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Messages - martiño

Pages: 1 ... 30 31 32 33 [34]
826
General discussion / VERSION 0.7.0
« on: 16 May 2004, 22:32:33 »
After a really long time of development version 0.7.0 is here. This is a huge step in Glest history, 3D art for unit models and tilesets has been totally reworked, a new website is online, and tons of improvements have been added.

Most important additions are:

- New 3D models for units
- New 3D models and textures for tilesets
- 3D model format changed to add support for player colors
- New sounds
- New maps
- Improvements on building command
- Experience levels
- New command available: morph
- 3D textures (for animated water)
- Water Effects
- Focus arrows
- New XML field: anim-speed
- MPs (Magic Points) are now called EPs (Energy Points)
- New cell sytem: maps 2x bigger, river borders more accurate
- Minimap is now filtered
- Surface detail removed (always draw on max detail)
- Animated trees on intro screen
- Pressing 'T' saves a TGA image on the screen folder
- Improved AI
- Units react instantly when given a command
- Ranged units now attack walking units
- Camera angle changed
- Sounds are synchronized to the action (new XML tag for this)
- Command and Skill format changed, now type is the first tag
- New options for particle systems
- Unit speed changed on XMLs
- Fog of war changes smoothly
- Optimizations on pathfinding
- Optimizations on particle systems
- Crash info is now saved in crash.txt

We want to thank everybody in the board for reporting bugs and contributing to the comunity.

We want to thank Alex Riviere and Cesar Duque for providing us Glest mirrors, we really need them.

I want to thank everybody in the glest team for doing such a good work.

827
General discussion /
« on: 21 April 2004, 16:54:44 »
Not in next version, but we know that is a very important feature, and we hope it will be added in the  future.

828
General discussion / -
« on: 8 April 2004, 00:56:41 »
Joer pos que putada, esto me recuerda que nuestro modelador no tiene copia de seguridad de los modelos del glest en formato max, me parece que le voy a obligar a hacerla. ;)

829
General discussion / New Mirror
« on: 7 April 2004, 22:29:31 »
I want to thank Alex Riviere for providing us a Glest download mirror, this will help us a lot because we are having bandwidth problems due to the increased size of the game.

830
Mods /
« on: 15 March 2004, 17:40:46 »
Hi,

Glest is not open source, at least by now

831
General discussion /
« on: 8 March 2004, 18:52:31 »
Solo comentar un detalle, el alfa total es decir cuando un pixel tiene alfa=0, da problemas pero muchos menos que cuando el objeto es traslucido, en el 2º caso el orden de renderizacion es muy importante en el otro solo se verian los bordes de forma un poco extran-a.

832
General discussion /
« on: 25 February 2004, 23:21:50 »
tienes razon en lo de los colores habra- que pensar algo al respecto

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