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Feature requests / Re: Suggestion: conquer enemy's building instead of burning them down
« on: 11 April 2013, 21:36:24 »
I have no idea if this makes any sense, but how about this: After capturing a building, it has to be converted to a building of your own faction before it can start producing anything. Since there isn't any 1:1 correspondence to everything, maybe it could convert to a building that uses a similar amount of resources to build, or you could get a choice of buildings to convert to, with time or resource costs attached depending on the difference in worth.


