1
Mods / LEGO Techtree
« on: 20 February 2015, 05:37:51 »
Alright all, I've started working on my LEGO techtree again. You can view the old link here. I've pretty much restarted the mod as I didn't really like the models I was dealing with before. Now, there are several things I'd like input on. Currently this is my plan.
The order of that is people, vehicles (and the like), and buildings.
Since this is going to be an entire techtree the resources are as follows:
My goal is to create a low-poly mod with fast paced game play and massive battles. Oh and batman might show up every now and then.
Obviously the building/production requirements are very general. I mainly wanted to say "this building will be expensive... and this one won't be."
I spent today getting my base lego man modeled, and I think it turned out great. Looks better than the old one. With that done, I mainly need to get different textures for the different people (ie lego man, builder, master builder etc.) The model is around 600 faces, so it's pretty small.
Code: [Select]
people:
- builder
attack: none
build: cafe, factory, hanger, house
pre-reqs: none
pro-reqs: 1f, 5b
created by: house
-lego guy
attack: punch/kick
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-master builder
attack: hammer throw
build: energy center, bank, creator's paradise, forge, wane tower, defense tower
pre-reqs: ?
pro-reqs: 2f, 5b
created by: factory
-pizza delivery guy
attack: throw pizza, hit
build: none
pre-reqs: none
pro-reqs: 1f, 5b
created by: factory
-storm trooper
attack: laser gun
build: none
upgrade: build fliey things in star wars
pre-reqs: energy center
pro-reqs: 1f, 5b, 5e
created by: creator's paradise
-knight
attack: sword attack
build: none
upgrade: become a rider
pre-reqs: medieval tech
pro-reqs: 2f, 10b
created by: creator's paradise
-batman
attack: punch, bat-a-rang
build: none
pre-reqs: wane tower
pro-reqs: 1f, 10b, 10c, 1000m
created by: creator's paradise
limit: 1
-cowboy
attack: whip, shoot
build: none
pre-reqs: forge
pro-reqs: 1f, 5b
created by: creator's paradise
vehicles
-batmobile
produced by: wane tower
pre-reqs: none
pro-reqs: 25b, 50c, 100m
attack: guns
boost: batman
-car
produced by: creator's paradise
pre-reqs: research driving
pro-reqs: 25b, 25e
attack: hit and run
boost: none
-trebuchet
produced by: forge
pre-reqs: medieval tech
pro-reqs: 50b
attach: launch
upgrade: ammo from blocks to lava-rocks
-rock crawler
produced by: creator's paradise
pre-reqs: research geology
pro-reqs: 50b, 50c, 25e
attack: launcher
boost: miner
-miner
produced by: creator's paradise
pre-reqs: rock crawler
pro-reqs: 25b, 25c, 25e
attack: grind
boost: none
-bug
produced by: rock crawler
pre-reqs: none
pro-reqs: 25b, 5c, 5e
attack: laser, scratch
-jet
produced by: hanger
pre-reqs: research jet propulsion
pro-reqs: 25b, 50c, 50e
attack: laser canons
boost: none
limit: 5
-biplane
produced by: hanger
pre-reqs: none
pro-reqs: 25b, 10e
attack: bomb
boost: none
-helicopter
produced by: hanger
pre-reqs: none
pro-reqs: 20b, 15e
attack: gunner
boost: none
buildings:
-house
produce: builder
build-reqs: 150b, 50m
-factory
produce: master builder, pizza delivery guy, lego guy, research driving
build-reqs: 200b, 100c
-hanger
produce: jet, biplane, helicopter, upgrade storm trooper
build-reqs: 100b, 100c, 25e
-cafe
produce: food
build-reqs: 100b, 25c
-energy center
produce: energy
build-reqs: 150b, 300c, 200m
-bank
produce: money
build-reqs: 150b
-creator's paradise
produce: storm trooper, batman, cowboy, car, rock crawler, miner
build-reqs: 200b, 50c
-forge
produce: research medieval tech, research horses, research geology, trebuchet
build-reqs: 100b, 25c
-wane tower
produce: batmobile, research jet propulsion
build-reqs: 300b, 150c, 500m
-defense tower
produce: none
build-reqs: 300b
attack: launcher
The order of that is people, vehicles (and the like), and buildings.
Since this is going to be an entire techtree the resources are as follows:
- blocks
- crystal
- energy
- food
- money
My goal is to create a low-poly mod with fast paced game play and massive battles. Oh and batman might show up every now and then.
Obviously the building/production requirements are very general. I mainly wanted to say "this building will be expensive... and this one won't be."
I spent today getting my base lego man modeled, and I think it turned out great. Looks better than the old one. With that done, I mainly need to get different textures for the different people (ie lego man, builder, master builder etc.) The model is around 600 faces, so it's pretty small.






)