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Bug reports / Re: e3257cf: Game freezes during initialization
« on: 12 January 2012, 12:44:45 »
Oh, sorry. Make sure you built with debug information enabled (CMAKE_BUILD_TYPE = Debug or RelWithDebInfo). Change into the build directory.
Start the debugger and set the breakpoint:
EDIT: Could you also post the content of ~/.glestadv/gae-crash.txt, if it exists. It should have logged a backtrace from the previous run without debugger.
Start the debugger and set the breakpoint:
Code: [Select]
$ gdb ./source/game/glestadv
(gdb) break raise
Say yes to pending. Then run the program:Code: [Select]
(gdb) run
Make a backtrace when you hit the breakpoint:Code: [Select]
(gdb) backtrace
Quit debugger:Code: [Select]
(gdb) quit
Answer with yes to close everything. Please post the whole session.EDIT: Could you also post the content of ~/.glestadv/gae-crash.txt, if it exists. It should have logged a backtrace from the previous run without debugger.



Will it be able to auto update through the package manager like other programs?
