is recommended.

-The Spoiler Tag does NOT stop the image from loading!! You'll still make the person load large images. Please do NOT use the spoiler tag for that purpose. It can be used for a single large image to better format the post, but to conserve, please instead post links to the images.

-Please avoid posting images larger than 1024x768. If they must be large and absolutely cannot be resized, please post a thumb or a link.

-It's recommended to use a trusted site for hosting images. Imageshack is a good one, as is Photobucket.

-Animated GIFs are NOT recommended to place multiple times. If it doesn't serve any real purpose by being animated, a still image will do. In fact, animated images should generally be limited to profile pictures and the smilies.

-Images are recommended in JPG or PNG. GIF can be used if you don't mind the bad color restrictions. JPG is optimal for most images because it can be compressed very well. PNG is recommended if alpha (transparency) is needed.

-Some sites allow you to create "photo albums", which are simply a set of images stored on one page. This is created by default when you upload multiple files to Imageshack, and is an effective way of showing off multiple images without cluttering up the board or having dozens of links the viewer must click. You could also use your own site to have a "gallery" of images in one location for those who purposely wish to view more images.



Glest FAQ:
What is Glest?
Glest is a free 3D RTS game, available for several platforms that can be customized using XML and a set of tools.

What does the name Glest mean?
It comes from OpenGL and ESTrategia (Spanish for "strategy").

Who made Glest?
Glest is made by a bunch of friends, most of them from Spain:

Martiño: Programmer
Jose (enveloop): Sound and music
Tucho: 3D art and animation
Jose Zanni (josepzin): 2D art
Felix: Animation
Matze: SDL and OpenAL port

I'm new to Glest, where can I find documentation or help?
The game includes a readme file with all the basic instructions, you can also post any questions in this board.

What kind of license does Glest have?
Glest source code is GPL, as for the data you can do whatever you want with it as long as you credit us.

I want to include Glest in a cover DVD for a magazine, Linux distribution or any other media, can I do it?
Yes. Please send us an email so we know about it.

Can I save the game?
Not in original Glest, but you can in GAE.

What platforms does the game support?
The official Glest Team takes care of making Glest work in x86 architectures using Windows and Linux. However other ports exist for Mac, BSD and other platforms.

Who is responsible for the ports?
Martiño takes care of the Windows version and Matze maintains the Linux port.

What about big endian machines?
Glest doesn't run in big endian machines.

Isn't that policy a bit restrictive?
Maybe, but the time we invest in the project is very limited and we can not spend it in this kind of stuff, feel free to start your own Glest port and modify it in any way you want, we will provide you with all the help you need.

I've made a translation, map, patch, or mod for Glest and I want to share it with the community, what should I do?
Compress the entire folder using 7zip (7zip.org) and upload it to Mediafire or Filefront. Please make sure your mod is actually fairly good, so to avoid wasting player's time, and its best if you have at least some new models in it!

Who designed the magitech factions?
Magitech is the default techtree designed by the Glest Team. You can use its models and media in your own mods, though you should credit the Glest Team for them, as well as should avoid overusing the media.

How do I learn XMLs/modeling/animation/texturing/modding/lua/scenarios/map making/etc?
Go to the Glest Guide to learn more about modding and more.

How to disable Fog of War?
Open the glest.ini and set fogofwar to 0.

Where's the Glest Directory?
In windows, it is usually "C:/Program Files/Glest_*" (* is version number).

Where can I find a list of mods to download?
There are two locations where one can find a list of mods to download. One is the Glest Guide Mod Download Center and the other is the Wiki's Mod List.

How do I edit my signature on the Glest Board?
Look at the top for the link that says Profile. On your profile page, you'll find a page to input a signature. Signatures can use BBCode, but have a character limit. An image limit has also been recently implemented, though it is STRONGLY urged not to use images in your signature.

How do I change my picture (avatar) on the Glest board?
In the profile page, (see above question) there's a page for your avatar. Note that you need to give the glest board a link to your image, which should be uploaded to a hosting site like Image Shack or Photobucket.

How to play multiplayer?
To host, just start a new game with an empty network slot open (or more) and give the other players your IP address. To join, the host must have given you their IP, and you will enter that in the join game screen. GAE and MG also let you find other games, and MG has a master server for hosting games.

I can't find anyone to play with!
The IRC is a very good place to start. Please see the multiplayer section of the forums for more information.

What's GAE?
Glest Advanced Engine, better known as GAE is a boosted up Glest, with extra features. Features include auto return, auto repair, rotating buildings, emanations, effects, sub factions, new particle projectiles, more Lua code, and more. It has it's own section on the Glest Board.

What's Mega Glest?
Mega Glest (also known as MG) is another glest branch, which focuses on multiplayer. It boasts a few extra features that normal Glest lacks, such as a master server and more particles, but it also lacks GAE's features. Like GAE, it has it's own section on the Glest board.

Why are there two different development branches?  Will MegaGlest and GAE ever merge?
The idea of merging MG and GAE together has been discussed before, and it has been determined that the developers of each branch have different visions of what kind of game to create.  The two teams cooperate when there is a feature present in one engine that the other team wants in their own, but they will continue to be separate games with different features.

I don't want to learn XML, can I still make a scenario?
You can try Omega's Scenario Creator on the Glest Guide.

What about mods?
You'll have to learn many things for that, including XMLs, Modeling, Texturing, Animation, among others. See the Glest Guide or the Wiki for more information on creating a glest mod.

I made some code to improve the game, what can I do?
Glest itself is in a final version, and will not be updated, but the GAE and MegaGlest projects are separate branches that are still active. Visit them on their prospective boards if you wish to submit code. Current project leaders include Hailstone and Silnarm for GAE, and Titi and Softcoder for MegaGlest.

My game runs so choppy...
Update you graphics drivers(if not already up to date), and if that doesn't work, then try disabling 3D textures. If it still lags, then try lowering the shadow resolution or disabling shadows all together as well as making sure the filter is bilinear.

The game doesn't work/crashes/works funny...
There is a number of errors that have been seen, too many to list here. There is a separate board for that (bug report) found here.

My screenshots aren't saved properly on windows vista/7!
This is because screens (and everything else) will end up being saved to vista/7's appdata. It is recommended you allow glest to have the proper security rights so that it won't need to use the appdata (which is a way to store information about programs when security settings don't allow that). Right click the glest directory, choose properties. Go to the security tab. Click the edit button. Choose all the user accounts that will play Glest (may need to add them by name with the 'add' button) and give them 'full control' (tick the box below). Note that setting the security to the large number of files in glest may take a few minutes.

Things to Never Discuss on the Board:
-Hitler (Easily taken as an insult regardless of the matter or presentation)
-Religion (forum cannot handle this type of topic, tends to lead to flamewars and gets out of hand)
-Abortion (forum cannot handle this type of topic, tends to lead to flamewars and gets out of hand)
-Biased Politics (biased and just starts an unproductive conversation)
-"Best" governments/ideologies (biased and just starts an unproductive conversation)



For Help on Using the Board:
View Board Help



This is undergoing active modifications. Please submit feedback below.

63
Announcements / Glest related websites
« on: 5 December 2007, 18:45:59 »
The purpose of this post is to provide a list of Glest related websites, other than the official www.glest.org.

Glest: Evolution - http://glest.eurion.net/ - Glest: Evolution is a website where you will find the best mods made for the 3D real time strategy game Glest.

Sourceforge - http://sourceforge.net/projects/glest/ - Glest sourceforge project website.

ModDB - http://games.moddb.com/277/glest - List of Glest mods.

Wikia - https://docs.megaglest.org/Main_Page - Wikia is the place for communities to come together.

liflg.org - http://www.liflg.org/?catid=6 - Loki installers for Linux gamers.

Wikipedia - http://en.wikipedia.org/wiki/Glest

Download.com - http://www.download.com/Glest/3000-7484_4-10641410.html

The Linux game tome - http://www.happypenguin.org/show?Glest - Linux gaming website.

Youtube - http://www.youtube.com/watch?v=Fafu0o8bQeo - Glest video at youtube.

Titus games  - http://www.titusgames.de/ - Mods and other materials for Glest

64
Multiplayer / Multiplayer feedback
« on: 17 November 2007, 14:18:54 »
Hello,

As you might already know, the first Glest multiplayer version has been released:

http://www.glest.org/glest_board/viewtopic.php?t=3051

We are interested in any feedback from you playing it, please don't ask for new features, we know it is really simple at the moment, we are more interested in feedback about stability and bugs.

Martinho.

65
Hello,

I've just posted version 3.0.0-alpha, this is a huge step for Glest, and includes an experimental version of LAN/Internet multiplayer for test purposes.

The network game is not working properly yet (the games might get out of sync and eventually crash), however I wanted to share with everybody the progress we made so far.

This patch includes the windows binaries, if you want to play on Linux, you will have to download and compile latest code from the SVN, but still use the data files in the zip.

How to run the game:

- Download and install Glest 2.0.1 for windows
- Download the patch from here:
Code: [Select]
[url=http://www.glest.org/files/misc/glest_multiplayer_alpha4_patch.zip]http://www.glest.org/files/misc/glest_m ... _patch.zip[/url]- Unzip the patch in the same folder as glest, making sure that all the old files get overwritten
- One player has to host the game: go to "new game" and open some network slots
- The other players have to join by typing the IP of the host in the "join game" menu and then clicking on "connect".
- The host has to launch the game.
- If you are behind a router, you will have to use the IP of the router and redirect TCP port 61357 to your machine.
- If you disable fog of war or change any other files in the glest folder the game is more likely to get out of sync and crash.

You can also get latest from
Code: [Select]
[url=http://glest.svn.sourceforge.net/viewvc/glest/]SVN[/url] and compile it for any platform.

Remember that this version is experimental, please do not complain if it doesn't work for you, we are still developing and testing it.

Martiño.

66
Announcements / Glest 2.0.1 Released
« on: 1 September 2007, 17:16:50 »
Hello,

We've uploaded 2.0.1. This version is pretty much the same as 2.1rc1.

New features:

- Scenarios: They are preset configurations for maps.
- More stats: Added more stats in the battle end screen
- Improved ISO C++ compliance: Now Glest compiles in GCC 4.X

Martiño.

67
Announcements / Glest 2.1-rc1 Released
« on: 4 March 2007, 19:09:32 »
Hello,

After a really long time, a new version of the game is here, two small features were added:

- Scenarios: They are preset map settings defined in an xml file, they can be accessed via the main menu.
- Improved stats: Now the results screen shows more information about the factions in the game, like faction type, controller etc...

The new data and win32 binaries can be downloaded from here:

http://http://www.glest.org/files/glest_2.1-rc1.zip (No longer available)

Just uncompress the data over 2.0.0.

The source code is in here:

http://http://glest.svn.sourceforge.net/viewvc/glest/

Note that we are not using CVS anymore, the most recent version is only in the SNV repository.


Martiño.

68
Announcements / Glest 2.0.0 released
« on: 2 April 2006, 17:08:01 »
Glest 2.0.0 is here, at last, we will update the link in the web as soon as we can,

The full set of new features include the following:

- New Magic units:
   - Tower of Souls: Air defense building, attacks air only
   - Golem: Defensive unit, needs EP to walk, can't attack air
   - Daemon giant: Heavy melee unit
   - Drake rider: Light ranged unit
- New Tech units:
   - Aerodrome: Building for producing air units
   - Air ballista: Air defense building, attacks air only
   - Rider: Fast medium unit
   - Ornithopter: Light air unit
   - Airship: Heavy air unit, can't attack air
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Felix and Matze added to the credits
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes

69
Announcements / Glest 2.0-rc5 released
« on: 15 March 2006, 19:43:40 »
Changes in this version are:

- Rebalancing: Units have about 50% more HP now, some prices changed, archer and battlemage have faster particles.

- Optimized particle rendering.

- New particles for the secondary attack of the archmage.

Source code is in the CVS, data and win32 binaries are in sourceforge.

70
Announcements / Glest 2.0-rc4 released
« on: 5 March 2006, 23:24:13 »
This version includes increased projectile accuracy, ranged units now hit moving slow or close enemy units.

Win32 binaries and data packages have been uploaded.

The source code is in the CVS.

71
Announcements / Glest 2.0-rc3 released
« on: 27 February 2006, 22:49:02 »
This should be the last rc before the official 2.0. I didn't have the time to upload the data yet, but the win32 binaries and the CVS are updated.

There is some interesting new features in this version:

- Final icons for the new units (you will not be able to see that until the data rc3 is uploaded, that should be soon).

- Shared vision for allies: This has a very nice side effect, CPU controlled factions will support each other, this will not happen always though, only when they have enough soldiers on their bases.

- Now you can play in every start location even with 2 or 3 factions in 4 player maps.

- Improver results screen, now it has a score and the team of each faction.

If you play this version and notice anithing weird please provide us some feedback either here or in the bug board.

Regards.

Martin-o.

72
Mods / Submitting materials
« on: 22 February 2006, 10:23:11 »
We currently host maps, translations and other materials sent by Glest users at
Code: [Select]
[url=http://www.glest.org/files/contrib/]http://www.glest.org/files/contrib/[/url]. If you want us to upload the stuff you've made please either post a link to it in this topic or email it to us (use the email address in the contact section of the website).

Please follow this guidelines when submitting any materials:

- For portability reasons, all filenames must be in lowercase and using underscores instead of spaces.

- When creating translations please credit yourself in the first line of the file.

- When submitting maps please make a zip file with two files inside it: the map itself and a text file with the same name crediting yourself, and if you want, giving any other information about the map like number of players etc...

- For other types of materials like tilesets, mods etc.. please include a readme.txt file crediting yourself as well.

As a final comment I just want to thank everybody that has sent any materials, this is an open project and our community is very important to us.

73
Forum discussion / Registration is now needed in order to post
« on: 17 January 2006, 22:15:43 »
Due to the random spam messages posted at the board recently we have decided to require users of the board to register in order to post. Sorry for the inconvenience.

74
Announcements / New screens posted
« on: 13 November 2005, 04:22:14 »
New screens from 2.0-rc1 posted in the gallery:

http://www.glest.org/en/gallery.html

75
Announcements / Glest 2.0-rc2 released
« on: 11 November 2005, 00:31:41 »
This version improves particle blending.

Some examples:

Code: [Select]
[img]http://www.glest.org/files/images/screen-particles-1.jpg[/img]
[img]http://www.glest.org/files/images/screen-particles-2.jpg[/img]
[img]http://www.glest.org/files/images/screen-particles-3.jpg[/img]

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