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Off topic / Re: 0ad doing a kickstarter
« on: 10 September 2013, 06:58:15 »
They don't have PayPal and I'm not keen on paying overseas credit card fees. I will be donating my translation time anyway once the game will be translatable
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| File | Line no. | Code |
| source/glest_game/game/game.cpp | 1648 | menuItems.push_back(lang.get("ExitGameMenu?")); |
| source/glest_game/game/game.cpp | 3539 | showMessageBox(Lang::getInstance().get("ExitGame?"), "", true); |
| source/glest_game/game/game.cpp | 5814 | showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGameServer?"), lang.get("BattleOver"), false); |
| source/glest_game/game/game.cpp | 5817 | showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false); |
| source/glest_game/game/game.cpp | 5825 | showMessageBox(lang.get("GameOver")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false); |
| source/glest_game/game/game.cpp | 5828 | showMessageBox(lang.get("YouWin")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false); |
| source/glest_game/menu/menu_state_root.cpp | 322 | showMessageBox(lang.get("ExitGameMenu?"), "", true); |
| source/glest_game/main/battle_end.cpp | 770 | showMessageBox(lang.get("ExitGame?"), "", true); |
We then still have reversed semantics. i.e. replace all ExitGame? (a question) with ExitGameMenu? (a button text) and all ExitGameMenu? with ExitGame?
| File | Line no. | Code |
| source/glest_game/game/game.cpp | 1648 | menuItems.push_back(lang.get("ExitGameMenu?")); |


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med
med_bar
research_med
Please go into the keyboard menu and press first the accent key (Record the info it shows for key values)
left shift [0][304][304][0]
=[=][61][61][0][1]I have to hold the shift key to give the accent the correct direction. The same problem appears without the shift key though if I type an acute accent.and then do the same for both pressed
world 64 [à][97][224][224][0]
megaglest.exe v3.8-dev
Compiled using: VC++: 1600 on: Jun 8 2013 22:33:28 platform: Windows endianness
: little
SVN: [Rev: 4408] - using STREFLOP [SSE] - [no-denormals]
