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Messages - atze

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1
Tools / Re: New Blender 2.9x G3D Exporter!
« on: 15 July 2021, 22:16:32 »



Maybe this setting?

2
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))
« on: 23 November 2015, 12:58:41 »
Ishmaru  :thumbup:  thx for this texture, maybe it use anyone.

Thx for test, titi and filux

"- human units should at least have an auto health of 1. By this, starving workers can recover."

Do use upgrade "medikit".  ;)

"- turrets are hard to break and by this games get very long if people use lots of turrets. Even a pure vs CPU fight took 1 hour for us because the CPu made so many turrets. How about adding/modifieng a tank or something so it does not get so much damage from the turrents? It should be able to fire at the turrets before it dies. And it should have a powerful shot that does real damage to the turrets. A group of this vehicle should be able to break a little mixed group of turrets. Currently this can only be done with helicopters as far as I know. Or did I miss a unit which is able t do this ?"

Okay, good hint i will change it.

3
Mods / Re: Prax Mod (released 0.5.9.7 wip)
« on: 15 March 2015, 16:52:42 »
thx weedkiller  :),  sometimes look

4
Mods / Re: Prax Mod (released 0.5.9.7)
« on: 10 March 2015, 20:47:52 »
Here, a few other draughts:

worker:  

axeman:  

archer:

sorcerer:    

not really with texture :| .

5
Mods / Re: Prax Mod (updated version 0.5.9.7)
« on: 1 March 2015, 00:39:16 »
Wciow, nice that you like it. :) This faction/techtree is a try. Sometimes look. :|

6
Mods / Re: Prax Mod (updated version 0.5.9.7)
« on: 21 February 2015, 23:12:50 »
To point this project is not dead :P, here sometimes a Testrender of a possible new unity for the second Faction. Still no Texture :|, however, only 740 tries without weapons / tools.


7
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« on: 18 February 2015, 14:12:39 »
Hagekura thank you. :)

8
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« on: 17 February 2015, 21:41:22 »
...
Isn't the recent versions of this mod found in the index of atze.megaglest.org/techtrees?

Obviously.  :)

9
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« on: 17 February 2015, 17:11:13 »
No.  :O

The animations are in too many different files (beginner's mistake for my part :confused: ) that I want to do nobody.  ;)

10
Mods / Re: Goblin faction
« on: 17 February 2015, 13:56:26 »
It´s really good job.  :thumbup: :)

It's not working for me , it says there is no factions then after I click play , it crashes.

Alket it´s works. That is not a techtree this is a faction, you need put it in a faction folder --> .../tech/for_example_megapack/faction.  ;)


11
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.4 (wip))
« on: 16 February 2015, 00:07:21 »
Here then the vers. 0.4.4 (go first post) :) This need a lot of stone, maybe you use a map with enough ressources. Have fun. ;)

12
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« on: 15 February 2015, 21:22:33 »
Okay, thanks.  :)

13
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« on: 15 February 2015, 17:49:53 »
Well :), nothing resist the, here a different unit. For the next version. ;D



"burn baby burn"  :D
(click to show/hide)

"don´t play with fire"  ;)
(click to show/hide)


14
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« on: 15 February 2015, 17:35:36 »
Carl the Great, hmm a pity. :|  Do you not like this infantery?

15
Mods / Re: Prax Next - Hold Your Base - Mod (released 0.4.3 (wip))
« on: 14 February 2015, 17:53:18 »
Here the next update for prax-next.  :) (first post)



With new infantery and worker. I hope you like it. :| Gameplay is better now, but not perfect. Im open for suggestion. ;D

17
Too for the moment, this looks quite rather promising. Am curious. :thumbup::)

...
Suggested retexturing request(s): ..., banner guards' armour (too team-colored)...
...

For less "teamcolor" , I suggest  take the texture from spearmen or swordman, for the standard-bearer.

...
BTW, shouldn't this thread be moved to mods threads?

Good suggestion Hagekura. :thumbup:

18
Mods / Re: Tileset statues
« on: 23 January 2015, 18:20:40 »
...

Edit: How about the Horseman (statue.g3d)? It's not there.

Here --> http://s000.tinyupload.com/?file_id=40883341762211641960  (statue and broken_statue)  ;)

19
Mods / Re: Low Tech (feudal), edit update #3
« on: 23 January 2015, 04:08:11 »

...

Postscript:
Please tell me, anyone, how to submit screenshots here, or to the Glest Wiki, so I can give you my progress. I have lots to say here!

I suggest, you take a freehoster, for example: http://tinypic.com/ loads there your "screenshot" up and linked then this picture-link here (mark the link by post, then press the first button in the second line, in top of smileys ).

20
Mods / Re: Tileset statues
« on: 22 January 2015, 23:31:03 »
Titi´s idea/solution with the transparent texture is OK, however, not optimally. Import the model (all meshes) in blender and exporting only the (mesh/s) which you need.

or take this --> http://s000.tinyupload.com/?file_id=27905320486253143198  ;) (tileset statue without plants)

21
Mods / Re: Prax Next - Hold Your Base - Mod (version 0.3.8)
« on: 19 January 2015, 20:04:32 »

...

- MG has serious path finding problems with big units. Maybe you can shrink some more units a bit down so they fit to size 1 ? This will improve performance a lot which was an issue playing with many units.
Suggestion:
Make all vehicles a bit smaller
Raketenwagen Panzerwagen and Spaehwagen can maybe be size 1 units ?


Okay, here a update. (--> first post)

Perhaps, it functions now better?  :|

22
Mods / Re: Prax Next - Hold Your Base - Mod (released (wip))
« on: 19 January 2015, 01:39:43 »
Most animations of the infantry are from Archmage´s spearmen.
Yes, textures could be even better. However, also gameplay, balancing, particles and sounds.;D  If are still some building sites. :O

23
Mods / Re: Prax Next - Hold Your Base - Mod (released (wip))
« on: 18 January 2015, 02:11:33 »
Thanks titi, for the work on morphing and particles. Is fixed in next upload.

To the vehicles I would say, there build I rather some new maps. Especially for this mod. Since then the infantry, would become too small supposed.

24
Mods / Re: Prax Next - Hold Your Base - Mod (work in progress)
« on: 14 January 2015, 23:57:21 »
Well, after some time, here first a trial version. (go to start-post)

Is just available in german and english (don´t forget the hook ;) )

This is not a 100% ready version, but i guess for testing is that ok. Have fun. :)




25
 Hagekura that sounds almost too good to be true. ;D  The head-bangers, if that is true.  :thumbup: :D

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