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Messages - martiño

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76
General discussion /
« on: 11 June 2008, 09:48:07 »
Well, that why we never accepted any donations to the project, so we can keep on doing whatever we want :), but with adds is different i guess, since nobody pays for it.

77
General discussion / Addsense added to the web
« on: 10 June 2008, 21:43:27 »
Hello,

We've added some addsense adds to the web, I hope they nobody gets angry about it, the main point of it is to pay the domain and hosting expenses we've been having, if we get some extra money we will probably spend it in alcohol.

Regards.

Martiño.

78
Translations / Hungarian 3.2-alpha1
« on: 9 June 2008, 23:54:03 »
Thanks to @kukac@

79
Linux and other ports /
« on: 8 June 2008, 19:51:50 »
I've uploaded the updated shared lib, it should compile now. Could you guys take a look?

80
Linux and other ports /
« on: 7 June 2008, 16:31:03 »
no, the function call is fine, it is a function to return a vector from C++ to a function called from LUA, the problem is that the function is in the shared lib, and the svn code is outdated, i will upload the code ASAP

81
Linux and other ports /
« on: 4 June 2008, 19:04:26 »
hm... maybe the version on the server doesn't have the latest shared lib, i will upload it as soon as i can... probably next week...

82
Linux and other ports /
« on: 3 June 2008, 18:46:34 »
These are the standard Lua headers, you will have to download lua from lua.org, and compile it as well.

83
Announcements /
« on: 29 May 2008, 17:46:37 »
Not at the moment, but is something we will definitely look into in the future.

84
Maps, tilesets and scenarios / Scripting overview
« on: 29 May 2008, 13:55:28 »

All scripting documentation has been ported to the wiki:


From 3.2, Glest includes scripted scenarios using Lua.

The Lua code is embedded in the scenario xml file, and each chunk is assigned to an event, that gets called when something specific happens in the game.

The best way of learning it is to take a look at the already existing scripted scenarios: storming, basic_tutorial and advanced_tutorial.

85
Announcements /
« on: 29 May 2008, 13:04:23 »
There are two mayor things missing in the scripting, that we will add in the future:

- Trigger regions: The ability to define regions in the map and events related to them (I'm using the start locations as a placeholder at the moment)

- Timers: The ability to specify time-based events.

86
Bug report /
« on: 28 May 2008, 21:43:12 »
it is fixed now, thanks for reporting

87
Announcements /
« on: 28 May 2008, 16:31:05 »
Quote from: "ZaggyDad"
One thing you need to do is add a new location for each new option in the menu.

Edit: And, you misspelled required (you spelled it requiered... :P ) in the advanced tutorial, near the beginning, in the part about energy. But it's still really good.

~Zaggy


Cool thanks for the feedback, we will fix ot.

88
Announcements /
« on: 28 May 2008, 13:39:27 »
Yes, every tutorial has a lang file in the same folder as the tutorial, we didn't have the time to translate them yet.

89
Bug report /
« on: 28 May 2008, 12:53:58 »
Thanks for your report, it is fixed now.

90
Announcements / Glest 3.2-alpha1
« on: 27 May 2008, 23:25:37 »
Hello,

As you might already know, we are working on Glest 3.2, which will include scripting as a major feature, we want to share what we've done so far, so I've uploaded a patch to:

http://www.glest.org/files/misc/glest_p ... alpha1.zip

To install it delete the scenarios folder of your Glest installation and unzip it over.

Everything is in the svn too, however I don't think the building scripts cope with the LUA code, we will work on that soon.

The 3 main scripted scenarios added are:

Basic Tutorial: Tutorial to guide the player through the tech faction
Advanced Tutorial: Tutorial to guide the player through the magic faction
Storming: Simple scripted scenario where you have to protect a summoner while you attack several villages

Please give us some feedback.

Thanks.

91
Multiplayer /
« on: 24 May 2008, 23:52:03 »
I know Java, but is unsuitable for real time graphics applications, due to it being too slow.

92
General discussion /
« on: 21 May 2008, 21:47:41 »
Yup, you can do whatever you want with it, as long as you credit us.

93
Translations / New Brazilian 3.1.2 Translation
« on: 21 May 2008, 21:46:49 »
Send by Michel Filipe.

94
Mods /
« on: 19 May 2008, 23:26:08 »
I think it might be a problem with the lighting normals, i think you might have to dissociate the vertexes in the flat polygons. But I'm not sure maybe an artist would be of more help.

95
General discussion /
« on: 8 May 2008, 13:55:36 »
you need to add the glest shared libs (which you have to compile first), to tthe linker input path...

96
Announcements /
« on: 7 May 2008, 11:38:21 »
shouldn't be too difficult, it is all quite self contained.

97
Announcements / What's next? : Scripting
« on: 6 May 2008, 19:12:53 »
Hello,

If you wonder what will be next in Glest, we are currently working on implementing LUA scripting for scenarios, we aim to build tutorials and other scripted maps for the game. There is already some stuff in the svn, but it is all pretty much work in progress.

98
General discussion /
« on: 30 April 2008, 09:08:36 »
I've added them, the complete list for the group is:

daniel.santos  
hailstone    
orion
wciow
weedkiller
ZaggyDad

daniel.santos  is the moderator of the group, so i think he can add new people to it (however i dont think he can give them the rank, which is what makes people have the GAE Team image)

99
General discussion /
« on: 29 April 2008, 16:42:57 »
done.

100
General discussion / GAE Overview (Start Here)
« on: 28 April 2008, 23:06:06 »
Overview
Glest Advanced Engine is a project built on top of Glest, that adds new features to the game, it includes both new code and data. GAE might be merged into the main Glest branch in the future but at the moment it is a fork. It is being developed by the people in the GAE Team (not the Glest Team).  For bugs encountered while playing GAE, please post them here instead of the "Bug Reports" forum or open a bug report on the GAE tracker.

Download
The current version is 0.3.1 and can be downloaded from http://sf.net/projects/glestae/.


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