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Messages - GunChleoc

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76
Off topic / Re: 0ad doing a kickstarter
« on: 10 September 2013, 06:58:15 »
They don't have PayPal and I'm not keen on paying overseas credit card fees. I will be donating my translation time anyway once the game will be translatable :D

77
I just tried it out. Loading the custom games screen took pretty long. Switching techtrees after that went at lightning speed.

I only have the default techtrees installed.

System: Win7 with Avira virus scanner & Outpost firewall

MG version: 3.8.0 beta 1

78
Programming a scrollbar is probably a lot of work, but maybe just increasing the space might work in the meantime, since this should be a parameter in the code?

79
Closed feature requests / Re: Split "ExitGame?" string
« on: 16 July 2013, 14:26:00 »
 
FileLine no.Code
source/glest_game/game/game.cpp1648menuItems.push_back(lang.get("ExitGameMenu?"));
source/glest_game/game/game.cpp3539showMessageBox(Lang::getInstance().get("ExitGame?"), "", true);
source/glest_game/game/game.cpp5814showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGameServer?"), lang.get("BattleOver"), false);
source/glest_game/game/game.cpp5817showMessageBox(lang.get("YouLose")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
source/glest_game/game/game.cpp5825showMessageBox(lang.get("GameOver")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
source/glest_game/game/game.cpp5828showMessageBox(lang.get("YouWin")+" "+lang.get("ExitGame?"), lang.get("BattleOver"), false);
source/glest_game/menu/menu_state_root.cpp322showMessageBox(lang.get("ExitGameMenu?"), "", true);
source/glest_game/main/battle_end.cpp770showMessageBox(lang.get("ExitGame?"), "", true);

80
Closed feature requests / Re: Split "ExitGame?" string
« on: 16 July 2013, 14:17:48 »
After changing this, they then are all the wrong way around, in all languages.

We then still have reversed semantics. i.e. replace all ExitGame? (a question) with ExitGameMenu? (a button text) and all ExitGameMenu? with ExitGame?

So, we have 2 problems:

1. Two variables that share the same string and that shouldn't.

2. Two translations being generally assigned the wrong way around.

Will do the table in the next post

81
Doing a bit of necromancy .... I've just done some testing, and the problem is still there. e.g. with the string TestSecondCommand in 1 Very Basic Tutorial

It would already help if the extra blank line on top would be removed and the text width increased. The whole box could also be larger, there is still ample space on my tiny screen to have, say, 1.5 width and length.

82
Closed feature requests / Re: Split "ExitGame?" string
« on: 16 July 2013, 08:39:35 »
I did pull the latest translation from Transifex.  It loaded fine, because the new "Show next hint" button is there. I then changed the ExitGameMenu? string in Transifex, reloaded the translation and it promptly changed in both locations. So, it's definitely the same variable.

I thik the culprit is this one:
FileLine no.Code
source/glest_game/game/game.cpp1648menuItems.push_back(lang.get("ExitGameMenu?"));
which should be ExitGame? to separate the strings correctly.

We then still have reversed semantics. i.e. replace all ExitGame? (a question) with ExitGameMenu? (a button text) and all ExitGameMenu? with ExitGame?

ExitGameMenu? where it sould be a menu entry


ExitGameMenu? where it should be a question. It also appears in the "You Won. Exit Game?" question.

83
I wanted to test my techtree translations in-game, but I can't find this option anywhere. Is this available in single player mode at all?

84
Closed feature requests / Re: [done] Split "ExitGame?" string
« on: 15 July 2013, 13:54:58 »
I have just tested this with the latest beta from the automatic Windows builds, and it does not work. I am presented with ExitGameMenu? both for the menu entry and the question in the prompt dialog.

85
I can confirm this, I need an additional width of at least 2 more em-spaces for my translation ("An t-ath ghliocas").

86
It is impossible to "only select the accented character". In order to type an accented character, I have to type the accent first and then the vowel. See also Filux' post.

87
Closed feature requests / Re: Split "ExitGame?" string
« on: 21 June 2013, 08:22:53 »
Thanks! :D

88
Closed feature requests / [Done] Split "ExitGame?" string
« on: 13 June 2013, 12:19:14 »
The string ExitGame? is used in two places

  • The game menu
  • A feedback question (with the meaning of: are you sure... ?)
The question mark in the menu looks ugly in English, and it's creating problems for the translators. Could we have two separate strings for this please?

I suggest
  • Exit Game for the menu, and
  • Exit Game? or Are you sure you want to leave the game? for the feedback question.

Related: 3.7.0 beta1 translation + usability - Game menu - Exit game?

89
Closed feature requests / Re: Megapack - rename "med"
« on: 13 June 2013, 11:54:36 »
So, it needs to be "mead bar" etc.  :)

Was somebody off their meds?

(sorry, could not resist :P)

90
Closed feature requests / [done] Megapack - rename "med"
« on: 13 June 2013, 11:35:40 »
While translating the megapack, I came across 3 strings I don't understand without context. They might be equally opaque for English-language players and I suggest to scrap the abbreviations and write them out in full.

Code: [Select]
med
med_bar
research_med

91
MegaGlest / Re: Translated Techtrees
« on: 13 June 2013, 11:32:57 »
Thank you !!!!!!!!!!!!!!!!!!!!!!!!!!!!!  ;D ;D ;D

92
That's correct.

Please go into the keyboard menu and press first the accent key (Record the info it shows for key values)
Code: [Select]
left shift [0][304][304][0]
=[=][61][61][0][1]
I have to hold the shift key to give the accent the correct direction. The same problem appears without the shift key though if I type an acute accent.
and then do the same for both pressed
Code: [Select]
world 64 [à][97][224][224][0]

93
That's a typo in the version number. I used the latest nightly Windows build and have had the same problems with 3.7

Code: [Select]
megaglest.exe v3.8-dev
Compiled using: VC++: 1600 on: Jun  8 2013 22:33:28 platform: Windows endianness
: little
SVN: [Rev: 4408] - using STREFLOP [SSE] - [no-denormals]

94
When I try to specify a user name with an accented vowel, I get an extra character.

Fist, I hit the accent key, which gives me a =
The, I hit the vowel, which then correctly gives me the accented vowel, e.g. à.
The resulting string is , but it should be à

System tested on:
OS: Windows XP/7
Keyboard layout: German

95
This didn't fix it for accents, so that's a different bug. I'll have a look if there's already a bug report / open a new onw.

96
That's a good idea for a workaround :)

I still think the best way to handle this would ne to separate game language from interface language and have the person starting a multiplayer game decide on the game language. I am currently trying to figure out how to use multiple textdomains in gettext. Mayrkign strings in the code is easy, but I have failed generating separate PO files so far. ::)

97
I have a similar problem with à, è etc for Gaelic, where an extra = is added. So, instead of "ù", I get "=ù". Maybe this is a general bug for characters where you need 2 keypresses? German äöü are fine, for which I only need to press 1 key.

98
Forum discussion / Re: Video/YouTube embeding problem
« on: 3 May 2013, 08:47:54 »
It works fine for me on Firefox/Windows. Maybe your browser doesn't like the code?

99
Mandate Engine / Re: Mandate Update Thread
« on: 29 April 2013, 07:27:44 »
I gave it a whirl on Windows 7 (64 bit).

First it complains that glew32.dll is missing, so I copied it into my GAE installation.

When I start the engine, it crashes. I started it again from a cmd window to see if I can get any output, but that is now stuck as well. Is this a Linux build only and no Windows build yet available?

100
MegaGlest / Re: New Options menus in svn ( rev 4225 )
« on: 26 April 2013, 11:04:19 »
For saving some space, how about removing the English prefix for the language selection? E.g. if I would want to select the Polish interface, I don't need to see the English word for "Polish", because I would speak Polish. IMHO this would also make the language names easier to read.

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