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Mods / Re: Tech High Quality
« on: 2 September 2013, 00:36:16 »Quote
Why stationary? Real life trebuchets had to be transported long distances, but then setup to be fired. The civilization series makes that work by requiring the trebuchet to be set into stationary "firing mode", which uses a movement point. However, this wouldn't work so well in MegaGlest because we lack the means to tell the AI how to use it. In the future, if, say, Lua AI is implemented, it may be possible to implement a reasonable trebuchet, but at the time being, it doesn't seem very feasible (the trebuchet isn't really a defensive unit).
The maps in megaglest are so small that I think making a transportable trebuchet would have little benefit. Also trebuchets are big and megaglest is buggy when it comes to big moving objects. It could be done by upgrading and degrading the trebuchet. They are also just a stationary object in other strategies (eg. the settlers 6). Since it is a long range attack unit, it will be an offensive unit, not defensive.
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The problem I see with these upgrades is that the AI doesn't really understand where to stop upgrading. You definitely wouldn't want to upgrade all workers, since the technicians lose part of their harvesting and building skills. The crossbowmen is great, but anti-air ballista are defensive units that are only needed in limited numbers (and aren't needed at all early game).
I would probably limit the number of technicians allowed, so only around 4 or 5 can be made. Lots of my plans involve not sending technicians to war, as I find this unlikely to actually happen. This means archers are in charge of ballistas, soldiers are in charge of catapults etc. The technicians will have to do some research before the archers can upgrade to an air ballista unit.
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Jammy, we may want to collaborate, I've already added a spearman, palace guard, resource store and expanded on the defense towers(all new or modified models with original animations). I have a knight WIP, and a longbowman planned. I'm also looking at adding new steampunk units and stuff. And... I have plans and some progress on a Magic Refit as well.
I feel we would have different visions for these things, but I think we should consider collaboration.
I would be very interested in doing so Archmage
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