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Messages - atze

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26
MegaGlest / Re: Happy 5th birthday MegaGlest
« on: 8 January 2015, 16:24:37 »
Happy Birthday :) and thank you for this project.

27
Mods / Re: Dead links
« on: 7 December 2014, 18:56:40 »
Ok, it is when freehoster be used. If not enough downloads, then delete freehoster the entries. The Japan-map should be available again now. (for a certain time  ;D)

download: (japan_256_b3.mgm) --> http://s000.tinyupload.com/?file_id=46880326856365617951

28
Mods / Re: Spanish faction based on british mod
« on: 25 November 2014, 19:35:02 »
Spanish faction, cool idea.  :thumbup: :)

29
Mods / Re: Minecraft Mod
« on: 25 November 2014, 19:17:58 »
I never played Minecraft. ;D So I do not really have an opinion about it. :| 

However, the screenshot looks promising.  :thumbup: :)

30
MegaGlest / Re: New beta very soon! Any known showstopper ?
« on: 25 November 2014, 18:57:49 »
That's a good idea. :thumbup: :)  Then I can release a test version of "Prax-Next-Mod".  ´Possible´ :angel:.

31
Annex: Conquer the World / Re: Annex 4.0 IS OUT!!!!
« on: 6 October 2014, 12:29:24 »
Super work, just huge :thumbup: :).  Animations, models, textures, particle ... everything is right here. Gameplay is great.
Thank you, Thank you, Thank you.

32
MegaGlest / Re: play.mg - New look proposal
« on: 19 September 2014, 17:11:28 »
Oh yeah, that looks really great.  :o  Real good work.  :thumbup: :)

33
I assume this is inspired by Command and Conquer judging by the Mammoth Tank on lower right :)

Yes also, but I meant the game "Battle Worlds: Kronos", that was the main source of inspiration.

PS I wonder were I heard this tittle before... :P JK I really enjoyed Prax and look forward to this mod as well!

Okay, the name was of course an allusion to your great mod "Annex". :P  Whether it is at the end of this, however, is still questionable. :|

I liked it so much that I'm using your panzerwagen for a game I've been working on this past week and I used the texture for some related things I've been working on. :)

http://opengameart.org/content/military-van

Good work. I find your model, really great. :thumbup: The combination possibilities are great. I never thought that someone who knows what to do something with this texture. As I've been wrong me. ;)

I like the texture, but why you don't add an "ancient" faction near Natulka?

I just wanted to do something different. ;) The "Statosa" the 2nd faction for prax is (work in progress) 70% ready. The buildings are finished except for a few construction and destruction models. Main problem (statosa) is the lack of infantry troops. If you have to offer a beautiful animated crossbowmen, bring it on.  :)

I like it!  :thumbup: Most of the models looks very detailed. The structures especially look very impressive.

Personally, I think the tank, buggies and jeep all look as detailed as each other, and they all look good to me. If I were to criticise any of the models it would both the flying unit models. The helicopter looks too obese, and since I presume it's meant to look wide I think that could look a little better by adding extra items (e.g. air ducts, more guns etc.).
I my opinion, the hover thing looks too much like a dodgy R/C toy. I think that may be improved by adding extra stuff also.

The headquarters looks fantastic. I look forward to seeing this all collect to become a faction.

Yes ok, your criticism is justified, as I said are all first time just ideas may I change there's one or the other. However nice that it still likes you.  :)

I love those new models! They look good and all have the same style and fit very well!

Thanks Titi  :thumbup:  :)


34
Mods / Prax Next - Hold Your Base - Mod (released 0.5.2 (wip))
« on: 17 March 2014, 22:41:26 »
Here is a preliminary, preview, to the models that I've built for the next mod. I'm not sure if I'm using the all. Not even if they remain so. :| We'll see. Some are inspired by a game that I only know of screenshots. Unfortunately, I still lack the infantry units. ;) The build will probably take.



update 02/15 (in german):



Prax-Next "
Hold Your Base"

download link for latest version: prax_next_xxx

Note you need min. >=  megaglest 3.11.x  for this

35
Mods / Re: Prax Mod (updated version 0.5.9.7)
« on: 16 February 2014, 18:42:33 »
Finally got to try this mod out. It lives up to the hype its been getting! really love the clean hud and particle fx. For a practice mod it sure has a lot of polish!

Real? :o  I am pleased that you like it. :)  I'm curious what you will say to the other mod. :|   If it is still in the design phase.;D ;)  I may soon be time to publish a few designs.

36
Mods / Re: Prax Mod (updated version 0.5.9.7)
« on: 9 February 2014, 16:57:23 »
Here's a current version of "Prax". There the language files have been removed. Now only available in German and English. Because so often, this mod is not being played.  :| Why, in my opinion, not really worth the effort.

fixed: - undead sound (this was terrible  :-\ , before  :))
           - little things

Download Link by titi: download: Prax 0.5.9.7 here --> http://mods.megaglest.org/techs/prax_0.5.9.7.7z

37
Feature requests / Re: particles bound to models
« on: 23 January 2014, 12:40:46 »
Nice UI Atze, Looks Very cool. :).

Thank you, nice that you like it. :) Is the HUD from "Prax". I think you can also use it for other techtrees (megapack, japanese etc.), if you like. I guess not that it comes at a techtree error message while multiplayer. However, I am not 100% sure. :|

38
Feature requests / Re: particles bound to models
« on: 5 January 2014, 22:02:16 »
After an initial misunderstanding :confused:, I did it but then managed ;D (thx titi). I find this feature quite cool :thumbup: :).

 Here is an example of the poison attack of spearmen:
(click to show/hide)

39
Mods / Re: Techtree Barillion
« on: 19 December 2013, 12:58:06 »
Great models :o titi, not only that. :thumbup: Looks so far, all very, very good. I'm curious. :)

40
Mods / Re: Prax Mod (new version 0.5.9.4)
« on: 14 December 2013, 18:17:27 »
Here is again a new version of "prax". See opening post. With new translations. (now in Arabic, French and Italian). It would be nice if native speakers would test this. (also English, Polish and Russian) I hope it is not to big errors in it.  :angel:
If the mod is still to be translated necessarily into another language, please post here.  Portuguese and Spanish are likely to follow soon.

Then I have fixed some small things.

Have fun.  :)

41
Closed bug reports / Re: Map editor doesn't work on OpenSuse 13.1
« on: 9 December 2013, 19:17:19 »
I'm not sure if I can help. I could after the installation on openSUSE 13.1, does not start the game. For me, the editor did not go well. I use the (64 bit) installation version of MegaGlest. (no repository). I installed the following packages:

(for the game)

libvlc5
libvlccore7

(for the editor)

libwx_gtk2u_core-2_8-0-compat-lib-wxcontainer
libwx_gtk2u_gl-2_8-0-compat-lib-wxcontainer

Now it works. :)  I hope that helps.

42
Mods / Re: Prax Mod (new version 0.5.9.1)
« on: 4 December 2013, 18:27:09 »
Hi atze,
Actually I'm still getting German names for units, buildings, workers, etc.
There is only a button of advanced translation (under Misc options), and it requires "Transifex" user name and password.
Its obvious that you have a good programing ability and art sense. I have few ideas if would like to add to your nice design;
1- Adding another abilities to the sorcerer of hiding things (workers, troops, buildings, etc.) and make them invisible, to avoid enemy attacks (or make better surprising attacks),
2- The ability of the sorcerer of shielding troops (totally or partially) during battles,
3- The sorcerer’s ability to change resources type (change stone to gold).
Thank you.

I mean this: -->

To your advice, I'll think about it times whether this is feasible, thank you.  :)

43
Mods / Re: Prax Mod (new version 0.5.9.1)
« on: 4 December 2013, 12:50:48 »
Nice to hear that you like it.  :)

...
only i had a problem in installing the english version.

Since the new release version 3.9.0, it is actually quite easy with the translations. (thx on the coder :)) You need at just the hook, "Allow Translated Techtrees" set in the settings. The default language-file is in English. This should work for all non-translated languages.

44
MegaGlest / Re: Cool screenshots
« on: 25 November 2013, 21:49:45 »
Nice screenshots, Titi  :thumbup: :)

Here are a few of mine :


(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

45
It doesn't look like a "deciduous forest" looks more like country/farm land.

Titi and I agreed on the name, open_forest  ;D. Playable testversion a1 is now available at mod-center. (thx titi  :))

(btw. I changed the name of the opening post of this thread.)

46
Mods / Re: Prax Mod (new version 0.5.9.1)
« on: 21 November 2013, 17:23:39 »
Here is a 2nd playable version. See first post. Translated in (English, Russian and Polish) Have Fun.  :)

47
MegaGlest / Re: Rock Solid Stable - Release Time
« on: 19 November 2013, 12:39:10 »
Congratulations on the release. :) Big thanks to the amazing community.  :thumbup:

48
Yeah, there was a dog, my character killed it (by himself), and then nothing happened..........

This is the same exact thing happened to me.

 However, still a great scenario.  :thumbup: :)  I find the traps, class. The sound is great.

49
MegaGlest / Re: Preview of the Roman Updates!
« on: 14 November 2013, 22:48:07 »
So far I had very rarely played this faction, but this will probably change now.  ;)
I love the new features (textures and animations), just great.  :thumbup:  :)

50
Mods / Re: Undead faction [UPDATED!] WIP
« on: 5 November 2013, 15:49:00 »

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