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MegaGlest / Re: Happy 5th birthday MegaGlest
« on: 8 January 2015, 16:24:37 »
Happy Birthday
and thank you for this project.
and thank you for this project.
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and thank you for this project.
)
So I do not really have an opinion about it.
Then I can release a test version of "Prax-Next-Mod". ´Possible´
.
. Animations, models, textures, particle ... everything is right here. Gameplay is great.
Real good work.
I assume this is inspired by Command and Conquer judging by the Mammoth Tank on lower right
PS I wonder were I heard this tittle before...JK I really enjoyed Prax and look forward to this mod as well!
Whether it is at the end of this, however, is still questionable. 
I liked it so much that I'm using your panzerwagen for a game I've been working on this past week and I used the texture for some related things I've been working on.
http://opengameart.org/content/military-van
The combination possibilities are great. I never thought that someone who knows what to do something with this texture. As I've been wrong me. 
I like the texture, but why you don't add an "ancient" faction near Natulka?
The "Statosa" the 2nd faction for prax is (work in progress) 70% ready. The buildings are finished except for a few construction and destruction models. Main problem (statosa) is the lack of infantry troops. If you have to offer a beautiful animated crossbowmen, bring it on. 
I like it!Most of the models looks very detailed. The structures especially look very impressive.
Personally, I think the tank, buggies and jeep all look as detailed as each other, and they all look good to me. If I were to criticise any of the models it would both the flying unit models. The helicopter looks too obese, and since I presume it's meant to look wide I think that could look a little better by adding extra items (e.g. air ducts, more guns etc.).
I my opinion, the hover thing looks too much like a dodgy R/C toy. I think that may be improved by adding extra stuff also.
The headquarters looks fantastic. I look forward to seeing this all collect to become a faction.

I love those new models! They look good and all have the same style and fit very well!

We'll see. Some are inspired by a game that I only know of screenshots. Unfortunately, I still lack the infantry units.
The build will probably take.

Finally got to try this mod out. It lives up to the hype its been getting! really love the clean hud and particle fx. For a practice mod it sure has a lot of polish!
I am pleased that you like it.
I'm curious what you will say to the other mod.
If it is still in the design phase.
I may soon be time to publish a few designs.
Why, in my opinion, not really worth the effort.
, before
)Nice UI Atze, Looks Very cool..
Is the HUD from "Prax". I think you can also use it for other techtrees (megapack, japanese etc.), if you like. I guess not that it comes at a techtree error message while multiplayer. However, I am not 100% sure.
, I did it but then managed
(thx titi). I find this feature quite cool
.
titi, not only that.
Looks so far, all very, very good. I'm curious.

I hope that helps.
Hi atze,
Actually I'm still getting German names for units, buildings, workers, etc.
There is only a button of advanced translation (under Misc options), and it requires "Transifex" user name and password.
Its obvious that you have a good programing ability and art sense. I have few ideas if would like to add to your nice design;
1- Adding another abilities to the sorcerer of hiding things (workers, troops, buildings, etc.) and make them invisible, to avoid enemy attacks (or make better surprising attacks),
2- The ability of the sorcerer of shielding troops (totally or partially) during battles,
3- The sorcerer’s ability to change resources type (change stone to gold).
Thank you.


...
only i had a problem in installing the english version.
) You need at just the hook, "Allow Translated Techtrees" set in the settings. The default language-file is in English. This should work for all non-translated languages.


It doesn't look like a "deciduous forest" looks more like country/farm land.
. Playable testversion a1 is now available at mod-center. (thx titi
)
Big thanks to the amazing community.
Yeah, there was a dog, my character killed it (by himself), and then nothing happened..........
I find the traps, class. The sound is great.